aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
diff options
context:
space:
mode:
authorlbsa712007-08-15 21:24:25 +0000
committerlbsa712007-08-15 21:24:25 +0000
commit94af93874226bf4441a35bfd4cf498e9ed83ccf5 (patch)
tree4fd6498ca8384f375bfc1365e74469af13954ae0 /OpenSim/Region/Examples/SimpleApp/MyWorld.cs
parentcompile error removed :) (diff)
downloadopensim-SC-94af93874226bf4441a35bfd4cf498e9ed83ccf5.zip
opensim-SC-94af93874226bf4441a35bfd4cf498e9ed83ccf5.tar.gz
opensim-SC-94af93874226bf4441a35bfd4cf498e9ed83ccf5.tar.bz2
opensim-SC-94af93874226bf4441a35bfd4cf498e9ed83ccf5.tar.xz
The 'Party Party Groupie Groupie Life is a game' commit:
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyWorld.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs47
1 files changed, 26 insertions, 21 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 92dd61b..6cf8974 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -41,38 +41,43 @@ namespace SimpleApp
41 this.CreateTerrainTexture(); 41 this.CreateTerrainTexture();
42 } 42 }
43 43
44 public override void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
45 {
46 foreach (EntityBase ent in Entities.Values)
47 {
48 if (ent is SceneObjectGroup)
49 {
50 SceneObjectGroup obj = ent as SceneObjectGroup;
51
52 if( obj.HasChildPrim( localID ) )
53 {
54 obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
55 return;
56 }
57 }
58 }
59
60 base.ProcessObjectGrab(localID, offsetPos, remoteClient);
61 }
62
44 #region IWorld Members 63 #region IWorld Members
45 64
46 override public void AddNewClient(IClientAPI client, bool child) 65 override public void AddNewClient(IClientAPI client, bool child)
47 { 66 {
67 SubscribeToClientEvents(client);
68
69 ScenePresence avatar = CreateAndAddScenePresence(client);
70 avatar.Pos = new LLVector3(128, 128, 26);
71
48 LLVector3 pos = new LLVector3(128, 128, 128); 72 LLVector3 pos = new LLVector3(128, 128, 128);
49 73
50 client.OnRegionHandShakeReply += SendLayerData;
51 /*client.OnChatFromViewer +=
52 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
53 {
54 // Echo it (so you know what you typed)
55 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
56 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
57 };
58 */
59 client.OnChatFromViewer += this.SimChat;
60 client.OnAddPrim += AddNewPrim;
61 client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
62 client.OnRequestMapBlocks += this.RequestMapBlocks;
63 client.OnTeleportLocationRequest += this.RequestTeleportLocation;
64 client.OnGrabUpdate += this.MoveObject;
65 client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
66
67 client.OnCompleteMovementToRegion += delegate() 74 client.OnCompleteMovementToRegion += delegate()
68 { 75 {
69 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero ); 76 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
70 }; 77 };
71 78
72 client.SendRegionHandshake(m_regInfo);
73 79
74 ScenePresence avatar = CreateAndAddScenePresence(client); 80 client.SendRegionHandshake(m_regInfo);
75 avatar.Pos = new LLVector3(128, 128, 26);
76 } 81 }
77 82
78 #endregion 83 #endregion