diff options
author | Teravus Ovares | 2007-12-05 06:44:32 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-12-05 06:44:32 +0000 |
commit | bb824eadeeb2b35025954d0c97f15123c6fd0cbe (patch) | |
tree | afca518b8e5b806cd2e7ab7965d34765d4b18bc4 /OpenSim/Region/Environment | |
parent | fixed a few compiler warnings under mono (committed from a train, with adjohn... (diff) | |
download | opensim-SC-bb824eadeeb2b35025954d0c97f15123c6fd0cbe.zip opensim-SC-bb824eadeeb2b35025954d0c97f15123c6fd0cbe.tar.gz opensim-SC-bb824eadeeb2b35025954d0c97f15123c6fd0cbe.tar.bz2 opensim-SC-bb824eadeeb2b35025954d0c97f15123c6fd0cbe.tar.xz |
* Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags
* Now handling the ObjectPermissions Update packet
* Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/PermissionManager.cs | 52 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 270 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 |
7 files changed, 286 insertions, 132 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index 9911792..573fc29 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs | |||
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment | |||
164 | if (user == objectOwner) | 164 | if (user == objectOwner) |
165 | permission = true; | 165 | permission = true; |
166 | 166 | ||
167 | // If the 'anybody can move' flag is set then allow anyone to move it | 167 | // If the 'anybody can move' flag is set then allow anyone to copy it |
168 | if ((objectflags & (uint)LLObject.ObjectFlags.ObjectCopy ) != 0) | 168 | if ((objectflags & (uint)LLObject.ObjectFlags.ObjectCopy ) != 0) |
169 | permission = true; | 169 | permission = true; |
170 | 170 | ||
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment | |||
212 | // Added this because at this point in time it wouldn't be wise for | 212 | // Added this because at this point in time it wouldn't be wise for |
213 | // the administrator object permissions to take effect. | 213 | // the administrator object permissions to take effect. |
214 | LLUUID objectOwner = task.OwnerID; | 214 | LLUUID objectOwner = task.OwnerID; |
215 | uint objectflags = task.RootPart.ObjectFlags; | 215 | uint objectflags = task.RootPart.EveryoneMask; |
216 | 216 | ||
217 | // Object owners should be able to edit their own content | 217 | // Object owners should be able to edit their own content |
218 | if (user == objectOwner) | 218 | if (user == objectOwner) |
@@ -242,6 +242,54 @@ namespace OpenSim.Region.Environment | |||
242 | return permission; | 242 | return permission; |
243 | 243 | ||
244 | } | 244 | } |
245 | public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID) | ||
246 | { | ||
247 | if (!m_scene.Entities.ContainsKey(objID)) | ||
248 | { | ||
249 | return 0; | ||
250 | } | ||
251 | |||
252 | // If it's not an object, we cant edit it. | ||
253 | if (!(m_scene.Entities[objID] is SceneObjectGroup)) | ||
254 | { | ||
255 | return 0; | ||
256 | } | ||
257 | |||
258 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID]; | ||
259 | LLUUID taskOwner = null; | ||
260 | // Added this because at this point in time it wouldn't be wise for | ||
261 | // the administrator object permissions to take effect. | ||
262 | LLUUID objectOwner = task.OwnerID; | ||
263 | uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask; | ||
264 | uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask; | ||
265 | uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask; | ||
266 | |||
267 | if (m_bypassPermissions) | ||
268 | return OwnerMask; | ||
269 | |||
270 | // Object owners should be able to edit their own content | ||
271 | if (user == objectOwner) | ||
272 | return OwnerMask; | ||
273 | |||
274 | // Users should be able to edit what is over their land. | ||
275 | if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == | ||
276 | user) | ||
277 | return OwnerMask; | ||
278 | |||
279 | // Estate users should be able to edit anything in the sim | ||
280 | if (IsEstateManager(user)) | ||
281 | return OwnerMask; | ||
282 | |||
283 | // Admin objects should not be editable by the above | ||
284 | if (IsAdministrator(taskOwner)) | ||
285 | return EveryoneMask; | ||
286 | |||
287 | // Admin should be able to edit anything in the sim (including admin objects) | ||
288 | if (IsAdministrator(user)) | ||
289 | return OwnerMask; | ||
290 | |||
291 | return 0; | ||
292 | } | ||
245 | 293 | ||
246 | protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) | 294 | protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) |
247 | { | 295 | { |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 2511baf..4c168b3 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
555 | 555 | ||
