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authorJustin Clarke Casey2008-05-18 19:51:58 +0000
committerJustin Clarke Casey2008-05-18 19:51:58 +0000
commit682fc23e3216b3319f532d9e0a4a8e63c55ce264 (patch)
treea619703c1f2265aa81488ab19dd3822faae583c0 /OpenSim/Region/Environment
parentCleanup: Removed LSOEngine source again as it will not be used. (diff)
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* minor: Just a few documentation odds and ends
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
2 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index c0e3d3b..c22d1c6 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -57,6 +57,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
57 } 57 }
58 } 58 }
59 59
60 /// <summary>
61 /// Called by code which actually renders the dynamic texture to supply texture data.
62 /// </summary>
63 /// <param name="id"></param>
64 /// <param name="data"></param>
60 public void ReturnData(LLUUID id, byte[] data) 65 public void ReturnData(LLUUID id, byte[] data)
61 { 66 {
62 if (Updaters.ContainsKey(id)) 67 if (Updaters.ContainsKey(id))
@@ -70,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
70 } 75 }
71 } 76 }
72 77
73
74 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, 78 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
75 string extraParams, int updateTimer) 79 string extraParams, int updateTimer)
76 { 80 {
@@ -196,11 +200,15 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
196 BodyData = null; 200 BodyData = null;
197 } 201 }
198 202
203 /// <summary>
204 /// Called once new texture data has been received for this updater.
205 /// </summary>
199 public void DataReceived(byte[] data, Scene scene) 206 public void DataReceived(byte[] data, Scene scene)
200 { 207 {
201 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
202 byte[] assetData; 209 byte[] assetData;
203 AssetBase oldAsset = null; 210 AssetBase oldAsset = null;
211
204 if (BlendWithOldTexture) 212 if (BlendWithOldTexture)
205 { 213 {
206 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; 214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
@@ -234,7 +242,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
234 242
235 LastAssetID = asset.FullID; 243 LastAssetID = asset.FullID;
236 244
237
238 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); 245 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
239 part.ScheduleFullUpdate(); 246 part.ScheduleFullUpdate();
240 } 247 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 8b94100..0ab8779 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1481,10 +1481,8 @@ namespace OpenSim.Region.Environment.Scenes
1481 group.ApplyPhysics(m_physicalPrim); 1481 group.ApplyPhysics(m_physicalPrim);
1482 } 1482 }
1483 1483
1484
1485 group.StartScripts(); 1484 group.StartScripts();
1486 1485
1487
1488 if (!attachment) 1486 if (!attachment)
1489 rootPart.ScheduleFullUpdate(); 1487 rootPart.ScheduleFullUpdate();
1490 1488
@@ -1493,6 +1491,7 @@ namespace OpenSim.Region.Environment.Scenes
1493 } 1491 }
1494 } 1492 }
1495 } 1493 }
1494
1496 return null; 1495 return null;
1497 } 1496 }
1498 1497
@@ -1503,7 +1502,6 @@ namespace OpenSim.Region.Environment.Scenes
1503 { 1502 {
1504 LLUUID ownerID = item.OwnerID; 1503 LLUUID ownerID = item.OwnerID;
1505 1504
1506
1507 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); 1505 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
1508 1506
1509 if (rezAsset != null) 1507 if (rezAsset != null)