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authorTeravus Ovares2008-05-03 15:39:40 +0000
committerTeravus Ovares2008-05-03 15:39:40 +0000
commite8acb49fefc0e567510b4058b6571599a0158b62 (patch)
treed87243f8d596b6df07db190ba30bf2da4d608c18 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parent* Committing some collision stuffs that I'm working on. (diff)
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* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index a227d82..25c9093 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -615,5 +615,8 @@ namespace OpenSim.Region.Examples.SimpleModule
615 public void SendScriptQuestion(LLUUID objectID, string taskName, string ownerName, LLUUID itemID, int question) 615 public void SendScriptQuestion(LLUUID objectID, string taskName, string ownerName, LLUUID itemID, int question)
616 { 616 {
617 } 617 }
618 public void SendHealth(float health)
619 {
620 }
618 } 621 }
619} 622}