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authorlbsa712007-07-17 17:47:23 +0000
committerlbsa712007-07-17 17:47:23 +0000
commitd95918f2288967de3937ec7aa648a5303eba4027 (patch)
tree7eeb692e0939d566da2e246a7077b8fcc68ec1b3 /OpenSim/Region/Examples/SimpleApp/MySceneObject.cs
parent* Added "backup" console command for sdague (diff)
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* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MySceneObject.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MySceneObject.cs11
1 files changed, 3 insertions, 8 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs b/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs
index f5c6a0f..3828b9d 100644
--- a/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs
@@ -21,20 +21,15 @@ namespace SimpleApp
21 String instanceName = "_Total"; 21 String instanceName = "_Total";
22 22
23 m_counter = new PerformanceCounter(objectName, counterName, instanceName); 23 m_counter = new PerformanceCounter(objectName, counterName, instanceName);
24
25 Timer timer = new Timer();
26 timer.Enabled = true;
27 timer.Interval = 100;
28 timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
29
30 } 24 }
31 25
32 public void Heartbeat(object sender, EventArgs e) 26 public override void Update( )
33 { 27 {
34 float cpu = m_counter.NextValue() / 40f; 28 float cpu = m_counter.NextValue() / 40f;
35 LLVector3 size = new LLVector3(cpu, cpu, cpu); 29 LLVector3 size = new LLVector3(cpu, cpu, cpu);
36 rootPrimitive.ResizeGoup( size ); 30 rootPrimitive.ResizeGoup( size );
37 update(); 31
32 base.Update();
38 } 33 }
39 } 34 }
40} 35}