diff options
author | Jeff Ames | 2008-06-04 09:59:27 +0000 |
---|---|---|
committer | Jeff Ames | 2008-06-04 09:59:27 +0000 |
commit | 4ec4e16c809cf86a63b736d2b7b6ad7291595a5f (patch) | |
tree | cfa896ef9057228171e2ee39c4807060101ba90b /OpenSim/Region/Environment | |
parent | * If a ThreadAbortException reaches AuthUser() then let it pass through unmol... (diff) | |
download | opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.zip opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.tar.gz opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.tar.bz2 opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.tar.xz |
Formatting cleanup, minor refactoring, svn properties.
Diffstat (limited to 'OpenSim/Region/Environment')
12 files changed, 126 insertions, 126 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs index 7ee7eda..16fd753 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs | |||
@@ -644,7 +644,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
644 | } | 644 | } |
645 | catch (IOException) | 645 | catch (IOException) |
646 | { | 646 | { |
647 | if (m_enabled) | 647 | if (m_enabled) |
648 | { | 648 | { |
649 | m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)"); | 649 | m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)"); |
650 | Reconnect(); | 650 | Reconnect(); |
@@ -848,7 +848,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
848 | 848 | ||
849 | public void Close() | 849 | public void Close() |
850 | { | 850 | { |
851 | m_writer.WriteLine(String.Format("QUIT :{0} to {1} wormhole to {2} closing", | 851 | m_writer.WriteLine(String.Format("QUIT :{0} to {1} wormhole to {2} closing", |
852 | m_nick, m_channel, m_server)); | 852 | m_nick, m_channel, m_server)); |
853 | m_writer.Flush(); | 853 | m_writer.Flush(); |
854 | 854 | ||
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs index 36184d2..b22ca79 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
50 | #region IRegionModule Members | 50 | #region IRegionModule Members |
51 | 51 | ||
52 | private bool gridmode = false; | 52 | private bool gridmode = false; |
53 | 53 | ||
54 | 54 | ||
55 | public void Initialise(Scene scene, IConfigSource config) | 55 | public void Initialise(Scene scene, IConfigSource config) |
56 | { | 56 | { |
@@ -183,13 +183,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
183 | } | 183 | } |
184 | } | 184 | } |
185 | 185 | ||
186 | 186 | ||
187 | } | 187 | } |
188 | 188 | ||
189 | // Trusty OSG1 called method. This method also gets called from the FriendsModule | 189 | // Trusty OSG1 called method. This method also gets called from the FriendsModule |
190 | // Turns out the sim has to send an instant message to the user to get it to show an accepted friend. | 190 | // Turns out the sim has to send an instant message to the user to get it to show an accepted friend. |
191 | /// <summary> | 191 | /// <summary> |
192 | /// | 192 | /// |
193 | /// </summary> | 193 | /// </summary> |
194 | /// <param name="msg"></param> | 194 | /// <param name="msg"></param> |
195 | private void OnGridInstantMessage(GridInstantMessage msg) | 195 | private void OnGridInstantMessage(GridInstantMessage msg) |
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
207 | /// Process a XMLRPC Grid Instant Message | 207 | /// Process a XMLRPC Grid Instant Message |
208 | /// </summary> | 208 | /// </summary> |
209 | /// <param name="request">XMLRPC parameters from_agent_id from_agent_session to_agent_id im_session_id timestamp | 209 | /// <param name="request">XMLRPC parameters from_agent_id from_agent_session to_agent_id im_session_id timestamp |
210 | /// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id | 210 | /// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id |
211 | /// binary_bucket region_handle</param> | 211 | /// binary_bucket region_handle</param> |
212 | /// <returns>Nothing much</returns> | 212 | /// <returns>Nothing much</returns> |
213 | protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request) | 213 | protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request) |
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
221 | uint timestamp = 0; | 221 | uint timestamp = 0; |
222 | string fromAgentName = ""; | 222 | string fromAgentName = ""; |
223 | string message = ""; | 223 | string message = ""; |
224 | byte dialog = (byte)0; | 224 | byte dialog = (byte)0; |
225 | bool fromGroup = false; | 225 | bool fromGroup = false; |
