diff options
You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 1593f6c..6bcec5c 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -119,6 +119,7 @@ namespace SimpleApp | |||
119 | 119 | ||
120 | public virtual void OutPacket(Packet newPack) { } | 120 | public virtual void OutPacket(Packet newPack) { } |
121 | public virtual void SendWearables(AvatarWearable[] wearables) { } | 121 | public virtual void SendWearables(AvatarWearable[] wearables) { } |
122 | public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { } | ||
122 | public virtual void SendStartPingCheck(byte seq) { } | 123 | public virtual void SendStartPingCheck(byte seq) { } |
123 | public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { } | 124 | public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { } |
124 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } | 125 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } |