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authorAdam Frisby2007-10-22 15:23:48 +0000
committerAdam Frisby2007-10-22 15:23:48 +0000
commitc4707a284ffecf81e8ca60a1019e234339222631 (patch)
treebff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Region/Environment
parentattempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff)
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* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs428
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs381
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
4 files changed, 387 insertions, 434 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 1a00f2c..e375343 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,8 +47,8 @@ namespace OpenSim.Region.Environment.Interfaces
47 47
48 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); 48 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
49 49
50 void StoreTerrain(double[,] terrain); 50 void StoreTerrain(double[,] terrain, LLUUID regionID);
51 double[,] LoadTerrain(); 51 double[,] LoadTerrain(LLUUID regionID);
52 52
53 void StoreParcel(Land Parcel); 53 void StoreParcel(Land Parcel);
54 void RemoveLandObject(uint ID); 54 void RemoveLandObject(uint ID);
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 4c66d2e..4fc45a0 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -1,214 +1,214 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Modules; 35using OpenSim.Region.Environment.Modules;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37using Nini.Config; 37using Nini.Config;
38 38
39namespace OpenSim.Region.Environment 39namespace OpenSim.Region.Environment
40{ 40{
41 public class ModuleLoader 41 public class ModuleLoader
42 { 42 {
43 public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>(); 43 public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
44 44
45 public List<IRegionModule> LoadedModules = new List<IRegionModule>(); 45 public List<IRegionModule> LoadedModules = new List<IRegionModule>();
46 public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>(); 46 public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
47 private readonly LogBase m_log; 47 private readonly LogBase m_log;
48 private IConfigSource m_config; 48 private IConfigSource m_config;
49 49
50 public ModuleLoader(LogBase log, IConfigSource config) 50 public ModuleLoader(LogBase log, IConfigSource config)
51 { 51 {
52 m_log = log; 52 m_log = log;
53 m_config = config; 53 m_config = config;
54 } 54 }
55 55
56 public void PickupModules(Scene scene, string moduleDir) 56 public void PickupModules(Scene scene, string moduleDir)
57 { 57 {
58 DirectoryInfo dir = new DirectoryInfo(moduleDir); 58 DirectoryInfo dir = new DirectoryInfo(moduleDir);
59 59
60 foreach (FileInfo fileInfo in dir.GetFiles("*.dll")) 60 foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
61 { 61 {
62 LoadRegionModules(fileInfo.FullName, scene); 62 LoadRegionModules(fileInfo.FullName, scene);
63 } 63 }
64 } 64 }
65 65
66 public void LoadDefaultSharedModules() 66 public void LoadDefaultSharedModules()
67 { 67 {
68 DynamicTextureModule dynamicModule = new DynamicTextureModule(); 68 DynamicTextureModule dynamicModule = new DynamicTextureModule();
69 LoadedSharedModules.Add(dynamicModule.Name, dynamicModule); 69 LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
70 ChatModule chat = new ChatModule(); 70 ChatModule chat = new ChatModule();
71 LoadedSharedModules.Add(chat.Name, chat); 71 LoadedSharedModules.Add(chat.Name, chat);
72 InstantMessageModule imMod = new InstantMessageModule(); 72 InstantMessageModule imMod = new InstantMessageModule();
73 LoadedSharedModules.Add(imMod.Name, imMod); 73 LoadedSharedModules.Add(imMod.Name, imMod);
74 LoadImageURLModule loadMod = new LoadImageURLModule(); 74 LoadImageURLModule loadMod = new LoadImageURLModule();
75 LoadedSharedModules.Add(loadMod.Name, loadMod); 75 LoadedSharedModules.Add(loadMod.Name, loadMod);
76 } 76 }
77 77
78 public void InitialiseSharedModules(Scene scene) 78 public void InitialiseSharedModules(Scene scene)
79 { 79 {
80 foreach (IRegionModule module in LoadedSharedModules.Values) 80 foreach (IRegionModule module in LoadedSharedModules.Values)
81 { 81 {
82 module.Initialise(scene, m_config); 82 module.Initialise(scene, m_config);
83 scene.AddModule(module.Name, module); //should be doing this? 83 scene.AddModule(module.Name, module); //should be doing this?
