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authorJustin Clarke Casey2008-10-29 18:38:10 +0000
committerJustin Clarke Casey2008-10-29 18:38:10 +0000
commit8a3157aa6a83b7b84811cd4675ba9fc8e6fbd32e (patch)
tree76fe871eb5c1f1602fd7df1ec2cdeb89602ecb51 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parentViewer side normals and UV fixes on profile cuts. Sync with primmesher.dll fo... (diff)
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* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 600cc1b..b55e5b6 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -623,7 +623,11 @@ namespace OpenSim.Region.Examples.SimpleModule
623 public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) 623 public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
624 { 624 {
625 } 625 }
626 626
627 public void SendImageNotFound(UUID imageid)
628 {
629 }
630
627 public void SendShutdownConnectionNotice() 631 public void SendShutdownConnectionNotice()
628 { 632 {
629 } 633 }