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authorJustin Clarke Casey2008-04-07 01:46:00 +0000
committerJustin Clarke Casey2008-04-07 01:46:00 +0000
commitdfe5e9d4ebb705d0c20d6260bae5d11659ac904d (patch)
tree013b251f500feebfdeae94681350d05c078533ee /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parentUpdate svn properties. (diff)
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* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
* Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 3f090df..9901a50 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -270,6 +270,12 @@ namespace OpenSim.Region.Examples.SimpleModule
270 LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) 270 LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
271 { 271 {
272 } 272 }
273
274 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
275 LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
276 byte[] binaryBucket)
277 {
278 }
273 279
274 public virtual void SendLayerData(float[] map) 280 public virtual void SendLayerData(float[] map)
275 { 281 {
@@ -388,6 +394,11 @@ namespace OpenSim.Region.Examples.SimpleModule
388 public virtual void SendRemoveInventoryItem(LLUUID itemID) 394 public virtual void SendRemoveInventoryItem(LLUUID itemID)
389 { 395 {
390 } 396 }
397
398 /// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
399 public virtual void SendBulkUpdateInventory(InventoryItemBase item)
400 {
401 }
391 402
392 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) 403 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
393 { 404 {