84 } 84 }
85 } 85 }
86 86
87 public void InitializeModule(IRegionModule module, Scene scene) 87 public void InitializeModule(IRegionModule module, Scene scene)
88 { 88 {
89 module.Initialise(scene, m_config); 89 module.Initialise(scene, m_config);
90 scene.AddModule(module.Name, module); 90 scene.AddModule(module.Name, module);
91 LoadedModules.Add(module); 91 LoadedModules.Add(module);
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// Loads/initialises a Module instance that can be used by mutliple Regions 95 /// Loads/initialises a Module instance that can be used by mutliple Regions
96 /// </summary> 96 /// </summary>
97 /// <param name="dllName"></param> 97 /// <param name="dllName"></param>
98 /// <param name="moduleName"></param> 98 /// <param name="moduleName"></param>
99 /// <param name="scene"></param> 99 /// <param name="scene"></param>
100 public void LoadSharedModule(string dllName, string moduleName) 100 public void LoadSharedModule(string dllName, string moduleName)
101 { 101 {
102 IRegionModule module = LoadModule(dllName, moduleName); 102 IRegionModule module = LoadModule(dllName, moduleName);
103 if (module != null) 103 if (module != null)
104 { 104 {
105 LoadedSharedModules.Add(module.Name, module); 105 LoadedSharedModules.Add(module.Name, module);
106 } 106 }
107 } 107 }
108 108
109 public void LoadRegionModules(string dllName, Scene scene) 109 public void LoadRegionModules(string dllName, Scene scene)
110 { 110 {
111 IRegionModule[] modules = LoadModules(dllName); 111 IRegionModule[] modules = LoadModules(dllName);
112 112
113 if (modules.Length > 0) 113 if (modules.Length > 0)
114 { 114 {
115 m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName ); 115 m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
116 foreach (IRegionModule module in modules) 116 foreach (IRegionModule module in modules)
117 { 117 {
118 if (!module.IsSharedModule) 118 if (!module.IsSharedModule)
119 { 119 {
120 m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name); 120 m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
121 InitializeModule(module, scene); 121 InitializeModule(module, scene);
122 } 122 }
123 } 123 }
124 } 124 }
125 } 125 }
126 126
127 public void LoadRegionModule(string dllName, string moduleName, Scene scene) 127 public void LoadRegionModule(string dllName, string moduleName, Scene scene)
128 { 128 {
129 IRegionModule module = LoadModule(dllName, moduleName); 129 IRegionModule module = LoadModule(dllName, moduleName);
130 if (module != null) 130 if (module != null)
131 { 131 {
132 InitializeModule(module, scene); 132 InitializeModule(module, scene);
133 } 133 }
134 } 134 }
135 135
136 /// <summary> 136 /// <summary>
137 /// Loads a external Module (if not already loaded) and creates a new instance of it. 137 /// Loads a external Module (if not already loaded) and creates a new instance of it.
138 /// </summary> 138 /// </summary>
139 /// <param name="dllName"></param> 139 /// <param name="dllName"></param>
140 /// <param name="moduleName"></param> 140 /// <param name="moduleName"></param>
141 /// <param name="scene"></param> 141 /// <param name="scene"></param>
142 public IRegionModule LoadModule(string dllName, string moduleName) 142 public IRegionModule LoadModule(string dllName, string moduleName)
143 { 143 {
144 IRegionModule[] modules = LoadModules(dllName); 144 IRegionModule[] modules = LoadModules(dllName);
145 145
146 foreach (IRegionModule module in modules) 146 foreach (IRegionModule module in modules)
147 { 147 {
148 if ((module != null) && (module.Name == moduleName)) 148 if ((module != null) && (module.Name == moduleName))
149 { 149 {
150 return module; 150 return module;
151 } 151 }
152 } 152 }
153 153
154 return null; 154 return null;
155 } 155 }
156 156
157 public IRegionModule[] LoadModules(string dllName) 157 public IRegionModule[] LoadModules(string dllName)
158 { 158 {
