aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleModule
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-10-08 17:36:17 +0000
committerJustin Clarke Casey2008-10-08 17:36:17 +0000
commit1b7405dca1080505fda532070e5a05420fdbb91d (patch)
tree0660b2c6bee678992a876ced73a8f290127057aa /OpenSim/Region/Examples/SimpleModule
parentMantis#2354. Thank you kindly, Tglion for a patch that: (diff)
downloadopensim-SC-1b7405dca1080505fda532070e5a05420fdbb91d.zip
opensim-SC-1b7405dca1080505fda532070e5a05420fdbb91d.tar.gz
opensim-SC-1b7405dca1080505fda532070e5a05420fdbb91d.tar.bz2
opensim-SC-1b7405dca1080505fda532070e5a05420fdbb91d.tar.xz
* On deselection of objects, stop every object id passed triggering an update for the entire group
* This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
0 files changed, 0 insertions, 0 deletions