226 | byte offline = (byte)0; | 226 | byte offline = (byte)0; |
227 | uint ParentEstateID=0; | 227 | uint ParentEstateID=0; |
@@ -237,14 +237,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
237 | 237 | ||
238 | Hashtable requestData = (Hashtable)request.Params[0]; | 238 | Hashtable requestData = (Hashtable)request.Params[0]; |
239 | // Check if it's got all the data | 239 | // Check if it's got all the data |
240 | if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session") | 240 | if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session") |
241 | && requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id") | 241 | && requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id") |
242 | && requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name") | 242 | && requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name") |
243 | && requestData.ContainsKey("message") && requestData.ContainsKey("dialog") | 243 | && requestData.ContainsKey("message") && requestData.ContainsKey("dialog") |
244 | && requestData.ContainsKey("from_group") | 244 | && requestData.ContainsKey("from_group") |
245 | && requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id") | 245 | && requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id") |
246 | && requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y") | 246 | && requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y") |
247 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 247 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
248 | && requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle")) | 248 | && requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle")) |
249 | { | 249 | { |
250 | // Do the easy way of validating the UUIDs | 250 | // Do the easy way of validating the UUIDs |
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
276 | // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them. | 276 | // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them. |
277 | byte[] dialogdata = Convert.FromBase64String((string)requestData["dialog"]); | 277 | byte[] dialogdata = Convert.FromBase64String((string)requestData["dialog"]); |
278 | dialog = dialogdata[0]; | 278 | dialog = dialogdata[0]; |
279 | 279 | ||
280 | if ((string)requestData["from_group"] == "TRUE") | 280 | if ((string)requestData["from_group"] == "TRUE") |
281 | fromGroup = true; | 281 | fromGroup = true; |
282 | 282 | ||
@@ -365,7 +365,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
365 | gim.Position = new sLLVector3(Position); | 365 | gim.Position = new sLLVector3(Position); |
366 | gim.binaryBucket = binaryBucket; | 366 | gim.binaryBucket = binaryBucket; |
367 | 367 | ||
368 | 368 | ||
369 | // Trigger the Instant message in the scene. | 369 | // Trigger the Instant message in the scene. |
370 | foreach (Scene scene in m_scenes) | 370 | foreach (Scene scene in m_scenes) |
371 | { | 371 | { |
@@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
381 | } | 381 | } |
382 | } | 382 | } |
383 | //OnGridInstantMessage(gim); | 383 | //OnGridInstantMessage(gim); |
384 | 384 | ||
385 | } | 385 | } |
386 | 386 | ||
387 | //Send response back to region calling if it was successful | 387 | //Send response back to region calling if it was successful |
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
482 | else | 482 | else |
483 | { | 483 | { |
484 | lookupAgent = true; | 484 | lookupAgent = true; |
485 | 485 | ||
486 | 486 | ||
487 | } | 487 | } |
488 | } | 488 | } |
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
564 | else | 564 | else |
565 | { | 565 | { |
566 | // try again, but lookup user this time. | 566 | // try again, but lookup user this time. |
567 | // Warning, this must call the Async version | 567 | // Warning, this must call the Async version |
568 | // of this method or we'll be making thousands of threads | 568 | // of this method or we'll be making thousands of threads |
569 | // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync | 569 | // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync |
570 | // The version that spawns the thread is SendGridInstantMessageViaXMLRPC | 570 | // The version that spawns the thread is SendGridInstantMessageViaXMLRPC |
@@ -686,7 +686,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage | |||
686 | 686 | ||
687 | if (msg.fromGroup) | 687 | if (msg.fromGroup) |
688 | gim["from_group"] = "TRUE"; | 688 | gim["from_group"] = "TRUE"; |
689 | else | 689 | else |
