aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/Program.cs
diff options
context:
space:
mode:
authorMW2007-11-18 11:11:44 +0000
committerMW2007-11-18 11:11:44 +0000
commit7f996448647e2703b82ea750bd38196fe5cea838 (patch)
tree2a44306e80f955d3381562b49d121413b53b8512 /OpenSim/Region/Examples/SimpleApp/Program.cs
parentFor every problem there's a solution that is simple, neat and wrong. (diff)
downloadopensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.zip
opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.tar.gz
opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.tar.bz2
opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.tar.xz
Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index bd88e61..10b6258 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -169,9 +169,10 @@ namespace SimpleApp
169 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, 169 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
170 AgentCircuitManager circuitManager) 170 AgentCircuitManager circuitManager)
171 { 171 {
172 PermissionManager permissionManager = new PermissionManager();
172 SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); 173 SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
173 return 174 return
174 new MyWorld(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, 175 new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer,
175 new ModuleLoader(m_log, m_config), true); 176 new ModuleLoader(m_log, m_config), true);
176 } 177 }
177 178