556 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 556 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
557 | { | 557 | { |
558 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID)) | 558 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID) || PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, objectID)) |
559 | { | 559 | { |
560 | SceneObjectGroup group = GetGroupByPrim(objectID); | 560 | SceneObjectGroup group = GetGroupByPrim(objectID); |
561 | if (group != null) | 561 | if (group != null) |
@@ -729,7 +729,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
729 | 729 | ||
730 | if (originPrim != null) | 730 | if (originPrim != null) |
731 | { | 731 | { |
732 | if (PermissionsMngr.CanCopyObject(AgentID, originPrim.UUID)) | 732 | if (PermissionsMngr.CanCopyObject(AgentID, originPrim.UUID) || PermissionsMngr.AnyoneCanCopyPermission(AgentID, originPrim.UUID)) |
733 | { | 733 | { |
734 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); | 734 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); |
735 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 735 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f518d63..cf845a6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -543,6 +543,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
543 | AddEntity(group); | 543 | AddEntity(group); |
544 | group.AbsolutePosition = pos; | 544 | group.AbsolutePosition = pos; |
545 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 545 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
546 | rootPart.ApplySanePermissions(); | ||
546 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); | 547 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); |
547 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 548 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
548 | { | 549 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index f9cace2..1f43f53 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -733,20 +733,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
733 | { | 733 | { |
734 | AddEntityFromStorage(prim); | 734 | AddEntityFromStorage(prim); |
735 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 735 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
736 | if (m_permissions) | 736 | rootPart.ApplySanePermissions(); |
737 | { | 737 | |
738 | rootPart.EveryoneMask = rootPart.ObjectFlags; | ||
739 | rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
740 | rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
741 | rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify; | ||
742 | rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove; | ||
743 | rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner; | ||
744 | rootPart.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; | ||
745 | } | ||
746 | else | ||
747 | { | ||
748 | rootPart.EveryoneMask = rootPart.ObjectFlags; | ||
749 | } | ||
750 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 738 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
751 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 739 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
752 | rootPart.PhysActor = PhysicsScene.AddPrimShape( | 740 | rootPart.PhysActor = PhysicsScene.AddPrimShape( |
@@ -839,6 +827,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
839 | AddEntity(sceneOb); | 827 | AddEntity(sceneOb); |
840 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 828 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
841 | // if grass or tree, make phantom | 829 | // if grass or tree, make phantom |
830 | //rootPart.ApplySanePermissions(); | ||
842 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) | 831 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) |
843 | { | 832 | { |
844 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 833 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
@@ -983,6 +972,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
983 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); | 972 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); |
984 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | 973 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; |
985 | client.OnGodKickUser += handleGodlikeKickUser; | 974 | client.OnGodKickUser += handleGodlikeKickUser; |
975 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | ||
986 | 976 | ||
987 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | 977 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; |
988 | client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; | 978 | client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; |
@@ -1404,16 +1394,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1404 | { | 1394 | { |
