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author | MW | 2007-07-13 16:12:38 +0000 |
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committer | MW | 2007-07-13 16:12:38 +0000 |
commit | fcc7f86427f14f9a43a918f30cdf97b438c49a77 (patch) | |
tree | aad3ff8beb98e63365db9b6982fff14817aad2f6 /OpenSim/Region/Examples/SimpleApp | |
parent | rename file to not have spaces in it (diff) | |
download | opensim-SC-fcc7f86427f14f9a43a918f30cdf97b438c49a77.zip opensim-SC-fcc7f86427f14f9a43a918f30cdf97b438c49a77.tar.gz opensim-SC-fcc7f86427f14f9a43a918f30cdf97b438c49a77.tar.bz2 opensim-SC-fcc7f86427f14f9a43a918f30cdf97b438c49a77.tar.xz |
Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 7770538..ce3c056 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -41,6 +41,9 @@ namespace SimpleApp | |||
41 | assetServer.SetReceiver(this); | 41 | assetServer.SetReceiver(this); |
42 | 42 | ||
43 | AssetCache assetCache = new AssetCache(assetServer); | 43 | AssetCache assetCache = new AssetCache(assetServer); |
44 | |||
45 | PhysicsManager physManager = new PhysicsManager(); | ||
46 | physManager.LoadPlugins(); | ||
44 | 47 | ||
45 | UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager ); | 48 | UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager ); |
46 | PacketServer packetServer = new PacketServer(udpServer); | 49 | PacketServer packetServer = new PacketServer(udpServer); |
@@ -55,7 +58,7 @@ namespace SimpleApp | |||
55 | RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" ); | 58 | RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" ); |
56 | 59 | ||
57 | MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); | 60 | MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); |
58 | world.PhysScene = PhysicsScene.Null; | 61 | world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; |
59 | udpServer.LocalWorld = world; | 62 | udpServer.LocalWorld = world; |
60 | 63 | ||
61 | httpServer.Start(); | 64 | httpServer.Start(); |