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author | Jeff Ames | 2007-10-30 09:56:29 +0000 |
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committer | Jeff Ames | 2007-10-30 09:56:29 +0000 |
commit | ecb2305a04588a24c738b37121d0d915a6a37b04 (patch) | |
tree | 34fb34431ef189ace026a6cb5f8df1ed7b8a4829 /OpenSim/Region/Environment | |
parent | * Optimized usings (diff) | |
download | opensim-SC-ecb2305a04588a24c738b37121d0d915a6a37b04.zip opensim-SC-ecb2305a04588a24c738b37121d0d915a6a37b04.tar.gz opensim-SC-ecb2305a04588a24c738b37121d0d915a6a37b04.tar.bz2 opensim-SC-ecb2305a04588a24c738b37121d0d915a6a37b04.tar.xz |
temporary fix for sitting collisions in ODE
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 67 |
1 files changed, 58 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 527eb22..5155b41 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | 50 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); |
51 | private short m_updateCount = 0; | 51 | private short m_updateCount = 0; |
52 | private uint m_requestedSitTargetID = 0; | 52 | private uint m_requestedSitTargetID = 0; |
53 | private LLVector3 m_requestedSitOffset = new LLVector3(); | ||
54 | private float m_sitAvatarHeight = 2.0f; | ||
53 | 55 | ||
54 | private Quaternion bodyRot; | 56 | private Quaternion bodyRot; |
55 | private byte[] m_visualParams; | 57 | private byte[] m_visualParams; |
@@ -448,6 +450,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
448 | // return; | 450 | // return; |
449 | //} | 451 | //} |
450 | 452 | ||
453 | // Must check for standing up even when PhysicsActor is null, | ||
454 | // since sitting currently removes avatar from physical scene | ||
455 | if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | ||
456 | { | ||
457 | StandUp(); | ||
458 | UpdateMovementAnimations(true); | ||
459 | } | ||
460 | |||
451 | if (PhysicsActor == null) | 461 | if (PhysicsActor == null) |
452 | { | 462 | { |
453 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); | 463 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); |
@@ -467,12 +477,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
467 | update_movementflag = true; | 477 | update_movementflag = true; |
468 | } | 478 | } |
469 | 479 | ||
470 | if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | ||
471 | { | ||
472 | StandUp(); | ||
473 | update_movementflag = true; | ||
474 | } | ||
475 | |||
476 | if (q != bodyRot) | 480 | if (q != bodyRot) |
477 | { | 481 | { |
478 | bodyRot = q; | 482 | bodyRot = q; |
@@ -517,15 +521,56 @@ namespace OpenSim.Region.Environment.Scenes | |||
517 | if (m_parentID != 0) | 521 | if (m_parentID != 0) |
518 | { | 522 | { |
519 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 523 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
524 | LLVector3 pos = new LLVector3(); | ||
520 | if (part != null) | 525 | if (part != null) |
521 | AbsolutePosition = part.AbsolutePosition; | 526 | pos = part.AbsolutePosition + m_requestedSitOffset + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
527 | MakeRootAgent(pos, false); | ||
522 | m_parentID = 0; | 528 | m_parentID = 0; |
523 | SendFullUpdateToAllClients(); | 529 | SendFullUpdateToAllClients(); |
524 | } | 530 | } |
525 | } | 531 | } |
526 | 532 | ||
527 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID) | 533 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) |
534 | { | ||
535 | AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket(); | ||
536 | |||
537 | avatarSitResponse.SitObject.ID = targetID; | ||
538 | |||
539 | bool autopilot = true; | ||
540 | LLVector3 pos = new LLVector3(); | ||
541 | |||
542 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | ||
543 | if (part != null) | ||
544 | { | ||
545 | pos = part.AbsolutePosition + offset; | ||
546 | |||
547 | double dist = AbsolutePosition.GetDistanceTo(pos); | ||
548 | |||
549 | if (m_physicsActor != null) | ||
550 | { | ||
551 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
552 | } | ||
553 | |||
554 | // this doesn't seem to quite work yet.... | ||
555 | // // if we're close, set the avatar position to the target position and forgo autopilot | ||
556 | // if (dist < 2.5) | ||
557 | // { | ||
558 | // autopilot = false; | ||
559 | // AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
560 | // } | ||
561 | } | ||
562 | |||
563 | avatarSitResponse.SitTransform.AutoPilot = autopilot; | ||
564 | avatarSitResponse.SitTransform.SitPosition = offset; | ||
565 | avatarSitResponse.SitTransform.SitRotation = new LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
566 | |||
567 | remoteClient.OutPacket(avatarSitResponse); | ||
568 | } | ||
569 | |||
570 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | ||
528 | { | 571 | { |
572 | SendSitResponse(remoteClient, targetID, offset); | ||
573 | |||
529 | if (m_parentID != 0) | 574 | if (m_parentID != 0) |
530 | { | 575 | { |
531 | StandUp(); | 576 | StandUp(); |
@@ -537,6 +582,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | if (part != null) | 582 | if (part != null) |
538 | { | 583 | { |
539 | m_requestedSitTargetID = part.LocalID; | 584 | m_requestedSitTargetID = part.LocalID; |
585 | m_requestedSitOffset = offset; | ||
540 | } | 586 | } |
541 | else | 587 | else |
542 | { | 588 | { |
@@ -546,8 +592,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
546 | 592 | ||
547 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) | 593 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) |
548 | { | 594 | { |
549 | AbsolutePosition = new LLVector3(0F, 0F, 0F); | 595 | // these magic numbers come mostly from experimenting with ODE, |
596 | // and seeing what looks right | ||
597 | AbsolutePosition = m_requestedSitOffset + new LLVector3(m_physicsActor.Size.X / 2.7f, 0f, m_physicsActor.Size.Z / 1.45f); | ||
550 | m_parentID = m_requestedSitTargetID; | 598 | m_parentID = m_requestedSitTargetID; |
599 | MakeChildAgent(); | ||
551 | SendAnimPack(Animations.AnimsLLUUID["SIT"], 1); | 600 | SendAnimPack(Animations.AnimsLLUUID["SIT"], 1); |
552 | SendFullUpdateToAllClients(); | 601 | SendFullUpdateToAllClients(); |
553 | } | 602 | } |