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author | lbsa71 | 2007-08-15 16:57:47 +0000 |
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committer | lbsa71 | 2007-08-15 16:57:47 +0000 |
commit | c47bca94d23420b164e5f32aa5c781009496e0d3 (patch) | |
tree | 1334b22e0580c1584a7ef7dfb537339992f2b0ef /OpenSim/Region/Examples/SimpleApp/ComplexObject.cs | |
parent | * Applying ckrinke's LSL baseclass changes (Thanks!) (diff) | |
download | opensim-SC-c47bca94d23420b164e5f32aa5c781009496e0d3.zip opensim-SC-c47bca94d23420b164e5f32aa5c781009496e0d3.tar.gz opensim-SC-c47bca94d23420b164e5f32aa5c781009496e0d3.tar.bz2 opensim-SC-c47bca94d23420b164e5f32aa5c781009496e0d3.tar.xz |
* Exploring Group/Part from an app perspective.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/ComplexObject.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs new file mode 100644 index 0000000..25960b7 --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Region.Environment.Scenes; | ||
5 | using Axiom.Math; | ||
6 | using libsecondlife; | ||
7 | using OpenSim.Framework.Types; | ||
8 | |||
9 | namespace SimpleApp | ||
10 | { | ||
11 | public class ComplexObject : SceneObjectGroup | ||
12 | { | ||
13 | private LLQuaternion m_rotationDirection; | ||
14 | |||
15 | private class RotatingWheel : SceneObjectPart | ||
16 | { | ||
17 | private static LLQuaternion m_rotationDirection = new LLQuaternion(0.05f, 0, 0); | ||
18 | |||
19 | public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition) | ||
20 | : base(regionHandle, parent, ownerID, localID, BoxShape.Default, groupPosition, offsetPosition ) | ||
21 | { | ||
22 | } | ||
23 | |||
24 | public override void UpdateMovement() | ||
25 | { | ||
26 | UpdateRotation(RotationOffset * m_rotationDirection); | ||
27 | } | ||
28 | } | ||
29 | |||
30 | public override void UpdateMovement() | ||
31 | { | ||
32 | UpdateGroupRotation(Rotation * m_rotationDirection); | ||
33 | |||
34 | base.UpdateMovement(); | ||
35 | } | ||
36 | |||
37 | public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos ) | ||
38 | : base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default ) | ||
39 | { | ||
40 | m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f); | ||
41 | |||
42 | AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 1f))); | ||
43 | AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -1f))); | ||
44 | } | ||
45 | } | ||
46 | } | ||