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authorJustin Clarke Casey2008-06-17 20:36:21 +0000
committerJustin Clarke Casey2008-06-17 20:36:21 +0000
commit16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch)
tree30c2c790f64284dbce988554b0bb0c1ae3417307 /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parent* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff)
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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index ab643a2..2e6ed42 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -77,7 +77,6 @@ namespace OpenSim.Region.Examples.SimpleModule
77 77
78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); 78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
79 m_scene.AddSceneObject(fileObject, true); 79 m_scene.AddSceneObject(fileObject, true);
80 fileObject.ScheduleGroupForFullUpdate();
81 } 80 }
82 } 81 }
83 82