1405 | if (godid == RegionInfo.MasterAvatarAssignedUUID) | 1395 | if (godid == RegionInfo.MasterAvatarAssignedUUID) |
1406 | { | 1396 | { |
1407 | if (agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb")) | 1397 | if (agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb")) |
1408 | { | 1398 | { |
1409 | 1399 | ||
1410 | ClientManager.ForEachClient(delegate (IClientAPI controller) | 1400 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
1411 | { | 1401 | { |
1412 | ScenePresence p = GetScenePresence(controller.AgentId); | 1402 | ScenePresence p = GetScenePresence(controller.AgentId); |
1413 | bool childagent = false; | 1403 | bool childagent = false; |
1414 | if (!p.Equals(null)) | 1404 | if (!p.Equals(null)) |
1415 | if (p.IsChildAgent) | 1405 | if (p.IsChildAgent) |
1416 | childagent=true; | 1406 | childagent = true; |
1417 | if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness? | 1407 | if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness? |
1418 | { | 1408 | { |
1419 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 1409 | controller.Kick(Helpers.FieldToUTF8String(reason)); |
@@ -1424,7 +1414,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1424 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 1414 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
1425 | // The thread will kill itself eventually :/ | 1415 | // The thread will kill itself eventually :/ |
1426 | // Is there another way to make sure *all* clients get this 'inter region' message? | 1416 | // Is there another way to make sure *all* clients get this 'inter region' message? |
1427 | ClientManager.ForEachClient(delegate (IClientAPI controller) | 1417 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
1428 | { | 1418 | { |
1429 | ScenePresence p = GetScenePresence(controller.AgentId); | 1419 | ScenePresence p = GetScenePresence(controller.AgentId); |
1430 | bool childagent = false; | 1420 | bool childagent = false; |
@@ -1439,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1439 | } | 1429 | } |
1440 | ); | 1430 | ); |
1441 | } | 1431 | } |
1442 | else | 1432 | else |
1443 | { | 1433 | { |
1444 | m_scenePresences[agentid].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); | 1434 | m_scenePresences[agentid].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); |
1445 | m_scenePresences[agentid].ControllingClient.Close(); | 1435 | m_scenePresences[agentid].ControllingClient.Close(); |
@@ -1452,7 +1442,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
1452 | } | 1442 | } |
1453 | } | 1443 | } |
1454 | } | 1444 | } |
1445 | public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID AgentID, LLUUID SessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges) | ||
1446 | { | ||
1447 | // Check for spoofing.. since this is permissions we're talking about here! | ||
1448 | if ((controller.SessionId == SessionID) && (controller.AgentId == AgentID)) | ||
1449 | { | ||
1450 | for (int i = 0; i < permChanges.Count; i++) | ||
1451 | { | ||
1452 | |||
1453 | // Tell the object to do permission update | ||
1454 | byte field = permChanges[i].Field; | ||
1455 | uint localID = permChanges[i].ObjectLocalID; | ||
1456 | uint mask = permChanges[i].Mask; | ||
1457 | byte addRemTF = permChanges[i].Set; | ||
1458 | SceneObjectGroup chObjectGroup = GetGroupByPrim(localID); | ||
1459 | chObjectGroup.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | ||
1455 | 1460 | ||
1461 | } | ||
1462 | } | ||
1463 | |||
1464 | } | ||
1456 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) | 1465 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) |
1457 | { | 1466 | { |
1458 | foreach (ScenePresence presence in m_scenePresences.Values) | 1467 | foreach (ScenePresence presence in m_scenePresences.Values) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index fe135de..d2cf2a3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -283,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | AddPart(part); | 283 | AddPart(part); |
284 | part.RegionHandle = m_regionHandle; | 284 | part.RegionHandle = m_regionHandle; |
285 | 285 | ||
286 | part.ApplyPermissions(); | 286 | part.ApplySanePermissions(); |
287 | } | 287 | } |
288 | break; | 288 | break; |
289 | case XmlNodeType.EndElement: | 289 | case XmlNodeType.EndElement: |
@@ -530,7 +530,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
530 | dupe.m_regionHandle = m_regionHandle; | 530 | dupe.m_regionHandle = m_regionHandle; |
531 | 531 | ||
532 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); | 532 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); |
533 | 533 | dupe.m_rootPart.ApplySanePermissions(); | |
534 | 534 | ||