690 | gim["from_group"] = "FALSE"; | 690 | gim["from_group"] = "FALSE"; |
691 | byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline; | 691 | byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline; |
692 | gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None); | 692 | gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 0c5edaa..6a3b519 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -41,10 +41,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public class ArchiveReadRequest | 42 | public class ArchiveReadRequest |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | 46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); |
47 | 47 | ||
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private string m_loadPath; | 49 | private string m_loadPath; |
50 | 50 | ||
@@ -55,22 +55,22 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
55 | 55 | ||
56 | DearchiveRegion(); | 56 | DearchiveRegion(); |
57 | } | 57 | } |
58 | 58 | ||
59 | protected void DearchiveRegion() | 59 | protected void DearchiveRegion() |
60 | { | 60 | { |
61 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); | 61 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); |
62 | 62 | ||
63 | string serializedPrims = string.Empty; | 63 | string serializedPrims = string.Empty; |
64 | 64 | ||
65 | // Just test for now by reading first file | 65 | // Just test for now by reading first file |
66 | string filePath = "ERROR"; | 66 | string filePath = "ERROR"; |
67 | 67 | ||
68 | byte[] data; | 68 | byte[] data; |
69 | while ((data = archive.ReadEntry(out filePath)) != null) | 69 | while ((data = archive.ReadEntry(out filePath)) != null) |
70 | { | 70 | { |
71 | m_log.DebugFormat( | 71 | m_log.DebugFormat( |
72 | "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); | 72 | "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); |
73 | 73 | ||
74 | if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) | 74 | if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) |
75 | { | 75 | { |
76 | serializedPrims = m_asciiEncoding.GetString(data); | 76 | serializedPrims = m_asciiEncoding.GetString(data); |
@@ -78,37 +78,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
78 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) | 78 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) |
79 | { | 79 | { |
80 | // Right now we're nastily obtaining the lluuid from the filename | 80 | // Right now we're nastily obtaining the lluuid from the filename |
81 | string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); | 81 | string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); |
82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | 82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); |
83 | 83 | ||
84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); | 84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); |
85 | 85 | ||
86 | // Not preserving asset name or description as of yet | 86 | // Not preserving asset name or description as of yet |
87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); | 87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); |
88 | asset.Description = "imported description"; | 88 | asset.Description = "imported description"; |
89 | 89 | ||
90 | asset.Type = (sbyte)AssetType.Texture; | 90 | asset.Type = (sbyte)AssetType.Texture; |
91 | asset.InvType = (sbyte)InventoryType.Texture; | 91 | asset.InvType = (sbyte)InventoryType.Texture; |
92 | 92 | ||
93 | asset.Data = data; | 93 | asset.Data = data; |
94 | 94 | ||
95 | m_scene.AssetCache.AddAsset(asset); | 95 | m_scene.AssetCache.AddAsset(asset); |
96 | } | 96 | } |
97 | } | 97 | } |
98 | 98 | ||
99 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); | 99 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); |
100 | 100 | ||
101 | archive.Close(); | 101 | archive.Close(); |
102 | 102 | ||
103 | if (serializedPrims.Equals(string.Empty)) | 103 | if (serializedPrims.Equals(string.Empty)) |
104 | { | 104 | { |
105 | m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); | 105 | m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); |
106 | return; | 106 | return; |
107 | } | 107 | } |
108 | 108 | ||
109 | // Reload serialized prims | 109 | // Reload serialized prims |
110 | m_log.InfoFormat("[ARCHIVER]: Loading prim data"); | 110 | m_log.InfoFormat("[ARCHIVER]: Loading prim data"); |
111 | 111 | ||
112 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 112 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
