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authorMW2007-07-18 20:29:06 +0000
committerMW2007-07-18 20:29:06 +0000
commitd2b459b8e592b48edbdd03a154dcaa7336d5ce8d (patch)
tree6431743dd3a7962ce22f788b15b869c6222b1ebe /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parentMore testing some ideas, to find best method for SceneObject Primitive classes. (diff)
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Sculpted Prims should now work.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index f7bf5d6..308dea7 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -47,7 +47,9 @@ namespace SimpleApp
47 public event ObjectSelect OnDeGrapObject; 47 public event ObjectSelect OnDeGrapObject;
48 public event MoveObject OnGrapUpdate; 48 public event MoveObject OnGrapUpdate;
49 49
50
50 public event UpdateShape OnUpdatePrimShape; 51 public event UpdateShape OnUpdatePrimShape;
52 public event ObjectExtraParams OnUpdateExtraParams;
51 public event ObjectSelect OnObjectSelect; 53 public event ObjectSelect OnObjectSelect;
52 public event GenericCall7 OnObjectDescription; 54 public event GenericCall7 OnObjectDescription;
53 public event GenericCall7 OnObjectName; 55 public event GenericCall7 OnObjectName;