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authorJustin Clarke Casey2008-11-07 21:50:03 +0000
committerJustin Clarke Casey2008-11-07 21:50:03 +0000
commitfb694fb177a02199e6a4ff1f48f866d10e2ef29e (patch)
tree7a5d39f7382cbc13031b7a6084b91bdc25f44fd9 /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parent* Remove next local id from SceneBase (diff)
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* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 4fc0dbb..b3965d7 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Examples.SimpleModule
104 // { 104 // {
105 // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); 105 // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
106 // ComplexObject complexObject = 106 // ComplexObject complexObject =
107 // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(), 107 // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(),
108 // pos + posOffset); 108 // pos + posOffset);
109 // m_scene.AddNewSceneObject(complexObject, true); 109 // m_scene.AddNewSceneObject(complexObject, true);
110 // } 110 // }
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Examples.SimpleModule
113 // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos) 113 // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
114 // { 114 // {
115 // SceneObjectGroup sceneObject = 115 // SceneObjectGroup sceneObject =
116 // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(), 116 // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(),
117 // pos + new Vector3(1f, 1f, 1f)); 117 // pos + new Vector3(1f, 1f, 1f));
118 // m_scene.AddNewSceneObject(sceneObject, true); 118 // m_scene.AddNewSceneObject(sceneObject, true);
119 // } 119 // }