113 | serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); | 113 | serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); |
114 | } | 114 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 1cc8877..6c341c6 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -80,16 +80,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
80 | { | 80 | { |
81 | // XXX: Not a great way to iterate through face textures, but there's no | 81 | // XXX: Not a great way to iterate through face textures, but there's no |
82 | // other way to tell how many faces there actually are | 82 | // other way to tell how many faces there actually are |
83 | //int i = 0; | 83 | //int i = 0; |
84 | foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures) | 84 | foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures) |
85 | { | 85 | { |
86 | if (texture != null) | 86 | if (texture != null) |
87 | { | 87 | { |
88 | //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); | 88 | //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); |
89 | textureUuids[texture.TextureID] = 1; | 89 | textureUuids[texture.TextureID] = 1; |
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) | 93 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) |
94 | { | 94 | { |
95 | if (tit.Type == (int)InventoryType.Texture) | 95 | if (tit.Type == (int)InventoryType.Texture) |
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
123 | TarArchiveWriter archive = new TarArchiveWriter(); | 123 | TarArchiveWriter archive = new TarArchiveWriter(); |
124 | 124 | ||
125 | archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); | 125 | archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); |
126 | 126 | ||
127 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | 127 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar |
128 | //archive.AddDir("assets"); | 128 | //archive.AddDir("assets"); |
129 | 129 | ||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
132 | if (assets[uuid] != null) | 132 | if (assets[uuid] != null) |
133 | { | 133 | { |
134 | archive.AddFile( | 134 | archive.AddFile( |
135 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | 135 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, |
136 | assets[uuid].Data); | 136 | assets[uuid].Data); |
137 | } | 137 | } |
138 | else | 138 | else |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
142 | } | 142 | } |
143 | 143 | ||
144 | archive.WriteTar(m_savePath); | 144 | archive.WriteTar(m_savePath); |
145 | 145 | ||
146 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); | 146 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); |
147 | } | 147 | } |
148 | 148 | ||
@@ -232,11 +232,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
232 | newThread.Start(); | 232 | newThread.Start(); |
233 | } | 233 | } |
234 | } | 234 | } |
235 | 235 | ||
236 | /// <summary> | 236 | /// <summary> |
237 | /// Perform the callback on the original requester of the assets | 237 | /// Perform the callback on the original requester of the assets |
238 | /// </summary> | 238 | /// </summary> |
239 | protected void PerformAssetsRequestCallback() | 239 | protected void PerformAssetsRequestCallback() |
240 | { | 240 | { |
241 | m_assetsRequestCallback(m_assets); | 241 | m_assetsRequestCallback(m_assets); |
242 | } | 242 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs index b199d5f..463e172 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs | |||
@@ -39,24 +39,24 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
39 | public class TarArchiveReader | 39 | public class TarArchiveReader |
40 | { | 40 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 42 | ||
43 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); | 43 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Binary reader for the underlying stream | 46 | /// Binary reader for the underlying stream |
47 | /// </summary> | 47 | /// </summary> |
48 | protected BinaryReader m_br; | 48 | protected BinaryReader m_br; |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Used to trim off null chars | 51 | /// Used to trim off null chars |
52 | /// </summary> | 52 | /// </summary> |
53 | protected char[] m_nullCharArray = new char[] { '\0' }; | 53 | protected char[] m_nullCharArray = new char[] { '\0' }; |
54 | 54 | ||
55 | public TarArchiveReader(string archivePath) | 55 | public TarArchiveReader(string archivePath) |
56 | { | 56 | { |