159 List<IRegionModule> modules = new List<IRegionModule>(); 159 List<IRegionModule> modules = new List<IRegionModule>();
160 160
161 Assembly pluginAssembly; 161 Assembly pluginAssembly;
162 if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly )) 162 if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
163 { 163 {
164 try 164 try
165 { 165 {
166 pluginAssembly = Assembly.LoadFrom(dllName); 166 pluginAssembly = Assembly.LoadFrom(dllName);
167 LoadedAssemblys.Add(dllName, pluginAssembly); 167 LoadedAssemblys.Add(dllName, pluginAssembly);
168 } 168 }
169 catch( BadImageFormatException e ) 169 catch( BadImageFormatException e )
170 { 170 {
171 m_log.Warn( "MODULES", "The file [{0}] is not a module assembly.", e.FileName ); 171 m_log.Verbose( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
172 } 172 }
173 } 173 }
174 174
175 175
176 if (pluginAssembly != null) 176 if (pluginAssembly != null)
177 { 177 {
178 foreach (Type pluginType in pluginAssembly.GetTypes()) 178 foreach (Type pluginType in pluginAssembly.GetTypes())
179 { 179 {
180 if (pluginType.IsPublic) 180 if (pluginType.IsPublic)
181 { 181 {
182 if (!pluginType.IsAbstract) 182 if (!pluginType.IsAbstract)
183 { 183 {
184 if( pluginType.GetInterface("IRegionModule") != null ) 184 if( pluginType.GetInterface("IRegionModule") != null )
185 { 185 {
186 modules.Add((IRegionModule) Activator.CreateInstance(pluginType)); 186 modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
187 } 187 }
188 } 188 }
189 } 189 }
190 } 190 }
191 } 191 }
192 192
193 return modules.ToArray(); 193 return modules.ToArray();
194 } 194 }
195 195
196 public void PostInitialise() 196 public void PostInitialise()
197 { 197 {
198 foreach (IRegionModule module in LoadedSharedModules.Values) 198 foreach (IRegionModule module in LoadedSharedModules.Values)
199 { 199 {
200 module.PostInitialise(); 200 module.PostInitialise();
201 } 201 }
202 202
203 foreach (IRegionModule module in LoadedModules) 203 foreach (IRegionModule module in LoadedModules)
204 { 204 {
205 module.PostInitialise(); 205 module.PostInitialise();
206 } 206 }
207 } 207 }
208 208
209 public void ClearCache() 209 public void ClearCache()
210 { 210 {
211 LoadedAssemblys.Clear(); 211 LoadedAssemblys.Clear();
212 } 212 }
213 } 213 }
214} 214}
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 58b9d7b..1f488b0 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -45,26 +45,55 @@ namespace OpenSim.Region.Environment.Modules
45 private List<Scene> m_scenes = new List<Scene>(); 45 private List<Scene> m_scenes = new List<Scene>();
46 private LogBase m_log; 46 private LogBase m_log;
47 47
48 private string m_server = null;
49 private int m_port = 6668;
50 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
51 private string m_nick = null;
52 private string m_channel = null;
53
48 private int m_whisperdistance = 10; 54 private int m_whisperdistance = 10;
49 private int m_saydistance = 30; 55 private int m_saydistance = 30;
50 private int m_shoutdistance = 100; 56 private int m_shoutdistance = 100;
51 57
52 private IRCChatModule m_irc = null; 58 private NetworkStream m_stream;
59 private TcpClient m_irc;
60 private StreamWriter m_ircWriter;
61 private StreamReader m_ircReader;
62
63 private Thread pingSender;
64 private Thread listener;
65
66 private bool m_enable_irc = false;
67 private bool connected = false;
53 68
54 public ChatModule() 69 public ChatModule()
55 { 70 {
71 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
72 m_irc = null;
73 m_ircWriter = null;
74 m_ircReader = null;
75
56 m_log = OpenSim.Framework.Console.MainLog.Instance; 76 m_log = OpenSim.Framework.Console.MainLog.Instance;
57 } 77 }
58 78
59 public void Initialise(Scene scene, Nini.Config.IConfigSource config) 79 public void Initialise(Scene scene, Nini.Config.IConfigSource config)
60 { 80 {
61 // wrap this in a try block so that defaults will work if
62 // the config file doesn't specify otherwise.
