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authorMW2007-08-19 13:35:20 +0000
committerMW2007-08-19 13:35:20 +0000
commitc89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch)
tree2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Region/Examples/SimpleApp
parentCode comments on recent changes in EventQueueManager (diff)
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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 25b62b8..ccb4d11 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -73,6 +73,7 @@ namespace SimpleApp
73 public event RequestTaskInventory OnRequestTaskInventory; 73 public event RequestTaskInventory OnRequestTaskInventory;
74 public event UDPAssetUploadRequest OnAssetUploadRequest; 74 public event UDPAssetUploadRequest OnAssetUploadRequest;
75 public event XferReceive OnXferReceive; 75 public event XferReceive OnXferReceive;
76 public event RequestXfer OnRequestXfer;
76 77
77 public event UUIDNameRequest OnNameFromUUIDRequest; 78 public event UUIDNameRequest OnNameFromUUIDRequest;
78 79
@@ -155,8 +156,13 @@ namespace SimpleApp
155 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 156 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
156 public virtual void SendRemoveInventoryItem(LLUUID itemID) { } 157 public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
157 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 158 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
159 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { }
160
158 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 161 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
159 162
163 public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { }
164 public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { }
165
160 public void SendAlertMessage(string message) { } 166 public void SendAlertMessage(string message) { }
161 public void SendAgentAlertMessage(string message, bool modal) { } 167 public void SendAgentAlertMessage(string message, bool modal) { }
162 public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url) { } 168 public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url) { }
@@ -208,5 +214,7 @@ namespace SimpleApp
208 { 214 {
209 return false; 215 return false;
210 } 216 }
217
218 public void SendViewerTime(int phase) { }
211 } 219 }
212} 220}