diff options
author | Justin Clarke Casey | 2008-11-07 19:02:55 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-07 19:02:55 +0000 |
commit | e08c4376f750f32396e939cb2a985ad36cc10974 (patch) | |
tree | 6f81865ccbb374fd9ce5f9d80b123c33e58da386 /OpenSim/Region/Environment | |
parent | * Stop now unnecessary separate local id allocation for restored objects (diff) | |
download | opensim-SC-e08c4376f750f32396e939cb2a985ad36cc10974.zip opensim-SC-e08c4376f750f32396e939cb2a985ad36cc10974.tar.gz opensim-SC-e08c4376f750f32396e939cb2a985ad36cc10974.tar.bz2 opensim-SC-e08c4376f750f32396e939cb2a985ad36cc10974.tar.xz |
* Apply http://opensimulator.org/mantis/view.php?id=1883
* Fix llSetStatus() and llSetPrimitiveParams()
* Thanks idb
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 30 |
1 files changed, 8 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2c559a3..093024e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1440,28 +1440,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1440 | 1440 | ||
1441 | public void ScriptSetPhantomStatus(bool PhantomStatus) | 1441 | public void ScriptSetPhantomStatus(bool PhantomStatus) |
1442 | { | 1442 | { |
1443 | lock (m_parts) | 1443 | byte[] flags = new byte[50]; |
1444 | { | 1444 | // only the following 3 flags are updated by UpdatePrimFlags |
1445 | foreach (SceneObjectPart part in m_parts.Values) | 1445 | flags[46] = (byte)((RootPart.Flags & PrimFlags.Physics) != 0 ? 1 : 0); |
1446 | { | 1446 | flags[47] = (byte)((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0 ? 1 : 0); |
1447 | if (PhantomStatus) | 1447 | flags[48] = (byte)(PhantomStatus ? 1 : 0); |
1448 | { | 1448 | // 94 is the packet type that comes from the ll viewer when selecting/unselecting |
1449 | part.AddFlag(PrimFlags.Phantom); | 1449 | // so pretend we are from the viewer |
1450 | if (part.PhysActor != null) | 1450 | UpdatePrimFlags(RootPart.LocalId, (ushort)94, true, flags); |
1451 | { | ||
1452 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); | ||
1453 | } | ||
1454 | } | ||
1455 | else | ||
1456 | { | ||
1457 | part.RemFlag(PrimFlags.Phantom); | ||
1458 | if ((part.GetEffectiveObjectFlags() & (int) PrimFlags.Physics) != 0) | ||
1459 | { | ||
1460 | part.DoPhysicsPropertyUpdate(true, false); | ||
1461 | } | ||
1462 | } | ||
1463 | } | ||
1464 | } | ||
1465 | } | 1451 | } |
1466 | 1452 | ||
1467 | public void applyImpulse(PhysicsVector impulse) | 1453 | public void applyImpulse(PhysicsVector impulse) |