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authorJustin Clarke Casey2008-11-17 21:10:08 +0000
committerJustin Clarke Casey2008-11-17 21:10:08 +0000
commitf26f5f6efffd1cd9cb8dd35372ad9a0b191e09e7 (patch)
tree6c266d9053fae41ffd6f11c332c55574002e5dee /OpenSim/Region/Environment
parent* Actually add the updated libraries this time (diff)
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* Apply http://opensimulator.org/mantis/view.php?id=2611
* Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs268
1 files changed, 169 insertions, 99 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
index cd61798..265247c 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
@@ -34,99 +34,177 @@ using OpenSim.Region.Environment.Interfaces;
34 34
35namespace OpenSim.Region.Environment.Modules.Agent.TextureSender 35namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
36{ 36{
37 /// <summary> 37 public class ImageDownload
38 /// A TextureSender handles the process of receiving a texture requested by the client from the
39 /// AssetCache, and then sending that texture back to the client.
40 /// </summary>
41 public class TextureSender : ITextureSender
42 { 38 {
43 private static readonly ILog m_log 39 public const int FIRST_IMAGE_PACKET_SIZE = 600;
44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 public const int IMAGE_PACKET_SIZE = 1000;
45 41
46 /// <summary> 42 public OpenMetaverse.AssetTexture Texture;
47 /// Records the number of times texture send has been called. 43 public int DiscardLevel;
48 /// </summary> 44 public float Priority;
49 public int counter = 0; 45 public int CurrentPacket;
46 public int StopPacket;
50 47
51 public bool ImageLoaded = false; 48 public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet)
49 {
50 Texture = texture;
51 Update(discardLevel, priority, packet);
52 }
52 53
53 /// <summary> 54 /// <summary>
54 /// Holds the texture asset to send. 55 /// Updates an image transfer with new information and recalculates
56 /// offsets
55 /// </summary> 57 /// </summary>
56 private AssetBase m_asset; 58 /// <param name="discardLevel">New requested discard level</param>
59 /// <param name="priority">New requested priority</param>
60 /// <param name="packet">New requested packet offset</param>
61 public void Update(int discardLevel, float priority, int packet)
62 {
63 Priority = priority;
64 DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
65 StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
66 CurrentPacket = Clamp(packet, 1, TexturePacketCount());
67 }
57 68
58 //public UUID assetID { get { return m_asset.FullID; } } 69 /// <summary>
70 /// Returns the total number of packets needed to transfer this texture,
71 /// including the first packet of size FIRST_IMAGE_PACKET_SIZE
72 /// </summary>
73 /// <returns>Total number of packets needed to transfer this texture</returns>
74 public int TexturePacketCount()
75 {
76 return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
77 }
59 78
60 // private bool m_cancel = false; 79 /// <summary>
80 /// Returns the current byte offset for this transfer, calculated from
81 /// the CurrentPacket
82 /// </summary>
83 /// <returns>Current byte offset for this transfer</returns>
84 public int CurrentBytePosition()
85 {
86 return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
87 }
61 88
62 // See ITextureSender 89 /// <summary>
90 /// Returns the size, in bytes, of the last packet. This will be somewhere
91 /// between 1 and IMAGE_PACKET_SIZE bytes
92 /// </summary>
93 /// <returns>Size of the last packet in the transfer</returns>
94 public int LastPacketSize()
95 {
96 return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
97 }
63 98
64 // private bool m_sending = false; 99 /// <summary>
100 /// Find the packet number that contains a given byte position
101 /// </summary>
102 /// <param name="bytePosition">Byte position</param>
103 /// <returns>Packet number that contains the given byte position</returns>
104 int GetPacketForBytePosition(int bytePosition)
105 {
106 return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
107 }
65 108
66 /// <summary> 109 /// <summary>
67 /// This is actually the number of extra packets required to send the texture data! We always assume 110 /// Clamp a given value between a range
68 /// at least one is required.
69 /// </summary> 111 /// </summary>
70 private int NumPackets = 0; 112 /// <param name="value">Value to clamp</param>
113 /// <param name="min">Minimum allowable value</param>
114 /// <param name="max">Maximum allowable value</param>
115 /// <returns>A value inclusively between lower and upper</returns>
116 static int Clamp(int value, int min, int max)
117 {
118 // First we check to see if we're greater than the max
119 value = (value > max) ? max : value;
120
121 // Then we check to see if we're less than the min.
122 value = (value < min) ? min : value;
123
124 // There's no check to see if min > max.
125 return value;
126 }
127 }
128
129 /// <summary>
130 /// A TextureSender handles the process of receiving a texture requested by the client from the
131 /// AssetCache, and then sending that texture back to the client.
132 /// </summary>
133 public class TextureSender : ITextureSender
134 {
135 private static readonly ILog m_log
136 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
137
138 public bool ImageLoaded = false;
71 139
72 /// <summary> 140 /// <summary>
73 /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts 141 /// Holds the texture asset to send.
74 /// at the 600th byte (0th indexed).
