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author | Justin Clarke Casey | 2008-05-01 21:53:02 +0000 |
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committer | Justin Clarke Casey | 2008-05-01 21:53:02 +0000 |
commit | f16c997a74b2f10064d1c2c0d90dccc2a3a56cd7 (patch) | |
tree | ad8c94a9637e7dc8b8cf79fc3e61a62eb53674c9 /OpenSim/Region/Environment | |
parent | * Refactor: Remove redundant userID from further up the inventory request chain (diff) | |
download | opensim-SC-f16c997a74b2f10064d1c2c0d90dccc2a3a56cd7.zip opensim-SC-f16c997a74b2f10064d1c2c0d90dccc2a3a56cd7.tar.gz opensim-SC-f16c997a74b2f10064d1c2c0d90dccc2a3a56cd7.tar.bz2 opensim-SC-f16c997a74b2f10064d1c2c0d90dccc2a3a56cd7.tar.xz |
* Minor: Normalise prim inventory log headers
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 10 |
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 824a536..721680f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | else | 54 | else |
55 | { | 55 | { |
56 | m_log.ErrorFormat( | 56 | m_log.ErrorFormat( |
57 | "[PRIMINVENTORY]: " + | 57 | "[PRIM INVENTORY]: " + |
58 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 58 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
59 | localID, Name, UUID, itemID); | 59 | localID, Name, UUID, itemID); |
60 | } | 60 | } |
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | // else | 75 | // else |
76 | // { | 76 | // { |
77 | // m_log.ErrorFormat( | 77 | // m_log.ErrorFormat( |
78 | // "[PRIMINVENTORY]: " + | 78 | // "[PRIM INVENTORY]: " + |
79 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 79 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
80 | // localID, Name, UUID, itemID); | 80 | // localID, Name, UUID, itemID); |
81 | // } | 81 | // } |
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | else | 123 | else |
124 | { | 124 | { |
125 | m_log.ErrorFormat( | 125 | m_log.ErrorFormat( |
126 | "[PRIMINVENTORY]: " + | 126 | "[PRIM INVENTORY]: " + |
127 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | 127 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", |
128 | partID, Name, UUID, itemID); | 128 | partID, Name, UUID, itemID); |
129 | } | 129 | } |
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | else | 144 | else |
145 | { | 145 | { |
146 | m_log.ErrorFormat( | 146 | m_log.ErrorFormat( |
147 | "[PRIMINVENTORY]: " + | 147 | "[PRIM INVENTORY]: " + |
148 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", | 148 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", |
149 | localID, Name, UUID); | 149 | localID, Name, UUID); |
150 | } | 150 | } |
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | else | 166 | else |
167 | { | 167 | { |
168 | m_log.ErrorFormat( | 168 | m_log.ErrorFormat( |
169 | "[PRIMINVENTORY]: " + | 169 | "[PRIM INVENTORY]: " + |
170 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", | 170 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", |
171 | localID, Name, UUID); | 171 | localID, Name, UUID); |
172 | } | 172 | } |
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
212 | else | 212 | else |
213 | { | 213 | { |
214 | m_log.ErrorFormat( | 214 | m_log.ErrorFormat( |
215 | "[PRIMINVENTORY]: " + | 215 | "[PRIM INVENTORY]: " + |
216 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", | 216 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", |
217 | localID, Name, UUID, newItemId); | 217 | localID, Name, UUID, newItemId); |
218 | } | 218 | } |
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
236 | else | 236 | else |
237 | { | 237 | { |
238 | m_log.ErrorFormat( | 238 | m_log.ErrorFormat( |
239 | "[PRIMINVENTORY]: " + | 239 | "[PRIM INVENTORY]: " + |
240 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", | 240 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", |
241 | primID, part.Name, part.UUID, itemID); | 241 | primID, part.Name, part.UUID, itemID); |
242 | } | 242 | } |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
262 | else | 262 | else |
263 | { | 263 | { |
264 | m_log.ErrorFormat( | 264 | m_log.ErrorFormat( |
265 | "[PRIMINVENTORY]: " + | 265 | "[PRIM INVENTORY]: " + |
266 | "Couldn't find prim ID {0} to update item {1}, {2}", | 266 | "Couldn't find prim ID {0} to update item {1}, {2}", |
267 | item.ParentPartID, item.Name, item.ItemID); | 267 | item.ParentPartID, item.Name, item.ItemID); |
268 | } | 268 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0215cec..1dbac52 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | public void StartScript(TaskInventoryItem item) | 184 | public void StartScript(TaskInventoryItem item) |
185 | { | 185 | { |
186 | // m_log.InfoFormat( | 186 | // m_log.InfoFormat( |
187 | // "[PRIMINVENTORY]: " + | 187 | // "[PRIM INVENTORY]: " + |
188 | // "Starting script {0}, {1} in prim {2}, {3}", | 188 | // "Starting script {0}, {1} in prim {2}, {3}", |
189 | // item.Name, item.ItemID, Name, UUID); | 189 | // item.Name, item.ItemID, Name, UUID); |
190 | AddFlag(LLObject.ObjectFlags.Scripted); | 190 | AddFlag(LLObject.ObjectFlags.Scripted); |
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | if (null == asset) | 198 | if (null == asset) |
199 | { | 199 | { |
200 | m_log.ErrorFormat( | 200 | m_log.ErrorFormat( |
201 | "[PRIMINVENTORY]: " + | 201 | "[PRIM INVENTORY]: " + |
202 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 202 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
203 | item.Name, item.ItemID, item.AssetID); | 203 | item.Name, item.ItemID, item.AssetID); |
204 | } | 204 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
231 | else | 231 | else |
232 | { | 232 | { |
233 | m_log.ErrorFormat( | 233 | m_log.ErrorFormat( |
234 | "[PRIMINVENTORY]: " + | 234 | "[PRIM INVENTORY]: " + |
235 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 235 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
236 | itemId, Name, UUID); | 236 | itemId, Name, UUID); |
237 | } | 237 | } |
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | else | 252 | else |
253 | { | 253 | { |
254 | m_log.ErrorFormat( | 254 | m_log.ErrorFormat( |
255 | "[PRIMINVENTORY]: " + | 255 | "[PRIM INVENTORY]: " + |
256 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | 256 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", |
257 | itemId, Name, UUID); | 257 | itemId, Name, UUID); |
258 | } | 258 | } |
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
385 | else | 385 | else |
386 | { | 386 | { |
387 | m_log.ErrorFormat( | 387 | m_log.ErrorFormat( |
388 | "[PRIMINVENTORY]: " + | 388 | "[PRIM INVENTORY]: " + |
389 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 389 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
390 | item.ItemID, Name, UUID); | 390 | item.ItemID, Name, UUID); |
391 | } | 391 | } |