57 | m_br = new BinaryReader(new FileStream(archivePath, FileMode.Open)); | 57 | m_br = new BinaryReader(new FileStream(archivePath, FileMode.Open)); |
58 | } | 58 | } |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Are we at the end of the archive? | 61 | /// Are we at the end of the archive? |
62 | /// </summary> | 62 | /// </summary> |
@@ -64,13 +64,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
64 | public bool AtEof() | 64 | public bool AtEof() |
65 | { | 65 | { |
66 | // If we've reached the end of the archive we'll be in null block territory, which means | 66 | // If we've reached the end of the archive we'll be in null block territory, which means |
67 | // the next byte will be 0 | 67 | // the next byte will be 0 |
68 | if (m_br.PeekChar() == 0) | 68 | if (m_br.PeekChar() == 0) |
69 | return true; | 69 | return true; |
70 | 70 | ||
71 | return false; | 71 | return false; |
72 | } | 72 | } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Read the next entry in the tar file. | 75 | /// Read the next entry in the tar file. |
76 | /// </summary> | 76 | /// </summary> |
@@ -79,27 +79,27 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
79 | public byte[] ReadEntry(out string filePath) | 79 | public byte[] ReadEntry(out string filePath) |
80 | { | 80 | { |
81 | filePath = String.Empty; | 81 | filePath = String.Empty; |
82 | 82 | ||
83 | if (AtEof()) | 83 | if (AtEof()) |
84 | return null; | 84 | return null; |
85 | 85 | ||
86 | TarHeader header = ReadHeader(); | 86 | TarHeader header = ReadHeader(); |
87 | 87 | ||
88 | filePath = header.FilePath; | 88 | filePath = header.FilePath; |
89 | byte[] data = m_br.ReadBytes(header.FileSize); | 89 | byte[] data = m_br.ReadBytes(header.FileSize); |
90 | 90 | ||
91 | m_log.DebugFormat("[TAR ARCHIVE READER]: filePath {0}, fileSize {1}", filePath, header.FileSize); | 91 | m_log.DebugFormat("[TAR ARCHIVE READER]: filePath {0}, fileSize {1}", filePath, header.FileSize); |
92 | 92 | ||
93 | // Read the rest of the empty padding in the 512 byte block | 93 | // Read the rest of the empty padding in the 512 byte block |
94 | if (header.FileSize % 512 != 0) | 94 | if (header.FileSize % 512 != 0) |
95 | { | 95 | { |
96 | int paddingLeft = 512 - (header.FileSize % 512); | 96 | int paddingLeft = 512 - (header.FileSize % 512); |
97 | 97 | ||
98 | m_log.DebugFormat("[TAR ARCHIVE READER]: Reading {0} padding bytes", paddingLeft); | 98 | m_log.DebugFormat("[TAR ARCHIVE READER]: Reading {0} padding bytes", paddingLeft); |
99 | 99 | ||
100 | m_br.ReadBytes(paddingLeft); | 100 | m_br.ReadBytes(paddingLeft); |
101 | } | 101 | } |
102 | 102 | ||
103 | return data; | 103 | return data; |
104 | } | 104 | } |
105 | 105 | ||
@@ -109,44 +109,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
109 | /// </summary> | 109 | /// </summary> |
110 | /// <returns>A tar header struct.</returns> | 110 | /// <returns>A tar header struct.</returns> |
111 | protected TarHeader ReadHeader() | 111 | protected TarHeader ReadHeader() |
112 | { | 112 | { |
113 | TarHeader tarHeader = new TarHeader(); | 113 | TarHeader tarHeader = new TarHeader(); |
114 | 114 | ||
115 | byte[] header = m_br.ReadBytes(512); | 115 | byte[] header = m_br.ReadBytes(512); |
116 | 116 | ||
117 | tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); | 117 | tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); |
118 | tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray); | 118 | tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray); |
119 | tarHeader.FileSize = ConvertOctalBytesToDecimal(header, 124, 11); | 119 | tarHeader.FileSize = ConvertOctalBytesToDecimal(header, 124, 11); |
120 | 120 | ||
121 | return tarHeader; | 121 | return tarHeader; |
122 | } | 122 | } |
123 | 123 | ||
124 | public void Close() | 124 | public void Close() |
125 | { | 125 | { |
126 | m_br.Close(); | 126 | m_br.Close(); |
127 | } | 127 | } |
128 | 128 | ||
129 | /// <summary> | 129 | /// <summary> |
130 | /// Convert octal bytes to a decimal representation | 130 | /// Convert octal bytes to a decimal representation |
131 | /// </summary> | 131 | /// </summary> |
132 | /// <param name="bytes"></param> | 132 | /// <param name="bytes"></param> |
133 | /// <returns></returns> | 133 | /// <returns></returns> |
134 | public static int ConvertOctalBytesToDecimal(byte[] bytes, int startIndex, int count) | 134 | public static int ConvertOctalBytesToDecimal(byte[] bytes, int startIndex, int count) |
