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author | Justin Clarke Casey | 2008-07-12 21:03:12 +0000 |
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committer | Justin Clarke Casey | 2008-07-12 21:03:12 +0000 |
commit | 000d5e8b93c865f7be21717a52a5a897b0ce3344 (patch) | |
tree | 742cb284ff2fb3f20fa158fc0258fdd4e9b9e41f /OpenSim/Region/Environment | |
parent | * refactor: Move xml/archive loading and saving code into separate methods re... (diff) | |
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* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 1 |
3 files changed, 12 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d6bbb1f..a0df9a1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -72,8 +72,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | 72 | ||
73 | public InnerScene m_innerScene; | 73 | public InnerScene m_innerScene; |
74 | 74 | ||
75 | // private Random Rand = new Random(); | 75 | /// <summary> |
76 | private uint _primCount = 720000; | 76 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is |
77 | /// dispenced. | ||
78 | /// </summary> | ||
79 | private uint m_localId = 720000; | ||
80 | |||
77 | private readonly Mutex _primAllocateMutex = new Mutex(false); | 81 | private readonly Mutex _primAllocateMutex = new Mutex(false); |
78 | 82 | ||
79 | private int m_timePhase = 24; | 83 | private int m_timePhase = 24; |
@@ -1493,16 +1497,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1493 | } | 1497 | } |
1494 | 1498 | ||
1495 | /// <summary> | 1499 | /// <summary> |
1496 | /// Returns a new unallocated primitive ID | 1500 | /// Returns a new unallocated local primitive ID |
1497 | /// </summary> | 1501 | /// </summary> |
1498 | /// <returns>A brand new primitive ID</returns> | 1502 | /// <returns>A brand new local primitive ID</returns> |
1499 | public uint PrimIDAllocate() | 1503 | public uint PrimIDAllocate() |
1500 | { | 1504 | { |
1501 | uint myID; | 1505 | uint myID; |
1502 | 1506 | ||
1503 | _primAllocateMutex.WaitOne(); | 1507 | _primAllocateMutex.WaitOne(); |
1504 | ++_primCount; | 1508 | myID = ++m_localId; |
1505 | myID = _primCount; | ||
1506 | _primAllocateMutex.ReleaseMutex(); | 1509 | _primAllocateMutex.ReleaseMutex(); |
1507 | 1510 | ||
1508 | return myID; | 1511 | return myID; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0b48464..005d872 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -182,10 +182,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
182 | } | 182 | } |
183 | else | 183 | else |
184 | { | 184 | { |
185 | m_taskInventory[item.ItemID].PermsMask = 0; | 185 | m_taskInventory[item.ItemID].PermsMask = 0; |
186 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | 186 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; |
187 | string script = Helpers.FieldToUTF8String(asset.Data); | 187 | string script = Helpers.FieldToUTF8String(asset.Data); |
188 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez); | 188 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez); |
189 | m_parentGroup.AddActiveScriptCount(1); | 189 | m_parentGroup.AddActiveScriptCount(1); |
190 | ScheduleFullUpdate(); | 190 | ScheduleFullUpdate(); |
191 | } | 191 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 685a3d5..8bf8575 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -141,7 +141,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | public uint m_attachmentPoint = (byte)0; | 141 | public uint m_attachmentPoint = (byte)0; |
142 | [XmlIgnore] | 142 | [XmlIgnore] |
143 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); | 143 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); |
144 | |||
145 | 144 | ||
146 | [XmlIgnore] | 145 | [XmlIgnore] |
147 | public bool m_undoing = false; | 146 | public bool m_undoing = false; |