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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 8bd7496..25b62b8 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -153,6 +153,7 @@ namespace SimpleApp
153 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } 153 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
154 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } 154 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { }
155 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 155 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
156 public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
156 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 157 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
157 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 158 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
158 159