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author | mingchen | 2008-06-11 17:31:43 +0000 |
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committer | mingchen | 2008-06-11 17:31:43 +0000 |
commit | 0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb (patch) | |
tree | 644718e985b16ae25ea9b1779444ebf80c64ceb9 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |
parent | Mantis#1514. Thank you kindly, Boscata for an InventoryServer patch (diff) | |
download | opensim-SC-0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb.zip opensim-SC-0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb.tar.gz opensim-SC-0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb.tar.bz2 opensim-SC-0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb.tar.xz |
*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index dcbbc68..99372fe 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -745,7 +745,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
745 | { | 745 | { |
746 | } | 746 | } |
747 | 747 | ||
748 | public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags) | 748 | public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) |
749 | { | 749 | { |
750 | } | 750 | } |
751 | public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID) | 751 | public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID) |