535 | /// may need to create a new Physics actor. | 535 | /// may need to create a new Physics actor. |
536 | if (dupe.RootPart.PhysActor != null) | 536 | if (dupe.RootPart.PhysActor != null) |
@@ -555,6 +555,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
555 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one | 555 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one |
556 | 556 | ||
557 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); | 557 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); |
558 | |||
559 | |||
558 | m_rootPart.ScheduleFullUpdate(); | 560 | m_rootPart.ScheduleFullUpdate(); |
559 | 561 | ||
560 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); | 562 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); |
@@ -592,6 +594,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
592 | part.LastOwnerID = part.OwnerID; | 594 | part.LastOwnerID = part.OwnerID; |
593 | part.OwnerID = cAgentID; | 595 | part.OwnerID = cAgentID; |
594 | part.GroupID = cGroupID; | 596 | part.GroupID = cGroupID; |
597 | |||
598 | |||
599 | if (part.OwnerID != cAgentID) | ||
600 | { | ||
601 | // Apply Next Owner Permissions if we're not bypassing permissions | ||
602 | if (!m_scene.PermissionsMngr.BypassPermissions) | ||
603 | m_rootPart.ApplyNextOwnerPermissions(); | ||
604 | } | ||
605 | |||
595 | part.ScheduleFullUpdate(); | 606 | part.ScheduleFullUpdate(); |
596 | } | 607 | } |
597 | 608 | ||
@@ -1224,6 +1235,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1224 | } | 1235 | } |
1225 | } | 1236 | } |
1226 | 1237 | ||
1238 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | ||
1239 | { | ||
1240 | SceneObjectPart updatePart = GetChildPart(localID); | ||
1241 | updatePart.UpdatePermissions(AgentID,field,localID,mask,addRemTF); | ||
1242 | } | ||
1243 | |||
1244 | |||
1245 | |||
1227 | #endregion | 1246 | #endregion |
1228 | 1247 | ||
1229 | #region Shape | 1248 | #region Shape |
@@ -1514,13 +1533,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1514 | 1533 | ||
1515 | #region Client Updating | 1534 | #region Client Updating |
1516 | 1535 | ||
1517 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1536 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientFlags) |
1518 | { | 1537 | { |
1519 | lock (m_parts) | 1538 | lock (m_parts) |
1520 | { | 1539 | { |
1521 | foreach (SceneObjectPart part in m_parts.Values) | 1540 | foreach (SceneObjectPart part in m_parts.Values) |
1522 | { | 1541 | { |
1523 | SendPartFullUpdate(remoteClient, part); | 1542 | SendPartFullUpdate(remoteClient, part, clientFlags); |
1524 | } | 1543 | } |
1525 | } | 1544 | } |
1526 | } | 1545 | } |
@@ -1530,15 +1549,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1530 | /// </summary> | 1549 | /// </summary> |
1531 | /// <param name="remoteClient"></param> | 1550 | /// <param name="remoteClient"></param> |
1532 | /// <param name="part"></param> | 1551 | /// <param name="part"></param> |
1533 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part) | 1552 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) |
1534 | { | 1553 | { |
1535 | if (m_rootPart.UUID == part.UUID) | 1554 | if (m_rootPart.UUID == part.UUID) |
1536 | { | 1555 | { |
1537 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition); | 1556 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); |
1538 | } | 1557 | } |
1539 | else | 1558 | else |
1540 | { | 1559 | { |
1541 | part.SendFullUpdateToClient(remoteClient); | 1560 | part.SendFullUpdateToClient(remoteClient, clientFlags); |
1542 | } | 1561 | } |
1543 | } | 1562 | } |
1544 | 1563 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 19405fc..238e78a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -44,8 +44,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | { | 44 | { |
45 | public class SceneObjectPart : IScriptHost | 45 | public class SceneObjectPart : IScriptHost |
46 | { | 46 | { |
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 47 | private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; |
48 | 48 | private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; | |
49 | private const uint OBJNEXT_OWNER = 2147483647; | ||
50 | |||
51 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | ||
52 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; | ||
49 | private string m_inventoryFileName = ""; | 53 | private string m_inventoryFileName = ""; |
50 | private LLUUID m_folderID = LLUUID.Zero; | 54 | private LLUUID m_folderID = LLUUID.Zero; |
51 | 55 | ||
@@ -64,11 +68,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | public Int32 CreationDate; | 68 | public Int32 CreationDate; |
65 | public uint ParentID = 0; | 69 | public uint ParentID = 0; |
66 | 70 | ||
