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authorJustin Clarke Casey2008-05-24 22:45:13 +0000
committerJustin Clarke Casey2008-05-24 22:45:13 +0000
commitf3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 (patch)
tree0ec2ccf815cba335f42b9a64f6a9cc18b0c78230 /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parent* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ... (diff)
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* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 4129d61..7be2684 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
76 } 76 }
77 77
78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); 78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
79 m_scene.AddObject(fileObject); 79 m_scene.AddSceneObject(fileObject);
80 fileObject.ScheduleGroupForFullUpdate(); 80 fileObject.ScheduleGroupForFullUpdate();
81 } 81 }
82 } 82 }
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
107 ComplexObject complexObject = 107 ComplexObject complexObject =
108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
109 pos + posOffset); 109 pos + posOffset);
110 m_scene.AddObject(complexObject); 110 m_scene.AddSceneObject(complexObject);
111 } 111 }
112 } 112 }
113 113
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule
116 SceneObjectGroup sceneObject = 116 SceneObjectGroup sceneObject =
117 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 117 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
118 pos + new LLVector3(1f, 1f, 1f)); 118 pos + new LLVector3(1f, 1f, 1f));
119 m_scene.AddObject(sceneObject); 119 m_scene.AddSceneObject(sceneObject);
120 } 120 }
121 121
122 public void Close() 122 public void Close()