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author | MW | 2007-07-18 21:26:31 +0000 |
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committer | MW | 2007-07-18 21:26:31 +0000 |
commit | 4c8b8d22ff66605b11a4881cdb7004cb4ce49592 (patch) | |
tree | 6ba59b1027c989614e542b957ebcaeaa8fec0654 /OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs | |
parent | Sculpted Prims should now work. (diff) | |
download | opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.zip opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.gz opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.bz2 opensim-SC-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.xz |
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs index 26ecf01..e6505b4 100644 --- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs +++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs | |||
@@ -19,7 +19,7 @@ namespace SimpleApp | |||
19 | String objectName = "Processor"; | 19 | String objectName = "Processor"; |
20 | String counterName = "% Processor Time"; | 20 | String counterName = "% Processor Time"; |
21 | String instanceName = "_Total"; | 21 | String instanceName = "_Total"; |
22 | 22 | ||
23 | m_counter = new PerformanceCounter(objectName, counterName, instanceName); | 23 | m_counter = new PerformanceCounter(objectName, counterName, instanceName); |
24 | } | 24 | } |
25 | 25 | ||