67 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 71 | // Main grid has default permissions as follows |
68 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | 72 | // |
69 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 73 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; |
70 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 74 | public uint NextOwnerMask = OBJNEXT_OWNER; |
71 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 75 | public uint GroupMask = (uint) LLObject.ObjectFlags.None; |
76 | public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; | ||
77 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; | ||
72 | 78 | ||
73 | protected byte[] m_particleSystem = new byte[0]; | 79 | protected byte[] m_particleSystem = new byte[0]; |
74 | 80 | ||
@@ -463,17 +469,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
463 | m_folderID = LLUUID.Random(); | 469 | m_folderID = LLUUID.Random(); |
464 | 470 | ||
465 | m_flags = 0; | 471 | m_flags = 0; |
466 | m_flags |= LLObject.ObjectFlags.ObjectModify | | 472 | m_flags |= LLObject.ObjectFlags.Touch | |
467 | LLObject.ObjectFlags.ObjectCopy | | 473 | LLObject.ObjectFlags.AllowInventoryDrop | |
468 | LLObject.ObjectFlags.ObjectYouOwner | | 474 | LLObject.ObjectFlags.CreateSelected; |
469 | LLObject.ObjectFlags.Touch | | 475 | |
470 | LLObject.ObjectFlags.ObjectMove | | 476 | ApplySanePermissions(); |
471 | LLObject.ObjectFlags.AllowInventoryDrop | | ||
472 | LLObject.ObjectFlags.ObjectTransfer | | ||
473 | LLObject.ObjectFlags.CreateSelected | | ||
474 | LLObject.ObjectFlags.ObjectOwnerModify; | ||
475 | |||
476 | ApplyPermissions(); | ||
477 | 477 | ||
478 | ScheduleFullUpdate(); | 478 | ScheduleFullUpdate(); |
479 | } | 479 | } |
@@ -511,7 +511,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
511 | RotationOffset = rotation; | 511 | RotationOffset = rotation; |
512 | ObjectFlags = flags; | 512 | ObjectFlags = flags; |
513 | 513 | ||
514 | ApplyPermissions(); | 514 | ApplySanePermissions(); |
515 | // ApplyPhysics(); | 515 | // ApplyPhysics(); |
516 | 516 | ||
517 | ScheduleFullUpdate(); | 517 | ScheduleFullUpdate(); |
@@ -552,24 +552,99 @@ namespace OpenSim.Region.Environment.Scenes | |||
552 | 552 | ||
553 | DoPhysicsPropertyUpdate(usePhysics, true); | 553 | DoPhysicsPropertyUpdate(usePhysics, true); |
554 | } | 554 | } |
555 | public void ApplyNextOwnerPermissions() | ||
556 | { | ||
557 | BaseMask = NextOwnerMask; | ||
558 | OwnerMask = NextOwnerMask; | ||
559 | } | ||
560 | public void ApplySanePermissions() | ||
561 | { | ||
562 | // These are some flags that The OwnerMask should never have | ||
563 | OwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | ||
564 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Physics; | ||
565 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom; | ||
566 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted; | ||
567 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Touch; | ||
568 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary; | ||
569 | OwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | ||
570 | OwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | ||
571 | OwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | ||
572 | OwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | ||
573 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Money; | ||
574 | OwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | ||
575 | OwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | ||
576 | OwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | ||
577 | |||
578 | |||
579 | // These are some flags that the next owner mask should never have | ||
580 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
581 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
582 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||
583 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | ||
584 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Physics; | ||
585 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom; | ||
586 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted; | ||
587 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Touch; | ||
588 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary; | ||
589 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | ||
590 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | ||
591 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | ||
592 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | ||
593 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Money; | ||
594 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | ||
595 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | ||
596 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | ||
