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authorJustin Clarke Casey2007-12-21 19:47:45 +0000
committerJustin Clarke Casey2007-12-21 19:47:45 +0000
commit42bc256e4fdd1b978b59fba117a78899b5a25c49 (patch)
treede77069b77bfa31ea3709267affc7a3425617eb6 /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parent* Fixed UserServer crash when it's passed 00000000000000000000000000 as the U... (diff)
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Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 4722c13..b31784e 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -323,7 +323,11 @@ namespace SimpleApp
323 { 323 {
324 } 324 }
325 325
326 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount) 326 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID,
327 List<InventoryItemBase> items,
328 List<InventoryFolderBase> folders,
329 bool fetchFolders,
330 bool fetchItems)
327 { 331 {
328 } 332 }
329 333