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authorTeravus Ovares2008-04-27 14:37:51 +0000
committerTeravus Ovares2008-04-27 14:37:51 +0000
commitf71871bca3f2a6a3b49634963c6754b2acba27cd (patch)
tree63fd08f44d1787c1dd1af63009a49f433a7dad91 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parentThank you Melanie for implementing (diff)
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* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index a12404a..4dc13f5 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -383,11 +383,11 @@ namespace OpenSim.Region.Examples.SimpleModule
383 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 383 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
384 uint parentID, 384 uint parentID,
385 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation, 385 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
386 bool attachment, uint AttachmentPoint) 386 bool attachment, uint AttachmentPoint, LLUUID AssetId)
387 { 387 {
388 } 388 }
389 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 389 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
390 LLVector3 position, LLQuaternion rotation, byte state) 390 LLVector3 position, LLQuaternion rotation, byte state, LLUUID AssetId)
391 { 391 {
392 } 392 }
393 393