597 | |||
598 | |||
599 | // These are some flags that the GroupMask should never have | ||
600 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
601 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
602 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||
603 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | ||
604 | GroupMask &= ~(uint)LLObject.ObjectFlags.Physics; | ||
605 | GroupMask &= ~(uint)LLObject.ObjectFlags.Phantom; | ||
606 | GroupMask &= ~(uint)LLObject.ObjectFlags.Scripted; | ||
607 | GroupMask &= ~(uint)LLObject.ObjectFlags.Touch; | ||
608 | GroupMask &= ~(uint)LLObject.ObjectFlags.Temporary; | ||
609 | GroupMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | ||
610 | GroupMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | ||
611 | GroupMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | ||
612 | GroupMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | ||
613 | GroupMask &= ~(uint)LLObject.ObjectFlags.Money; | ||
614 | GroupMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | ||
615 | GroupMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | ||
616 | GroupMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | ||
617 | |||
618 | |||
619 | // These are some flags that EveryoneMask should never have | ||
620 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
621 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
622 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||
623 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | ||
624 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Physics; | ||
625 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Phantom; | ||
626 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Scripted; | ||
627 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Touch; | ||
628 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Temporary; | ||
629 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | ||
630 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | ||
631 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | ||
632 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | ||
633 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Money; | ||
634 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | ||
635 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | ||
636 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | ||
637 | |||
638 | |||
639 | // These are some flags that ObjectFlags (m_flags) should never have | ||
640 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
641 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
642 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||
643 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; | ||
644 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; | ||
645 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; | ||
646 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; | ||
555 | 647 | ||
556 | public void ApplyPermissions() | ||
557 | { | ||
558 | if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions) | ||
559 | { | ||
560 | EveryoneMask = ObjectFlags; | ||
561 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
562 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
563 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectCopy; | ||
564 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify; | ||
565 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove; | ||
566 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner; | ||
567 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; | ||
568 | } | ||
569 | else | ||
570 | { | ||
571 | EveryoneMask = ObjectFlags; | ||
572 | } | ||
573 | } | 648 | } |
574 | 649 | ||
575 | /// <summary> | 650 | /// <summary> |
@@ -774,9 +849,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
774 | { | 849 | { |
775 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 850 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); |
776 | m_flags |= flag; | 851 | m_flags |= flag; |
777 | BaseMask |= (uint)flag; | 852 | |
778 | GroupMask |= (uint)flag; | ||
779 | EveryoneMask |= (uint)flag; | ||
780 | } | 853 | } |
781 | uint currflag = (uint)m_flags; | 854 | uint currflag = (uint)m_flags; |
782 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 855 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); |
@@ -790,9 +863,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
790 | { | 863 | { |
791 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 864 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); |
792 | m_flags &= ~flag; | 865 | m_flags &= ~flag; |
793 | BaseMask &= ~(uint)flag; | 866 | |
794 | GroupMask &= ~(uint)flag; | ||
795 | EveryoneMask &= ~(uint)flag; | ||
