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author | Charles Krinke | 2008-05-28 14:03:08 +0000 |
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committer | Charles Krinke | 2008-05-28 14:03:08 +0000 |
commit | 06147d0492e91c06a7d8f3a19c20897033f560a3 (patch) | |
tree | 5010f60eafa04b6907c5edc5d2233b06584d4c8e /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |
parent | Mantis#1398. Thank you kindly, cmickeyb for a patch that: (diff) | |
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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object
inventory sound names. llStopSound clears prim data and sends full update.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 4407462..6825fbc 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -430,7 +430,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
430 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, | 430 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, |
431 | uint parentID, | 431 | uint parentID, |
432 | byte[] particleSystem, byte clickAction, byte[] textureanimation, | 432 | byte[] particleSystem, byte clickAction, byte[] textureanimation, |
433 | bool attachment, uint AttachmentPoint, LLUUID AssetId) | 433 | bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) |
434 | { | 434 | { |
435 | } | 435 | } |
436 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, | 436 | public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, |