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author | Justin Clarke Casey | 2008-05-03 23:23:46 +0000 |
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committer | Justin Clarke Casey | 2008-05-03 23:23:46 +0000 |
commit | 56827894e9fca8d15b84a1f897b24e88c8ab9c29 (patch) | |
tree | dfbd1fc9609a9835e5565bdf6ef89d685d92f9f5 /OpenSim/Region/Environment | |
parent | * Refactor: Renaming item and folder tree search methods to have Find*() pref... (diff) | |
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* Refactor RemoveItem()
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 7cce216..490457d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -467,6 +467,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
467 | return asset; | 467 | return asset; |
468 | } | 468 | } |
469 | 469 | ||
470 | /// <summary> | ||
471 | /// Move an item within the agent's inventory. | ||
472 | /// </summary> | ||
473 | /// <param name="remoteClient"></param> | ||
474 | /// <param name="folderID"></param> | ||
475 | /// <param name="itemID"></param> | ||
476 | /// <param name="length"></param> | ||
477 | /// <param name="newName"></param> | ||
470 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, | 478 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, |
471 | string newName) | 479 | string newName) |
472 | { | 480 | { |
@@ -474,6 +482,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
474 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); | 482 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); |
475 | 483 | ||
476 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 484 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
485 | |||
477 | if (userInfo == null) | 486 | if (userInfo == null) |
478 | { | 487 | { |
479 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 488 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); |
@@ -491,7 +500,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
491 | item.Name = newName; | 500 | item.Name = newName; |
492 | } | 501 | } |
493 | item.Folder = folderID; | 502 | item.Folder = folderID; |
494 | userInfo.DeleteItem(item); | 503 | |
504 | userInfo.DeleteItem(item.ID); | ||
495 | 505 | ||
496 | // TODO: preserve current permissions? | 506 | // TODO: preserve current permissions? |
497 | AddInventoryItem(remoteClient, item); | 507 | AddInventoryItem(remoteClient, item); |
@@ -616,6 +626,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
616 | } | 626 | } |
617 | } | 627 | } |
618 | 628 | ||
629 | /// <summary> | ||
630 | /// Remove an inventory item for the client's inventory | ||
631 | /// </summary> | ||
632 | /// <param name="remoteClient"></param> | ||
633 | /// <param name="itemID"></param> | ||
619 | private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID) | 634 | private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID) |
620 | { | 635 | { |
621 | CachedUserInfo userInfo | 636 | CachedUserInfo userInfo |
@@ -623,26 +638,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
623 | 638 | ||
624 | if (userInfo == null) | 639 | if (userInfo == null) |
625 | { | 640 | { |
626 | m_log.ErrorFormat( | 641 | m_log.WarnFormat( |
627 | "[AGENT INVENTORY]: Failed to find user {0} {1} to remove inventory item {2}", | 642 | "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}", |
628 | remoteClient.Name, remoteClient.AgentId, itemID); | 643 | remoteClient.Name, remoteClient.AgentId, itemID); |
629 | 644 | ||
630 | return; | 645 | return; |
631 | } | 646 | } |
632 | 647 | ||
633 | // is going through the root folder really the best way? | 648 | userInfo.DeleteItem(itemID); |
634 | // this triggers a tree walk to find and remove the item. 8-( | ||
635 | // since this only happens in Trash (in theory) shouldn't we grab | ||
636 | // the trash folder directly instead of RootFolder? | ||
637 | if (userInfo.RootFolder != null) | ||
638 | { | ||
639 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | ||
640 | |||
641 | if (item != null) | ||
642 | { | ||
643 | userInfo.DeleteItem(item); | ||
644 | } | ||
645 | } | ||
646 | } | 649 | } |
647 | 650 | ||
648 | /// <summary> | 651 | /// <summary> |
@@ -658,7 +661,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
658 | 661 | ||
659 | if (userInfo == null) | 662 | if (userInfo == null) |
660 | { | 663 | { |
661 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 664 | m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); |
662 | return; | 665 | return; |
663 | } | 666 | } |
664 | 667 | ||