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authorTeravus Ovares2007-12-23 13:14:56 +0000
committerTeravus Ovares2007-12-23 13:14:56 +0000
commitb2903c4a8a2e36f570d824a57587be2b24c24d36 (patch)
treeb8a198d298780c2feeef7f60de13bae2a95ca55a /OpenSim/Region/Environment
parentSome log fixing for the LoadRegionsPlugin (diff)
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* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround()
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs18
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs16
2 files changed, 33 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 89dc130..f12fb92 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1964,7 +1964,23 @@ namespace OpenSim.Region.Environment.Scenes
1964 { 1964 {
1965 m_eventManager.TriggerOnPluginConsole(args); 1965 m_eventManager.TriggerOnPluginConsole(args);
1966 } 1966 }
1967 1967 public double GetLandHeight(int x, int y)
1968 {
1969 return Terrain.GetHeight(x, y);
1970 }
1971 public LLUUID GetLandOwner(float x, float y)
1972 {
1973 Land land = LandManager.getLandObject(x, y);
1974 if (land == null)
1975 {
1976 return LLUUID.Zero;
1977 }
1978 else
1979 {
1980 return land.landData.ownerID;
1981 }
1982 }
1983
1968 #endregion 1984 #endregion
1969 1985
1970 #region Script Engine 1986 #region Script Engine
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 5398de0..66fc53c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1225,6 +1225,22 @@ namespace OpenSim.Region.Environment.Scenes
1225 1225
1226 #endregion 1226 #endregion
1227 1227
1228 #region Physics
1229
1230 public float GetMass()
1231 {
1232 if (PhysActor != null)
1233 {
1234 return PhysActor.Mass;
1235 }
1236 else
1237 {
1238 return 0;
1239 }
1240 }
1241
1242 #endregion
1243
1228 #region Texture 1244 #region Texture
1229 1245
1230 /// <summary> 1246 /// <summary>