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authorMelanie Thielker2008-11-30 23:36:56 +0000
committerMelanie Thielker2008-11-30 23:36:56 +0000
commitd1841ca94d382215a40a7433efcf24173967d80b (patch)
treea312f443e9328fbe5d82369beb3b2e12c4f9e387 /OpenSim/Region/Environment
parentTry to fix Mantis#2727. SQLite seems to be able to store bigger numbers in (diff)
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Mantis #2584 (again)
Next step of diva's TP fixes and HG support
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs23
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs27
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs43
4 files changed, 86 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 5d34773..b6fd798 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -222,25 +222,28 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
222 KiPrimitive(avatar.LocalId); 222 KiPrimitive(avatar.LocalId);
223 } 223 }
224 224
225 avatar.Close();
226 225
227 uint newRegionX = (uint)(reg.RegionHandle >> 40); 226 uint newRegionX = (uint)(reg.RegionHandle >> 40);
228 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 227 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
229 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); 228 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
230 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); 229 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
230
231 // Let's close some children agents
232 if (isHyperLink) // close them all
233 SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
234 else // close just a few
235 avatar.CloseChildAgents(newRegionX, newRegionY);
236
237 avatar.Close();
238
239 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
231 /// 240 ///
232 /// Hypergrid mod: extra check for isHyperLink 241 /// Hypergrid mod: extra check for isHyperLink
233 /// 242 ///
234 if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink) 243 //if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 1) || isHyperLink)
244 //if (((int)Math.Abs((int)(newRegionX - oldRegionX)) > 1) || ((int)Math.Abs((int)(newRegionY - oldRegionY)) > 1) || isHyperLink)
245 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
235 { 246 {
236 //SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
237 SendCloseChildAgentConnections(avatar.UUID, childRegions);
238 if (eq != null)
239 {
240 OSD Item = EventQueueHelper.DisableSimulator(m_regionInfo.RegionHandle);
241 eq.Enqueue(Item, avatar.UUID);
242 }
243 Thread.Sleep(2000);
244 CloseConnection(avatar.UUID); 247 CloseConnection(avatar.UUID);
245 } 248 }
246 // if (teleport success) // seems to be always success here 249 // if (teleport success) // seems to be always success here
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f4bb2d3..7e13671 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -52,6 +52,7 @@ using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
52using Image = System.Drawing.Image; 52using Image = System.Drawing.Image;
53using TPFlags = OpenSim.Framework.Constants.TeleportFlags; 53using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
54using Timer = System.Timers.Timer; 54using Timer = System.Timers.Timer;
55using OSD = OpenMetaverse.StructuredData.OSD;
55 56
56namespace OpenSim.Region.Environment.Scenes 57namespace OpenSim.Region.Environment.Scenes
57{ 58{
@@ -2807,9 +2808,10 @@ namespace OpenSim.Region.Environment.Scenes
2807 2808
2808 capsPaths[agent.AgentID] = agent.CapsPath; 2809 capsPaths[agent.AgentID] = agent.CapsPath;
2809 2810
2811 AddCapsHandler(agent.AgentID);
2812
2810 if (!agent.child) 2813 if (!agent.child)
2811 { 2814 {
2812 AddCapsHandler(agent.AgentID);
2813 2815
2814 // Honor parcel landing type and position. 2816 // Honor parcel landing type and position.
2815 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 2817 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
@@ -3027,7 +3029,18 @@ namespace OpenSim.Region.Environment.Scenes
3027 // } 3029 // }
3028 3030
3029 // Tell a single agent to disconnect from the region. 3031 // Tell a single agent to disconnect from the region.