63 try { 81 try {
64 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 82 m_server = config.Configs["IRC"].GetString("server");
65 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 83 m_nick = config.Configs["IRC"].GetString("nick");
66 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 84 m_channel = config.Configs["IRC"].GetString("channel");
67 } catch (Exception e) {} 85 m_port = config.Configs["IRC"].GetInt("port", m_port);
86 m_user = config.Configs["IRC"].GetString("username", m_user);
87 if (m_server != null && m_nick != null && m_channel != null) {
88 m_enable_irc = true;
89 }
90 } catch (Exception e) {
91 OpenSim.Framework.Console.MainLog.Instance.Verbose("No IRC config information, skipping IRC bridge configuration");
92 }
93
94 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance");
95 m_saydistance = config.Configs["Chat"].GetInt("say_distance");
96 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance");
68 97
69 if (!m_scenes.Contains(scene)) 98 if (!m_scenes.Contains(scene))
70 { 99 {
@@ -72,21 +101,43 @@ namespace OpenSim.Region.Environment.Modules
72 scene.EventManager.OnNewClient += NewClient; 101 scene.EventManager.OnNewClient += NewClient;
73 scene.RegisterModuleInterface<ISimChat>(this); 102 scene.RegisterModuleInterface<ISimChat>(this);
74 } 103 }
75
76 // setup IRC Relay
77 m_irc = new IRCChatModule(config);
78 } 104 }
79 105
80 public void PostInitialise() 106 public void PostInitialise()
81 { 107 {
82 108 if( m_enable_irc ) {
83 if (m_irc.Enabled) { 109 try
84 m_irc.Connect(m_scenes); 110 {
111 m_irc = new TcpClient(m_server, m_port);
112 m_stream = m_irc.GetStream();
113 m_ircReader = new StreamReader(m_stream);
114 m_ircWriter = new StreamWriter(m_stream);
115
116 pingSender = new Thread(new ThreadStart(this.PingRun));
117 pingSender.Start();
118
119 listener = new Thread(new ThreadStart(this.ListenerRun));
120 listener.Start();
121
122 m_ircWriter.WriteLine(m_user);
123 m_ircWriter.Flush();
124 m_ircWriter.WriteLine("NICK " + m_nick);
125 m_ircWriter.Flush();
126 m_ircWriter.WriteLine("JOIN " + m_channel);
127 m_ircWriter.Flush();
128 connected = true;
129 }
130 catch (Exception e)
131 {
132 Console.WriteLine(e.ToString());
133 }
85 } 134 }
86 } 135 }
87 136
88 public void Close() 137 public void Close()
89 { 138 {
139 m_ircWriter.Close();
140 m_ircReader.Close();
90 m_irc.Close(); 141 m_irc.Close();
91 } 142 }
92 143
@@ -105,6 +156,43 @@ namespace OpenSim.Region.Environment.Modules
105 client.OnChatFromViewer += SimChat; 156 client.OnChatFromViewer += SimChat;
106 } 157 }
107 158
159 public void PingRun()
160 {
161 while (true)
162 {
163 m_ircWriter.WriteLine("PING :" + m_server);
164 m_ircWriter.Flush();
165 Thread.Sleep(15000);
166 }
167 }
168
169 public void ListenerRun()
170 {
171 string inputLine;
172 LLVector3 pos = new LLVector3(128, 128, 20);
173 while (true)
174 {
175 while ((inputLine = m_ircReader.ReadLine()) != null)
176 {
177 Console.WriteLine(inputLine);
178 if (inputLine.Contains(m_channel))
179 {
180 string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
181 foreach (Scene m_scene in m_scenes)
182 {
183 m_scene.Broadcast(delegate(IClientAPI client)
184 {
185 client.SendChatMessage(
186 Helpers.StringToField(mess), 255, pos, "IRC:",
187 LLUUID.Zero);
188 });
189 }
190 }
191 }
192 Thread.Sleep(50);
193 }
194 }
195
108 public void SimChat(Object sender, ChatFromViewerArgs e) 196 public void SimChat(Object sender, ChatFromViewerArgs e)
109 { 197 {
110 ScenePresence avatar = null; 198 ScenePresence avatar = null;
@@ -158,215 +246,80 @@ namespace OpenSim.Region.Environment.Modules
158 246
159 m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message); 247 m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);
160 248
161 if (m_irc.Connected) 249 if (connected)
162 { 250 {
163 m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); 251 try
164 } 252 {
165 253 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
166 if (e.Channel == 0) 254 e.Message);
167 { 255 m_ircWriter.Flush();
168 foreach (Scene m_scene in m_scenes)
169 {
