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author | Adam Frisby | 2008-05-07 20:31:48 +0000 |
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committer | Adam Frisby | 2008-05-07 20:31:48 +0000 |
commit | a95f13a646e6c0ff07c765437011a29c3372f1b9 (patch) | |
tree | 7129f9dae3624287f7f8320d0cf16e90e46f0298 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |
parent | enable velocity on our full update, as I think I know why (diff) | |
download | opensim-SC-a95f13a646e6c0ff07c765437011a29c3372f1b9.zip opensim-SC-a95f13a646e6c0ff07c765437011a29c3372f1b9.tar.gz opensim-SC-a95f13a646e6c0ff07c765437011a29c3372f1b9.tar.bz2 opensim-SC-a95f13a646e6c0ff07c765437011a29c3372f1b9.tar.xz |
* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 51bc0d8..e5e6469 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -271,7 +271,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
271 | { | 271 | { |
272 | } | 272 | } |
273 | 273 | ||
274 | public virtual void SendAvatarPickerReply(AvatarPickerReplyPacket response) | 274 | public virtual void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data) |
275 | { | 275 | { |
276 | } | 276 | } |
277 | 277 | ||
@@ -528,9 +528,10 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
528 | frame = 0; | 528 | frame = 0; |
529 | if (OnAgentUpdate != null) | 529 | if (OnAgentUpdate != null) |
530 | { | 530 | { |
531 | AgentUpdatePacket pack = new AgentUpdatePacket(); | 531 | AgentUpdateArgs pack = new AgentUpdateArgs(); |
532 | pack.AgentData.ControlFlags = movementFlag; | 532 | pack.ControlFlags = movementFlag; |
533 | pack.AgentData.BodyRotation = bodyDirection; | 533 | pack.BodyRotation = bodyDirection; |
534 | |||
534 | OnAgentUpdate(this, pack); | 535 | OnAgentUpdate(this, pack); |
535 | } | 536 | } |
536 | if (flyState == 0) | 537 | if (flyState == 0) |