796 | } | 867 | } |
797 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 868 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); |
798 | //ScheduleFullUpdate(); | 869 | //ScheduleFullUpdate(); |
@@ -1198,6 +1269,51 @@ namespace OpenSim.Region.Environment.Scenes | |||
1198 | 1269 | ||
1199 | #endregion | 1270 | #endregion |
1200 | 1271 | ||
1272 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | ||
1273 | { | ||
1274 | // Are we the owner? | ||
1275 | if (AgentID == OwnerID) | ||
1276 | { | ||
1277 | MainLog.Instance.Verbose("PERMISSIONS", "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + addRemTF.ToString()); | ||
1278 | |||
1279 | //Field 8 = EveryoneMask | ||
1280 | if (field == (byte)8) | ||
1281 | { | ||
1282 | MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask)); | ||
1283 | if (addRemTF == (byte)0) | ||
1284 | { | ||
1285 | //EveryoneMask = (uint)0; | ||
1286 | EveryoneMask &= ~mask; | ||
1287 | //EveryoneMask &= ~(uint)57344; | ||
1288 | |||
1289 | |||
1290 | } | ||
1291 | else | ||
1292 | { | ||
1293 | //EveryoneMask = (uint)0; | ||
1294 | EveryoneMask |= mask; | ||
1295 | //EveryoneMask |= (uint)57344; | ||
1296 | |||
1297 | } | ||
1298 | ScheduleFullUpdate(); | ||
1299 | } | ||
1300 | //Field 16 = NextownerMask | ||
1301 | if (field == (byte)16) | ||
1302 | { | ||
1303 | if (addRemTF == (byte)0) | ||
1304 | { | ||
1305 | NextOwnerMask &= ~mask; | ||
1306 | } | ||
1307 | else | ||
1308 | { | ||
1309 | NextOwnerMask |= mask; | ||
1310 | } | ||
1311 | ScheduleFullUpdate(); | ||
1312 | } | ||
1313 | |||
1314 | } | ||
1315 | } | ||
1316 | |||
1201 | #region Client Update Methods | 1317 | #region Client Update Methods |
1202 | 1318 | ||
1203 | public void AddFullUpdateToAllAvatars() | 1319 | public void AddFullUpdateToAllAvatars() |
@@ -1222,7 +1338,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1222 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | 1338 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); |
1223 | for (int i = 0; i < avatars.Count; i++) | 1339 | for (int i = 0; i < avatars.Count; i++) |
1224 | { | 1340 | { |
1225 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this); | 1341 | // Ugly reference :( |
1342 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, avatars[i].GenerateClientFlags(this.UUID)); | ||
1226 | } | 1343 | } |
1227 | } | 1344 | } |
1228 | 1345 | ||
@@ -1230,20 +1347,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1230 | /// | 1347 | /// |
1231 | /// </summary> | 1348 | /// </summary> |
1232 | /// <param name="remoteClient"></param> | 1349 | /// <param name="remoteClient"></param> |
1233 | public void SendFullUpdate(IClientAPI remoteClient) | 1350 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) |
1234 | { | 1351 | { |
1235 | m_parentGroup.SendPartFullUpdate(remoteClient, this); | 1352 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); |
1236 | } | 1353 | } |
1237 | 1354 | ||
1238 | /// <summary> | 1355 | /// <summary> |
1239 | /// | 1356 | /// |
1240 | /// </summary> | 1357 | /// </summary> |
1241 | /// <param name="remoteClient"></param> | 1358 | /// <param name="remoteClient"></param> |
1242 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1359 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) |
1243 | { | 1360 | { |
1244 | LLVector3 lPos; | 1361 | LLVector3 lPos; |
1245 | lPos = OffsetPosition; | 1362 | lPos = OffsetPosition; |
1246 | SendFullUpdateToClient(remoteClient, lPos); | 1363 | SendFullUpdateToClient(remoteClient, lPos, clientflags); |
1247 | } | 1364 | } |
1248 | 1365 | ||
1249 | /// <summary> | 1366 | /// <summary> |
@@ -1251,56 +1368,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1251 | /// </summary> | 1368 | /// </summary> |
1252 | /// <param name="remoteClient"></param> | 1369 | /// <param name="remoteClient"></param> |
1253 | /// <param name="lPos"></param> | 1370 | /// <param name="lPos"></param> |
1254 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 1371 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) |
1255 | { | 1372 | { |
1256 | LLQuaternion lRot; | 1373 | LLQuaternion lRot; |
1257 | lRot = RotationOffset; | 1374 | lRot = RotationOffset; |
1258 | uint clientFlags = ObjectFlags & ~(uint)LLObject.ObjectFlags.CreateSelected; | 1375 | if (remoteClient.AgentId == OwnerID) |
1259 | |||
1260 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
1261 | foreach (ScenePresence s in avatars) | ||
1262 | { | 1376 | { |
1263 | if (s.m_uuid == OwnerID) | 1377 | clientFlags &= ~(uint)LLObject.ObjectFlags.CreateSelected; |
1264 | { | ||
1265 | if (s.ControllingClient == remoteClient) | ||
1266 | { | ||
1267 | clientFlags = ObjectFlags; | ||
1268 | m_flags &= ~LLObject.ObjectFlags.CreateSelected; | ||