170 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
171 {
172 int dis = -100000;
173
174 LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
175 dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
176
177 switch (e.Type)
178 {
179 case ChatTypeEnum.Whisper:
180 if (dis < m_whisperdistance)
181 {
182 //should change so the message is sent through the avatar rather than direct to the ClientView
183 presence.ControllingClient.SendChatMessage(message,
184 type,
185 fromPos,
186 fromName,
187 fromAgentID);
188 }
189 break;
190 case ChatTypeEnum.Say:
191 if (dis < m_saydistance)
192 {
193 //Console.WriteLine("sending chat");
194 presence.ControllingClient.SendChatMessage(message,
195 type,
196 fromPos,
197 fromName,
198 fromAgentID);
199 }
200 break;
201 case ChatTypeEnum.Shout:
202 if (dis < m_shoutdistance)
203 {
204 presence.ControllingClient.SendChatMessage(message,
205 type,
206 fromPos,
207 fromName,
208 fromAgentID);
209 }
210 break;
211
212 case ChatTypeEnum.Broadcast:
213 presence.ControllingClient.SendChatMessage(message, type,
214 fromPos,
215 fromName,
216 fromAgentID);
217 break;
218 default:
219 break;
220 }
221 });
222 } 256 }
223 } 257 catch (IOException)
224 } 258 {
225 } 259 m_log.Error("IRC","Disconnected from IRC server.");
226 260 listener.Abort();
227 class IRCChatModule { 261 pingSender.Abort();
228 private string m_server = null; 262 connected = false;
229 private int m_port = 6668;
230 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
231 private string m_nick = null;
232 private string m_channel = null;
233
234 private NetworkStream m_stream;
235 private TcpClient m_tcp;
236 private StreamWriter m_writer;
237 private StreamReader m_reader;
238
239 private Thread pingSender;
240 private Thread listener;
241
242 private bool m_enabled = false;
243 private bool m_connected = false;
244
245 private List<Scene> m_scenes = null;
246 private LogBase m_log;
247
248 public IRCChatModule(Nini.Config.IConfigSource config) {
249 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
250 m_tcp = null;
251 m_writer = null;
252 m_reader = null;
253
254 try {
255 m_server = config.Configs["IRC"].GetString("server");
256 m_nick = config.Configs["IRC"].GetString("nick");
257 m_channel = config.Configs["IRC"].GetString("channel");
258 m_port = config.Configs["IRC"].GetInt("port", m_port);
259 m_user = config.Configs["IRC"].GetString("username", m_user);
260 if (m_server != null && m_nick != null && m_channel != null) {
261 m_enabled = true;
262 } 263 }
263 } catch (Exception e) {
264 Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
265 } 264 }
266 m_log = OpenSim.Framework.Console.MainLog.Instance;
267 }
268 265
269 public bool Connect(List<Scene> scenes) { 266 if (e.Channel == 0)
270 try {
271 m_scenes = scenes;
272
273 m_tcp = new TcpClient(m_server, m_port);
274 m_log.Verbose("IRC", "Connecting...");
275 m_stream = m_tcp.GetStream();
276 m_log.Verbose("IRC", "Connected to " + m_server);
277 m_reader = new StreamReader(m_stream);
278 m_writer = new StreamWriter(m_stream);
279
280 pingSender = new Thread(new ThreadStart(this.PingRun));
281 pingSender.Start();
282
283 listener = new Thread(new ThreadStart(this.ListenerRun));
284 listener.Start();
285
286 m_writer.WriteLine(m_user);
287 m_writer.Flush();
288 m_writer.WriteLine("NICK " + m_nick);
289 m_writer.Flush();
290 m_writer.WriteLine("JOIN " + m_channel);
291 m_writer.Flush();
292 m_log.Verbose("IRC", "Connection fully established");
293 m_connected = true;
294 } catch (Exception e) {
295 Console.WriteLine(e.ToString());
296 }
297 return m_connected;
298 }
299
300 public bool Enabled
301 {
302 get { return m_enabled; }
303 }
304
305 public bool Connected
306 {
307 get { return m_connected; }
308 }
309
310 public void PrivMsg(string from, string region, string msg) {
311 try {
312 m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
313 m_writer.Flush();
314 } catch (IOException) {
315 m_log.Error("IRC","Disconnected from IRC server.");
316 listener.Abort();
317 pingSender.Abort();
318 m_connected = false;
319 }
320 }
321
322
