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authorJustin Clarke Casey2008-06-27 14:25:36 +0000
committerJustin Clarke Casey2008-06-27 14:25:36 +0000
commit836557a2f7a0bfae129626b54150cefd782cbaf9 (patch)
tree823c008e343c4e1dd61a8300bb0506612073fc8f /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parentadded in new type for mapping texture objects to the db (diff)
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* refactor: fission InnerScene.AddSceneObject()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 2e6ed42..327bd75 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
76 } 76 }
77 77
78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); 78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
79 m_scene.AddSceneObject(fileObject, true); 79 m_scene.AddNewSceneObject(fileObject, true);
80 } 80 }
81 } 81 }
82 82
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Examples.SimpleModule
106 ComplexObject complexObject = 106 ComplexObject complexObject =
107 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 107 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
108 pos + posOffset); 108 pos + posOffset);
109 m_scene.AddSceneObject(complexObject, true); 109 m_scene.AddNewSceneObject(complexObject, true);
110 } 110 }
111 } 111 }
112 112
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Examples.SimpleModule
115 SceneObjectGroup sceneObject = 115 SceneObjectGroup sceneObject =
116 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 116 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
117 pos + new LLVector3(1f, 1f, 1f)); 117 pos + new LLVector3(1f, 1f, 1f));
118 m_scene.AddSceneObject(sceneObject, true); 118 m_scene.AddNewSceneObject(sceneObject, true);
119 } 119 }
120 120
121 public void Close() 121 public void Close()