135 | { | 135 | { |
136 | string oString = m_asciiEncoding.GetString(bytes, startIndex, count); | 136 | string oString = m_asciiEncoding.GetString(bytes, startIndex, count); |
137 | 137 | ||
138 | int d = 0; | 138 | int d = 0; |
139 | 139 | ||
140 | foreach (char c in oString) | 140 | foreach (char c in oString) |
141 | { | 141 | { |
142 | d <<= 3; | 142 | d <<= 3; |
143 | d |= c - '0'; | 143 | d |= c - '0'; |
144 | } | 144 | } |
145 | 145 | ||
146 | return d; | 146 | return d; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | 149 | ||
150 | public struct TarHeader | 150 | public struct TarHeader |
151 | { | 151 | { |
152 | public string FilePath; | 152 | public string FilePath; |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index b7ed9f9..e0d2add 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -34,30 +34,30 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
34 | { | 34 | { |
35 | public interface IRegionSerialiser | 35 | public interface IRegionSerialiser |
36 | { | 36 | { |
37 | List<string> SerialiseRegion(Scene scene, string saveDir); | 37 | List<string> SerialiseRegion(Scene scene, string saveDir); |
38 | 38 | ||
39 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); | 39 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); |
40 | 40 | ||
41 | void SavePrimsToXml(Scene scene, string fileName); | 41 | void SavePrimsToXml(Scene scene, string fileName); |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Load prims from the xml2 format | 44 | /// Load prims from the xml2 format |
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="scene"></param> | 46 | /// <param name="scene"></param> |
47 | /// <param name="fileName"></param> | 47 | /// <param name="fileName"></param> |
48 | void LoadPrimsFromXml2(Scene scene, string fileName); | 48 | void LoadPrimsFromXml2(Scene scene, string fileName); |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Load prims from the xml2 format | 51 | /// Load prims from the xml2 format |
52 | /// </summary> | 52 | /// </summary> |
53 | /// <param name="scene"></param> | 53 | /// <param name="scene"></param> |
54 | /// <param name="reader"></param> | 54 | /// <param name="reader"></param> |
55 | void LoadPrimsFromXml2(Scene scene, TextReader reader); | 55 | void LoadPrimsFromXml2(Scene scene, TextReader reader); |
56 | 56 | ||
57 | void SavePrimsToXml2(Scene scene, string fileName); | 57 | void SavePrimsToXml2(Scene scene, string fileName); |
58 | 58 | ||
59 | void LoadGroupFromXml2String(Scene scene, string xmlString); | 59 | void LoadGroupFromXml2String(Scene scene, string xmlString); |
60 | 60 | ||
61 | string SavePrimGroupToXML2String(SceneObjectGroup grp); | 61 | string SavePrimGroupToXML2String(SceneObjectGroup grp); |
62 | } | 62 | } |
63 | } | 63 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 2ac0754..5ec8026 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 56 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
57 | { | 57 | { |
58 | SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml); | 58 | SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml); |
59 | 59 | ||
60 | if (newIDS) | 60 | if (newIDS) |
61 | { | 61 | { |
62 | obj.ResetIDs(); | 62 | obj.ResetIDs(); |
63 | } | 63 | } |
64 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 64 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
65 | //obj.RegenerateFullIDs(); | 65 | //obj.RegenerateFullIDs(); |
66 | 66 | ||
67 | scene.AddSceneObject(obj); | 67 | scene.AddSceneObject(obj); |
68 | 68 | ||
69 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 69 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
156 | { | 156 | { |
157 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName)); | 157 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName)); |
158 | } | 158 | } |
159 | 159 | ||
160 | /// <summary> | 160 | /// <summary> |
161 | /// Load prims from the xml2 format | 161 | /// Load prims from the xml2 format |
162 | /// </summary> | 162 | /// </summary> |
@@ -173,24 +173,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
173 | /// <param name="scene"></param> | 173 | /// <param name="scene"></param> |
174 | /// <param name="reader"></param> | 174 | /// <param name="reader"></param> |
175 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader) | 175 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader) |
176 | { | 176 | { |
177 | XmlDocument doc = new XmlDocument(); | 177 | XmlDocument doc = new XmlDocument(); |