75 /// </summary> 142 /// </summary>
76 private int PacketCounter = 0; 143 private AssetBase m_asset;
144 private bool m_cancel = false;
145 private bool m_sending = false;
146 private bool sendFirstPacket = false;
147 private int initialDiscardLevel = 0;
148 private int initialPacketNum = 0;
77 149
78 private int RequestedDiscardLevel = -1; 150 private ImageDownload download;
79 private IClientAPI RequestUser; 151 private IClientAPI RequestUser;
80 private uint StartPacketNumber = 0;
81 152
82 public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) 153 public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
83 { 154 {
84 RequestUser = client; 155 RequestUser = client;
85 RequestedDiscardLevel = discardLevel; 156 initialDiscardLevel = discardLevel;
86 StartPacketNumber = packetNumber; 157 initialPacketNum = (int)packetNumber;
87 } 158 }
88 159
89 #region ITextureSender Members 160 #region ITextureSender Members
90 161
91 public bool Cancel 162 public bool Cancel
92 { 163 {
93 get { return false; } 164 get { return m_cancel; }
94 set 165 set { m_cancel = value; }
95 {
96 // m_cancel = value;
97 }
98 } 166 }
99 167
100 public bool Sending 168 public bool Sending
101 { 169 {
102 get { return false; } 170 get { return m_sending; }
103 set 171 set { m_sending = value; }
104 {
105 // m_sending = value;
106 }
107 } 172 }
108 173
109 // See ITextureSender 174 // See ITextureSender
110 public void UpdateRequest(int discardLevel, uint packetNumber) 175 public void UpdateRequest(int discardLevel, uint packetNumber)
111 { 176 {
112 RequestedDiscardLevel = discardLevel; 177 lock (download)
113 StartPacketNumber = packetNumber; 178 {
114 PacketCounter = (int) StartPacketNumber; 179 if (discardLevel < download.DiscardLevel)
180 m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}",
181 m_asset.FullID, download.DiscardLevel, discardLevel);
182
183 if (packetNumber != download.CurrentPacket)
184 m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}",
185 m_asset.FullID, download.CurrentPacket, packetNumber);
186
187 download.Update(discardLevel, download.Priority, (int)packetNumber);
188
189 sendFirstPacket = true;
190 }
115 } 191 }
116 192
117 // See ITextureSender 193 // See ITextureSender
118 public bool SendTexturePacket() 194 public bool SendTexturePacket()
119 { 195 {
120 //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); 196 if (!m_cancel && download.CurrentPacket <= download.StopPacket)
121 197 {
122 SendPacket(); 198 SendPacket();
123 counter++; 199 return false;
124 if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || 200 }
125 ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) 201 else
126 { 202 {
203 m_sending = false;
204 m_cancel = true;
205 sendFirstPacket = false;
127 return true; 206 return true;
128 } 207 }
129 return false;
130 } 208 }
131 209
132 #endregion 210 #endregion
@@ -140,9 +218,33 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
140 public void TextureReceived(AssetBase asset) 218 public void TextureReceived(AssetBase asset)
141 { 219 {
142 m_asset = asset; 220 m_asset = asset;
143 NumPackets = CalculateNumPackets(asset.Data.Length); 221
144 PacketCounter = (int) StartPacketNumber; 222 try
145 ImageLoaded = true; 223 {
224 OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
225 if (texture.DecodeLayerBoundaries())
226 {
227 download = new ImageDownload(texture, initialDiscardLevel, 0.0f, initialPacketNum);
228 ImageLoaded = true;
229 m_sending = true;
230 m_cancel = false;
231 sendFirstPacket = true;
232
233 return;
234 }
235 else
236 {
237 m_log.Error("JPEG2000 texture decoding failed");
238 }
239 }
240 catch (Exception ex)
241 {
242 m_log.Error("JPEG2000 texture decoding threw an exception", ex);
243 }
244
245 ImageLoaded = false;
246 m_sending = false;
247 m_cancel = true;
146 } 248 }
147 249
148 /// <summary> 250 /// <summary>
@@ -150,66 +252,34 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
150 /// </summary> 252 /// </summary>
151 private void SendPacket() 253 private void SendPacket()
152 { 254 {
153 if (PacketCounter <= NumPackets) 255 lock (download)
154 { 256 {
155 if (PacketCounter == 0) 257 if (sendFirstPacket)
156 { 258 {
157 if (NumPackets == 0) 259 sendFirstPacket = false;
260
261 if (m_asset.Data.Length <= 600)
158 { 262 {
159 RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); 263 RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
160 PacketCounter++; 264 return;
161 } 265 }
162 else 266 else
163 { 267 {
164 byte[] ImageData1 = new byte[600]; 268 byte[] firstImageData = new byte[600];
165 Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); 269 Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, 600);
166 270 RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
167 RequestUser.SendImageFirstPart(
168 (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
169 PacketCounter++;
170 } 271 }
171 } 272 }
172 else
173 {
174 int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
175 if (size > 1000) size = 1000;
176 byte[] imageData = new byte[size];
177 try
178 {
179 Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
180 }
181 catch (ArgumentOutOfRangeException)
182 {
183 m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
184 m_asset.FullID.ToString());
185 return;
186 }
187
188 RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
189 PacketCounter++;
190 }
191 }
192 }
193 273
194 /// <summary> 274 int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
195 /// Calculate the number of packets that will be required to send the texture loaded into this sender 275 download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
196 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
197 /// </summary>
198 /// <param name="length"></param>
199 /// <returns></returns>
200 private int CalculateNumPackets(int length)
201 {
202 int numPackets = 0;
203 276
204 if (length > 600) 277 byte[] imageData = new byte[imagePacketSize];
205 { 278 Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize);
206 //over 600 bytes so split up file
207 int restData = (length - 600);
208 int restPackets = ((restData + 999) / 1000);
209 numPackets = restPackets;
210 }
211 279
212 return numPackets; 280 RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData);
281 ++download.CurrentPacket;
282 }
213 } 283 }
214 } 284 }
215} 285}