323 public void PingRun()
324 {
325 while (true)
326 {
327 m_writer.WriteLine("PING :" + m_server);
328 m_writer.Flush();
329 Thread.Sleep(15000);
330 }
331 }
332
333 public void ListenerRun()
334 {
335 string inputLine;
336 LLVector3 pos = new LLVector3(128, 128, 20);
337 while (true)
338 { 267 {
339 while ((inputLine = m_reader.ReadLine()) != null) 268 foreach (Scene m_scene in m_scenes)
340 { 269 {
341 Console.WriteLine(inputLine); 270 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
342 if (inputLine.Contains(m_channel)) 271 {
343 { 272 int dis = -100000;
344 string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); 273
345 foreach (Scene m_scene in m_scenes) 274 LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
346 { 275 dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
347 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 276
348 { 277 switch (e.Type)
349 if (!avatar.IsChildAgent) 278 {
350 { 279 case ChatTypeEnum.Whisper:
351 avatar.ControllingClient.SendChatMessage( 280 if (dis < m_whisperdistance)
352 Helpers.StringToField(mess), 255, pos, "IRC:", 281 {
353 LLUUID.Zero); 282 //should change so the message is sent through the avatar rather than direct to the ClientView
283 presence.ControllingClient.SendChatMessage(message,
284 type,
285 fromPos,
286 fromName,
287 fromAgentID);
354 } 288 }
355 }); 289 break;
356 } 290 default:
357 } 291 case ChatTypeEnum.Say:
292 if (dis < m_saydistance)
293 {
294 //Console.WriteLine("sending chat");
295 presence.ControllingClient.SendChatMessage(message,
296 type,
297 fromPos,
298 fromName,
299 fromAgentID);
300 }
301 break;
302 case ChatTypeEnum.Shout:
303 if (dis < m_shoutdistance)
304 {
305 presence.ControllingClient.SendChatMessage(message,
306 type,
307 fromPos,
308 fromName,
309 fromAgentID);
310 }
311 break;
312
313 case ChatTypeEnum.Broadcast:
314 presence.ControllingClient.SendChatMessage(message, type,
315 fromPos,
316 fromName,
317 fromAgentID);
318 break;
319 }
320 });
358 } 321 }
359 Thread.Sleep(50);
360 } 322 }
361 } 323 }
362
363
364 public void Close() {
365 listener.Abort();
366 pingSender.Abort();
367 m_writer.Close();
368 m_reader.Close();
369 m_tcp.Close();
370 }
371 } 324 }
372} 325}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 553e55f..fe2e470 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes
370 phyScene.SetTerrain(Terrain.GetHeights1D()); 370 phyScene.SetTerrain(Terrain.GetHeights1D());
371 } 371 }
372 372
373 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 373 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(),RegionInfo.RegionID);
374 374
375 float[] terData = Terrain.GetHeights1D(); 375 float[] terData = Terrain.GetHeights1D();
376 376
@@ -466,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes
466 { 466 {
467 try 467 try
468 { 468 {
469 double[,] map = storageManager.DataStore.LoadTerrain(); 469 double[,] map = storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
470 if (map == null) 470 if (map == null)
471 { 471 {
472 if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) 472 if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
@@ -474,7 +474,7 @@ namespace OpenSim.Region.Environment.Scenes
474 MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain."); 474 MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
475 Terrain.HillsGenerator(); 475 Terrain.HillsGenerator();
476 476
477 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 477 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(),RegionInfo.RegionID);
478 } 478 }
479 else 479 else
480 { 480 {
@@ -488,7 +488,7 @@ namespace OpenSim.Region.Environment.Scenes
488 MainLog.Instance.Verbose("TERRAIN", "No terrain found in database or default. Generating a new terrain."); 488 MainLog.Instance.Verbose("TERRAIN", "No terrain found in database or default. Generating a new terrain.");
489 Terrain.HillsGenerator(); 489 Terrain.HillsGenerator();
490 } 490 }
491 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); 491 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
492 } 492 }
493 } 493 }
494 else 494 else