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authorMW2007-11-18 11:11:44 +0000
committerMW2007-11-18 11:11:44 +0000
commit7f996448647e2703b82ea750bd38196fe5cea838 (patch)
tree2a44306e80f955d3381562b49d121413b53b8512 /OpenSim/Region/Examples/SimpleApp/MyWorld.cs
parentFor every problem there's a solution that is simple, neat and wrong. (diff)
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Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyWorld.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index ae2f5ad..8cfbf27 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -42,10 +42,10 @@ namespace SimpleApp
42 { 42 {
43 private List<ScenePresence> m_avatars; 43 private List<ScenePresence> m_avatars;
44 44
45 public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 45 public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
46 AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, 46 AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
47 ModuleLoader moduleLoader, bool physicalPrim) 47 ModuleLoader moduleLoader, bool physicalPrim)
48 : base(regionInfo, authen, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true) 48 : base(regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true)
49 { 49 {
50 m_avatars = new List<Avatar>(); 50 m_avatars = new List<Avatar>();
51 } 51 }