aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/Program.cs
diff options
context:
space:
mode:
authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Examples/SimpleApp/Program.cs
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
downloadopensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.zip
opensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.tar.gz
opensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.tar.bz2
opensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.tar.xz
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index db71578..84c86fd 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -69,7 +69,7 @@ namespace SimpleApp
69 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); 69 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
70 LLVector3 pos = new LLVector3(138, 129, 27); 70 LLVector3 pos = new LLVector3(138, 129, 27);
71 71
72 SceneObject sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); 72 SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
73 scene.AddEntity(sceneObject); 73 scene.AddEntity(sceneObject);
74 74
75 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager ); 75 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );