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author | lbsa71 | 2007-07-17 17:47:23 +0000 |
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committer | lbsa71 | 2007-07-17 17:47:23 +0000 |
commit | d95918f2288967de3937ec7aa648a5303eba4027 (patch) | |
tree | 7eeb692e0939d566da2e246a7077b8fcc68ec1b3 /OpenSim/Region/Examples/SimpleApp/Program.cs | |
parent | * Added "backup" console command for sdague (diff) | |
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* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 322db2c..9d798de 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -54,6 +54,7 @@ namespace SimpleApp | |||
54 | UDPServer udpServer; | 54 | UDPServer udpServer; |
55 | 55 | ||
56 | Scene scene = SetupScene(regionInfo, out udpServer); | 56 | Scene scene = SetupScene(regionInfo, out udpServer); |
57 | scene.StartTimer(); | ||
57 | 58 | ||
58 | udpServer.ServerListener(); | 59 | udpServer.ServerListener(); |
59 | 60 | ||
@@ -64,7 +65,7 @@ namespace SimpleApp | |||
64 | SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); | 65 | SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); |
65 | scene.AddEntity(m_sceneObject); | 66 | scene.AddEntity(m_sceneObject); |
66 | 67 | ||
67 | MyNpcCharacter m_character = new MyNpcCharacter(); | 68 | MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager ); |
68 | scene.AddNewClient(m_character, false); | 69 | scene.AddNewClient(m_character, false); |
69 | 70 | ||
70 | m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); | 71 | m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); |