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authorJustin Clarke Casey2008-10-14 14:43:46 +0000
committerJustin Clarke Casey2008-10-14 14:43:46 +0000
commit3b9400bceaa9389489951b31322204bb26cab076 (patch)
treec818f31ef12f973e15502ec1d0eb8b8c7bd97738 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parent* Make KillObjectPackets reliable (diff)
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* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 61791fb..88de006 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -356,7 +356,7 @@ namespace OpenSim.Region.Examples.SimpleModule
356 356
357 } 357 }
358 358
359 public virtual void SendKiPrimitive(ulong regionHandle, uint localID) 359 public virtual void SendKillObject(ulong regionHandle, uint localID)
360 { 360 {
361 } 361 }
362 362