178 | reader.WhitespaceHandling = WhitespaceHandling.None; | 178 | reader.WhitespaceHandling = WhitespaceHandling.None; |
179 | doc.Load(reader); | 179 | doc.Load(reader); |
180 | reader.Close(); | 180 | reader.Close(); |
181 | XmlNode rootNode = doc.FirstChild; | 181 | XmlNode rootNode = doc.FirstChild; |
182 | 182 | ||
183 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 183 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
184 | { | 184 | { |
185 | CreatePrimFromXml(scene, aPrimNode.OuterXml); | 185 | CreatePrimFromXml(scene, aPrimNode.OuterXml); |
186 | } | 186 | } |
187 | } | 187 | } |
188 | 188 | ||
189 | public static void CreatePrimFromXml(Scene scene, string xmlData) | 189 | public static void CreatePrimFromXml(Scene scene, string xmlData) |
190 | { | 190 | { |
191 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 191 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
192 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | 192 | LLVector3 receivedVelocity = obj.RootPart.Velocity; |
193 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | 193 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); |
194 | scene.AddSceneObjectFromStorage(obj); | 194 | scene.AddSceneObjectFromStorage(obj); |
195 | 195 | ||
196 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 196 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index b181fe8..c7c8e39 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | |||
@@ -86,42 +86,42 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
86 | #endregion | 86 | #endregion |
87 | 87 | ||
88 | #region IRegionSerialiser Members | 88 | #region IRegionSerialiser Members |
89 | 89 | ||
90 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) | 90 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) |
91 | { | 91 | { |
92 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); | 92 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); |
93 | } | 93 | } |
94 | 94 | ||
95 | public void SavePrimsToXml(Scene scene, string fileName) | 95 | public void SavePrimsToXml(Scene scene, string fileName) |
96 | { | 96 | { |
97 | SceneXmlLoader.SavePrimsToXml(scene, fileName); | 97 | SceneXmlLoader.SavePrimsToXml(scene, fileName); |
98 | } | 98 | } |
99 | 99 | ||
100 | public void LoadPrimsFromXml2(Scene scene, string fileName) | 100 | public void LoadPrimsFromXml2(Scene scene, string fileName) |
101 | { | 101 | { |
102 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); | 102 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); |
103 | } | 103 | } |
104 | 104 | ||
105 | public void LoadPrimsFromXml2(Scene scene, TextReader reader) | 105 | public void LoadPrimsFromXml2(Scene scene, TextReader reader) |
106 | { | 106 | { |
107 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader); | 107 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader); |
108 | } | 108 | } |
109 | 109 | ||
110 | public void SavePrimsToXml2(Scene scene, string fileName) | 110 | public void SavePrimsToXml2(Scene scene, string fileName) |
111 | { | 111 | { |
112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); | 112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); |
113 | } | 113 | } |
114 | 114 | ||
115 | public void LoadGroupFromXml2String(Scene scene, string xmlString) | 115 | public void LoadGroupFromXml2String(Scene scene, string xmlString) |
116 | { | 116 | { |
117 | SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString); | 117 | SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString); |
118 | } | 118 | } |
119 | 119 | ||
120 | public string SavePrimGroupToXML2String(SceneObjectGroup grp) | 120 | public string SavePrimGroupToXML2String(SceneObjectGroup grp) |
121 | { | 121 | { |
122 | return SceneXmlLoader.SavePrimGroupToXML2String(grp); | 122 | return SceneXmlLoader.SavePrimGroupToXML2String(grp); |
123 | } | 123 | } |
124 | 124 | ||
125 | public List<string> SerialiseRegion(Scene scene, string saveDir) | 125 | public List<string> SerialiseRegion(Scene scene, string saveDir) |
126 | { | 126 | { |
127 | List<string> results = new List<string>(); | 127 | List<string> results = new List<string>(); |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 3ed4eb2..4c9257d 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
627 | #region Get Methods | 627 | #region Get Methods |
628 | 628 | ||
629 | /// <summary> | 629 | /// <summary> |
