aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/Program.cs
diff options
context:
space:
mode:
authorMW2007-07-15 18:05:41 +0000
committerMW2007-07-15 18:05:41 +0000
commit3c326aae997c2250f1a9704f993b6a988a8efe89 (patch)
treef0a034c4820139d3d134e5598479751f0b46863a /OpenSim/Region/Examples/SimpleApp/Program.cs
parentRemoved reference to Scene EventManager from primitive. In its place, primiti... (diff)
downloadopensim-SC-3c326aae997c2250f1a9704f993b6a988a8efe89.zip
opensim-SC-3c326aae997c2250f1a9704f993b6a988a8efe89.tar.gz
opensim-SC-3c326aae997c2250f1a9704f993b6a988a8efe89.tar.bz2
opensim-SC-3c326aae997c2250f1a9704f993b6a988a8efe89.tar.xz
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index f8c99aa..82a62a3 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -61,7 +61,7 @@ namespace SimpleApp
61 61
62 OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); 62 OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
63 63
64 world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer); 64 world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
65 world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; 65 world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
66 66
67 world.LoadWorldMap(); 67 world.LoadWorldMap();