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authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 83a76e3..920fea7 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -11,16 +11,16 @@ using Primitive=OpenSim.Region.Environment.Scenes.Primitive;
11 11
12namespace SimpleApp 12namespace SimpleApp
13{ 13{
14 public class FileSystemObject : SceneObject 14 public class FileSystemObject : SceneObjectGroup
15 { 15 {
16 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) 16 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
17 : base( world, world.EventManager, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default ) 17 : base( world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default )
18 { 18 {
19 19
20 20
21 float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5; 21 float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5;
22 rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); 22 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
23 rootPrimitive.Text = fileInfo.Name; 23 // rootPrimitive.Text = fileInfo.Name;
24 } 24 }
25 25
26 public override void Update() 26 public override void Update()