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author | MW | 2007-07-29 13:05:57 +0000 |
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committer | MW | 2007-07-29 13:05:57 +0000 |
commit | 5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7 (patch) | |
tree | 53cd656a91fd400f8bb46768ab070a96f88ae238 /OpenSim/Region/Examples/SimpleApp | |
parent | * Primitives no longer walk around while being rescaled. (diff) | |
download | opensim-SC-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.zip opensim-SC-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.tar.gz opensim-SC-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.tar.bz2 opensim-SC-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.tar.xz |
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 6bcec5c..b9ffb71 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -121,7 +121,7 @@ namespace SimpleApp | |||
121 | public virtual void SendWearables(AvatarWearable[] wearables) { } | 121 | public virtual void SendWearables(AvatarWearable[] wearables) { } |
122 | public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { } | 122 | public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { } |
123 | public virtual void SendStartPingCheck(byte seq) { } | 123 | public virtual void SendStartPingCheck(byte seq) { } |
124 | public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { } | 124 | public virtual void SendKillObject(ulong regionHandle, uint localID) { } |
125 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } | 125 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } |
126 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } | 126 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } |
127 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } | 127 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } |