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authorlbsa712007-09-18 13:29:16 +0000
committerlbsa712007-09-18 13:29:16 +0000
commit70d9cec3b5064d874f8b9622804c964beeac5f0d (patch)
tree29d4ae5a6082ea509f5c92a50582bd9b365c7a0f /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parent* Handlerized ViewerEffect (diff)
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* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index a055339..9839b0c 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -232,5 +232,22 @@ namespace SimpleApp
232 public void Close() 232 public void Close()
233 { 233 {
234 } 234 }
235
236 private uint m_circuitCode;
237 public uint CircuitCode
238 {
239 get
240 {
241 return m_circuitCode;
242 }
243 set
244 {
245 m_circuitCode = value;
246 }
247 }
248
249 public event System.Action<IClientAPI> OnLogout;
250
251 public event System.Action<IClientAPI> OnConnectionClosed;
235 } 252 }
236} 253}