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authorJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
committerJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
commitd358125cac4e01194dae4b1f0bc9afc87e463f76 (patch)
tree28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Region/Examples/SimpleModule
parentMove code which handles NPC movement into Scene so that this can also be used... (diff)
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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index c87790f..b0266c5 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Examples.SimpleModule
222 public event ScriptReset OnScriptReset; 222 public event ScriptReset OnScriptReset;
223 public event GetScriptRunning OnGetScriptRunning; 223 public event GetScriptRunning OnGetScriptRunning;
224 public event SetScriptRunning OnSetScriptRunning; 224 public event SetScriptRunning OnSetScriptRunning;
225 public event Action<Vector3, bool> OnAutoPilotGo; 225 public event Action<Vector3, bool, bool> OnAutoPilotGo;
226 226
227 public event TerrainUnacked OnUnackedTerrain; 227 public event TerrainUnacked OnUnackedTerrain;
228 228