3032 // This sends DisableSimulator over UDP, but that doesn't seem to be working
3033 // well with the latest LL viewer, so we're sending it also via the EQ
3030 presence.ControllingClient.SendShutdownConnectionNotice(); 3034 presence.ControllingClient.SendShutdownConnectionNotice();
3035 IEventQueue eq = RequestModuleInterface<IEventQueue>();
3036 if (eq != null)
3037 {
3038 OSD Item = EventQueueHelper.DisableSimulator(m_regInfo.RegionHandle);
3039 eq.Enqueue(Item, agentID);
3040 m_log.Debug("[Scene]: Enqueuing DisableSimulator for " + agentID + " in region " + m_regInfo.RegionName);
3041 Thread.Sleep(2000);
3042 }
3043 RemoveCapsHandler(agentID);
3031 3044
3032 presence.ControllingClient.Close(true); 3045 presence.ControllingClient.Close(true);
3033 } 3046 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 54d4298..2268b28 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -230,7 +230,7 @@ namespace OpenSim.Region.Environment.Scenes
230 protected bool CloseConnection(UUID agentID) 230 protected bool CloseConnection(UUID agentID)
231 { 231 {
232 m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID); 232 m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
233 233
234 handlerCloseAgentConnection = OnCloseAgentConnection; 234 handlerCloseAgentConnection = OnCloseAgentConnection;
235 if (handlerCloseAgentConnection != null) 235 if (handlerCloseAgentConnection != null)
236 { 236 {
@@ -727,24 +727,31 @@ namespace OpenSim.Region.Environment.Scenes
727 KiPrimitive(avatar.LocalId); 727 KiPrimitive(avatar.LocalId);
728 } 728 }
729 729
730 avatar.Close();
731 730
732 uint newRegionX = (uint)(reg.RegionHandle >> 40); 731 uint newRegionX = (uint)(reg.RegionHandle >> 40);
733 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 732 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
734 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); 733 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
735 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); 734 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
736 if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) 735
736 // Let's close some children agents
737 avatar.CloseChildAgents(newRegionX, newRegionY);
738
739 avatar.Close();
740
741 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
742
743 // This is a little too fast of a distance computation... it's not consistent with the rule
744 // of having child agents in exactly the adjacent regions. Some topologies result in orphan
745 // children
746 //if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
747 //if (((int)Math.Abs((int)(newRegionX - oldRegionX)) > 1) || ((int)Math.Abs((int)(newRegionY - oldRegionY)) > 1))
748 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
737 { 749 {
738 //SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList()); 750 //SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
739 SendCloseChildAgentConnections(avatar.UUID, childRegions); 751 //SendCloseChildAgentConnections(avatar.UUID, childRegions);
740 if (eq != null)
741 {
742 OSD Item = EventQueueHelper.DisableSimulator(m_regionInfo.RegionHandle);
743 eq.Enqueue(Item, avatar.UUID);
744 }
745 Thread.Sleep(2000);
746 CloseConnection(avatar.UUID); 752 CloseConnection(avatar.UUID);
747 } 753 }
754
748 // if (teleport success) // seems to be always success here 755 // if (teleport success) // seems to be always success here
749 // the user may change their profile information in other region, 756 // the user may change their profile information in other region,
750 // so the userinfo in UserProfileCache is not reliable any more, delete it 757 // so the userinfo in UserProfileCache is not reliable any more, delete it
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b85fd93..c26f862 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2373,7 +2373,10 @@ namespace OpenSim.Region.Environment.Scenes
2373 2373
2374 CrossAttachmentsIntoNewRegion(neighbourHandle, true); 2374 CrossAttachmentsIntoNewRegion(neighbourHandle, true);
2375 2375
2376// m_scene.SendKillObject(m_localId); 2376 // Next, let's close the child agent connections that are too far away.
2377 CloseChildAgents(neighbourx, neighboury);
2378
2379 // m_scene.SendKillObject(m_localId);
2377 2380
2378 m_scene.NotifyMyCoarseLocationChange(); 2381 m_scene.NotifyMyCoarseLocationChange();
2379 // the user may change their profile information in other region, 2382 // the user may change their profile information in other region,
@@ -2391,6 +2394,44 @@ namespace OpenSim.Region.Environment.Scenes
2391 } 2394 }
2392 } 2395 }
2393 2396
2397 /// <summary>
2398 /// Computes which child agents to close when the scene presence moves to another region.
2399 /// Removes those regions from m_knownRegions.
2400 /// </summary>
2401 /// <param name="newRegionX">The new region's x on the map</param>
2402 /// <param name="newRegionY">The new region's y on the map</param>
2403 /// <returns></returns>
2404 public void CloseChildAgents(uint newRegionX, uint newRegionY)
2405 {
2406 List<ulong> byebyeRegions = new List<ulong>();
2407
2408 foreach (ulong handle in m_knownChildRegions)
2409 {
2410 uint x, y;
2411 Utils.LongToUInts(handle, out x, out y);
2412 x = x / Constants.RegionSize;
2413 y = y / Constants.RegionSize;
2414
2415 if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
2416 {
2417 Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs(x-newRegionX));
2418 Console.WriteLine("---> y: " + y + "; newy:" + newRegionY);
2419 byebyeRegions.Add(handle);
2420 }
2421 }
2422 foreach (ulong handle in byebyeRegions)
2423 {
2424 RemoveNeighbourRegion(handle);
2425 }
2426
2427 if (byebyeRegions.Count > 0)
2428 {
2429 m_log.Info("[AVATAR]: Closing " + byebyeRegions.Count + " child agents");
2430 m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions);
2431 }
2432
2433 }
2434
2394 #endregion 2435 #endregion
2395 2436
2396 /// <summary> 2437 /// <summary>