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author | Justin Clarke Casey | 2008-05-24 22:45:13 +0000 |
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committer | Justin Clarke Casey | 2008-05-24 22:45:13 +0000 |
commit | f3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 (patch) | |
tree | 0ec2ccf815cba335f42b9a64f6a9cc18b0c78230 /OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |
parent | * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ... (diff) | |
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* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 4129d61..7be2684 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
76 | } | 76 | } |
77 | 77 | ||
78 | FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); | 78 | FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); |
79 | m_scene.AddObject(fileObject); | 79 | m_scene.AddSceneObject(fileObject); |
80 | fileObject.ScheduleGroupForFullUpdate(); | 80 | fileObject.ScheduleGroupForFullUpdate(); |
81 | } | 81 | } |
82 | } | 82 | } |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
107 | ComplexObject complexObject = | 107 | ComplexObject complexObject = |
108 | new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), | 108 | new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), |
109 | pos + posOffset); | 109 | pos + posOffset); |
110 | m_scene.AddObject(complexObject); | 110 | m_scene.AddSceneObject(complexObject); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | 113 | ||
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
116 | SceneObjectGroup sceneObject = | 116 | SceneObjectGroup sceneObject = |
117 | new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), | 117 | new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), |
118 | pos + new LLVector3(1f, 1f, 1f)); | 118 | pos + new LLVector3(1f, 1f, 1f)); |
119 | m_scene.AddObject(sceneObject); | 119 | m_scene.AddSceneObject(sceneObject); |
120 | } | 120 | } |
121 | 121 | ||
122 | public void Close() | 122 | public void Close() |