1269 | } | ||
1270 | break; | ||
1271 | } | ||
1272 | } | ||
1273 | // If you can't edit it, send the base permissions minus the flag to edit | ||
1274 | |||
1275 | |||
1276 | // We're going to be moving this into ScenePresence and the PermissionsManager itself. | ||
1277 | if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions) | ||
1278 | { | ||
1279 | if (ParentGroup.m_scene.PermissionsMngr.CanEditObject(remoteClient.AgentId, this.ParentGroup.UUID)) | ||
1280 | { | ||
1281 | // we should be merging the objectflags with the ownermask here. | ||
1282 | // TODO: Future refactoring here. | ||
1283 | clientFlags = ObjectFlags; | ||
1284 | |||
1285 | } | ||
1286 | else | ||
1287 | { | ||
1288 | //clientFlags = ObjectFlags; | ||
1289 | clientFlags = EveryoneMask; | ||
1290 | if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID)) | ||
1291 | { | ||
1292 | clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; | ||
1293 | } | ||
1294 | |||
1295 | if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID)) | ||
1296 | { | ||
1297 | clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; | ||
1298 | } | ||
1299 | |||
1300 | clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; | ||
1301 | clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | ||
1302 | clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
1303 | } | ||
1304 | } | 1378 | } |
1305 | 1379 | ||
1306 | 1380 | ||
@@ -1479,11 +1553,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1479 | public LLUUID item_id = LLUUID.Zero; | 1553 | public LLUUID item_id = LLUUID.Zero; |
1480 | public LLUUID parent_id = LLUUID.Zero; //parent folder id | 1554 | public LLUUID parent_id = LLUUID.Zero; //parent folder id |
1481 | 1555 | ||
1482 | public uint base_mask = FULL_MASK_PERMISSIONS; | 1556 | public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL; |
1483 | public uint owner_mask = FULL_MASK_PERMISSIONS; | 1557 | public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL; |
1484 | public uint group_mask = FULL_MASK_PERMISSIONS; | 1558 | public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL; |
1485 | public uint everyone_mask = FULL_MASK_PERMISSIONS; | 1559 | public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL; |
1486 | public uint next_owner_mask = FULL_MASK_PERMISSIONS; | 1560 | public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL; |
1487 | public LLUUID creator_id = LLUUID.Zero; | 1561 | public LLUUID creator_id = LLUUID.Zero; |
1488 | public LLUUID owner_id = LLUUID.Zero; | 1562 | public LLUUID owner_id = LLUUID.Zero; |
1489 | public LLUUID last_owner_id = LLUUID.Zero; | 1563 | public LLUUID last_owner_id = LLUUID.Zero; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 524fb60..2f00515 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -343,7 +343,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
343 | } | 343 | } |
344 | // } | 344 | // } |
345 | } | 345 | } |
346 | 346 | public uint GenerateClientFlags(LLUUID ObjectID) | |
347 | { | ||
348 | return m_scene.PermissionsMngr.GenerateClientFlags(this.m_uuid, ObjectID); | ||
349 | } | ||
347 | public void SendPrimUpdates() | 350 | public void SendPrimUpdates() |
348 | { | 351 | { |
349 | // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) | 352 | // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) |
@@ -380,7 +383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
380 | if (update.LastFullUpdateTime < part.TimeStampFull) | 383 | if (update.LastFullUpdateTime < part.TimeStampFull) |
381 | { | 384 | { |
382 | //need to do a full update | 385 | //need to do a full update |
383 | part.SendFullUpdate(ControllingClient); | 386 | part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); |
384 | 387 | ||
385 | // We'll update to the part's timestamp rather than the current to | 388 | // We'll update to the part's timestamp rather than the current to |
386 | // avoid the race condition whereby the next tick occurs while we are | 389 | // avoid the race condition whereby the next tick occurs while we are |
@@ -403,7 +406,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
403 | else | 406 | else |
404 | { | 407 | { |
405 | //never been sent to client before so do full update | 408 | //never been sent to client before so do full update |
406 | part.SendFullUpdate(ControllingClient); | 409 | part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); |
407 | ScenePartUpdate update = new ScenePartUpdate(); | 410 | ScenePartUpdate update = new ScenePartUpdate(); |
408 | update.FullID = part.UUID; | 411 | update.FullID = part.UUID; |
409 | update.LastFullUpdateTime = part.TimeStampFull; | 412 | update.LastFullUpdateTime = part.TimeStampFull; |