630 | /// Request a List of all scene presences in this scene. This is a new list, so no | 630 | /// Request a List of all scene presences in this scene. This is a new list, so no |
631 | /// locking is required to iterate over it. | 631 | /// locking is required to iterate over it. |
632 | /// </summary> | 632 | /// </summary> |
633 | /// <returns></returns> | 633 | /// <returns></returns> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c74dca4..e4fdc31 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1506,18 +1506,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1506 | 1506 | ||
1507 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | 1507 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); |
1508 | } | 1508 | } |
1509 | 1509 | ||
1510 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) | 1510 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) |
1511 | { | 1511 | { |
1512 | int primcrossingXMLmethod = 0; | 1512 | int primcrossingXMLmethod = 0; |
1513 | if (newRegionHandle != 0) | 1513 | if (newRegionHandle != 0) |
1514 | { | 1514 | { |
1515 | bool successYN = false; | 1515 | bool successYN = false; |
1516 | 1516 | ||
1517 | successYN | 1517 | successYN |
1518 | = m_sceneGridService.PrimCrossToNeighboringRegion( | 1518 | = m_sceneGridService.PrimCrossToNeighboringRegion( |
1519 | newRegionHandle, grp.UUID, m_serialiser.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); | 1519 | newRegionHandle, grp.UUID, m_serialiser.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); |
1520 | 1520 | ||
1521 | if (successYN) | 1521 | if (successYN) |
1522 | { | 1522 | { |
1523 | // We remove the object here | 1523 | // We remove the object here |
@@ -1550,7 +1550,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1550 | if (XMLMethod == 0) | 1550 | if (XMLMethod == 0) |
1551 | { | 1551 | { |
1552 | m_serialiser.LoadGroupFromXml2String(this, objXMLData); | 1552 | m_serialiser.LoadGroupFromXml2String(this, objXMLData); |
1553 | 1553 | ||
1554 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | 1554 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); |
1555 | if (RootPrim != null) | 1555 | if (RootPrim != null) |
1556 | { | 1556 | { |
@@ -2091,7 +2091,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2091 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | 2091 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); |
2092 | } | 2092 | } |
2093 | } | 2093 | } |
2094 | 2094 | ||
2095 | 2095 | ||
2096 | } | 2096 | } |
2097 | /// <summary> | 2097 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index dc9ac37..8fee27f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); | 83 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); |
84 | for (int i = 0; i < m_localScenes.Count; i++) | 84 | for (int i = 0; i < m_localScenes.Count; i++) |
85 | { | 85 | { |
86 | // extract known shared modules from scene | 86 | // extract known shared modules from scene |
87 | foreach(string k in m_localScenes[i].Modules.Keys) | 87 | foreach (string k in m_localScenes[i].Modules.Keys) |
88 | { | 88 | { |
89 | if (m_localScenes[i].Modules[k].IsSharedModule && | 89 | if (m_localScenes[i].Modules[k].IsSharedModule && |
90 | !sharedModules.ContainsKey(k)) | 90 | !sharedModules.ContainsKey(k)) |
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | 96 | ||
97 | // all regions/scenes are now closed, we can now safely | 97 | // all regions/scenes are now closed, we can now safely |
98 | // close all shared modules | 98 | // close all shared modules |
99 | foreach(IRegionModule mod in sharedModules.Values) | 99 | foreach (IRegionModule mod in sharedModules.Values) |
100 | { | 100 | { |
101 | mod.Close(); | 101 | mod.Close(); |
102 | } | 102 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index de5da40..ce7497d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1048 | Vector3 normalpart = ipoint - vAbsolutePosition; | 1048 | Vector3 normalpart = ipoint - vAbsolutePosition; |
1049 | returnresult.normal = normalpart / normalpart.Length; | 1049 | returnresult.normal = normalpart / normalpart.Length; |
1050 | 1050 | ||
1051 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. | 1051 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't. |
1052 | // I can write a function to do it.. but I like the fact that this one is Static. | 1052 | // I can write a function to do it.. but I like the fact that this one is Static. |
1053 | 1053 | ||
1054 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 1054 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); |