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authorSean Dague2008-04-24 12:27:24 +0000
committerSean Dague2008-04-24 12:27:24 +0000
commit2a2ef42e64e202c81762adf0cc0e4cb1393f71ef (patch)
tree20768ffd9610712a51a4cc7f9f0ffbe667fbe2e2 /OpenSim/Region/Environment
parent* Adds much better support for attachments that you right click on in world. (diff)
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Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs522
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs16
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs18
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs60
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs128
8 files changed, 387 insertions, 387 deletions
diff --git a/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs b/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs
index bd0660f..34f8238 100644
--- a/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs
+++ b/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs
@@ -54,20 +54,20 @@ namespace OpenSim.Region.Environment.Modules
54 /// svn co https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux 54 /// svn co https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
55 /// </summary> 55 /// </summary>
56 56
57 public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount); 57 public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount);
58 58
59 public interface IMoneyModule : IRegionModule 59 public interface IMoneyModule : IRegionModule
60 { 60 {
61 bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount); 61 bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount);
62 62
63 event ObjectPaid OnObjectPaid; 63 event ObjectPaid OnObjectPaid;
64 } 64 }
65 65
66 public class BetaGridLikeMoneyModule: IMoneyModule 66 public class BetaGridLikeMoneyModule: IMoneyModule
67 { 67 {
68 public event ObjectPaid OnObjectPaid; 68 public event ObjectPaid OnObjectPaid;
69 69
70 private ObjectPaid handerOnObjectPaid; 70 private ObjectPaid handerOnObjectPaid;
71 71
72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
73 73
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules
134 IConfig startupConfig = m_gConfig.Configs["Startup"]; 134 IConfig startupConfig = m_gConfig.Configs["Startup"];
135 IConfig economyConfig = m_gConfig.Configs["Economy"]; 135 IConfig economyConfig = m_gConfig.Configs["Economy"];
136 136
137 scene.RegisterModuleInterface<IMoneyModule>(this); 137 scene.RegisterModuleInterface<IMoneyModule>(this);
138 138
139 ReadConfigAndPopulate(scene, startupConfig, "Startup"); 139 ReadConfigAndPopulate(scene, startupConfig, "Startup");
140 ReadConfigAndPopulate(scene, economyConfig, "Economy"); 140 ReadConfigAndPopulate(scene, economyConfig, "Economy");
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Modules
320 // Subscribe to Money messages 320 // Subscribe to Money messages
321 client.OnEconomyDataRequest += EconomyDataRequestHandler; 321 client.OnEconomyDataRequest += EconomyDataRequestHandler;
322 client.OnMoneyBalanceRequest += SendMoneyBalance; 322 client.OnMoneyBalanceRequest += SendMoneyBalance;
323 client.OnRequestPayPrice += requestPayPrice; 323 client.OnRequestPayPrice += requestPayPrice;
324 client.OnLogout += ClientClosed; 324 client.OnLogout += ClientClosed;
325 325
326 326
@@ -328,20 +328,20 @@ namespace OpenSim.Region.Environment.Modules
328 328
329 #region event Handlers 329 #region event Handlers
330 330
331 public void requestPayPrice(IClientAPI client, LLUUID objectID) 331 public void requestPayPrice(IClientAPI client, LLUUID objectID)
332 { 332 {
333 Scene scene=LocateSceneClientIn(client.AgentId); 333 Scene scene=LocateSceneClientIn(client.AgentId);
334 if(scene == null) 334 if(scene == null)
335 return; 335 return;
336 336
337 SceneObjectPart task=scene.GetSceneObjectPart(objectID); 337 SceneObjectPart task=scene.GetSceneObjectPart(objectID);
338 if(task == null) 338 if(task == null)
339 return; 339 return;
340 SceneObjectGroup group=task.ParentGroup; 340 SceneObjectGroup group=task.ParentGroup;
341 SceneObjectPart root=group.RootPart; 341 SceneObjectPart root=group.RootPart;
342 342
343 client.SendPayPrice(objectID, root.PayPrice); 343 client.SendPayPrice(objectID, root.PayPrice);
344 } 344 }
345 345
346 /// <summary> 346 /// <summary>
347 /// When the client closes the connection we remove their accounting info from memory to free up resources. 347 /// When the client closes the connection we remove their accounting info from memory to free up resources.
@@ -380,52 +380,52 @@ namespace OpenSim.Region.Environment.Modules
380 380
381 private void ValidateLandBuy (Object osender, EventManager.LandBuyArgs e) 381 private void ValidateLandBuy (Object osender, EventManager.LandBuyArgs e)
382 { 382 {
383 if (m_MoneyAddress.Length == 0) 383 if (m_MoneyAddress.Length == 0)
384 { 384 {
385 lock (m_KnownClientFunds) 385 lock (m_KnownClientFunds)
386 { 386 {
387 if (m_KnownClientFunds.ContainsKey(e.agentId)) 387 if (m_KnownClientFunds.ContainsKey(e.agentId))
388 { 388 {
389 // Does the sender have enough funds to give? 389 // Does the sender have enough funds to give?
390 if (m_KnownClientFunds[e.agentId] >= e.parcelPrice) 390 if (m_KnownClientFunds[e.agentId] >= e.parcelPrice)
391 { 391 {
392 lock(e) 392 lock(e)
393 { 393 {
394 e.economyValidated=true; 394 e.economyValidated=true;
395 } 395 }
396 } 396 }
397 } 397 }
398 } 398 }
399 } 399 }
400 else 400 else
401 { 401 {
402 if(GetRemoteBalance(e.agentId) >= e.parcelPrice) 402 if(GetRemoteBalance(e.agentId) >= e.parcelPrice)
403 { 403 {
404 lock(e) 404 lock(e)
405 { 405 {
406 e.economyValidated=true; 406 e.economyValidated=true;
407 } 407 }
408 } 408 }
409 } 409 }
410 } 410 }
411 411
412 private void processLandBuy(Object osender, EventManager.LandBuyArgs e) 412 private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
413 { 413 {
414 lock(e) 414 lock(e)
415 { 415 {
416 if(e.economyValidated == true && e.transactionID == 0) 416 if(e.economyValidated == true && e.transactionID == 0)
417 { 417 {
418 e.transactionID=Util.UnixTimeSinceEpoch(); 418 e.transactionID=Util.UnixTimeSinceEpoch();
419 419
420 if(doMoneyTransfer(e.agentId, e.parcelOwnerID, e.parcelPrice, 0, "Land purchase")) 420 if(doMoneyTransfer(e.agentId, e.parcelOwnerID, e.parcelPrice, 0, "Land purchase"))
421 { 421 {
422 lock (e) 422 lock (e)
423 { 423 {
424 e.amountDebited = e.parcelPrice; 424 e.amountDebited = e.parcelPrice;
425 } 425 }
426 } 426 }
427 } 427 }
428 } 428 }
429 } 429 }
430 430
431 /// <summary> 431 /// <summary>
@@ -438,47 +438,47 @@ namespace OpenSim.Region.Environment.Modules
438 IClientAPI sender = null; 438 IClientAPI sender = null;
439 IClientAPI receiver = null; 439 IClientAPI receiver = null;
440 440
441 if(m_MoneyAddress.Length > 0) // Handled on server 441 if(m_MoneyAddress.Length > 0) // Handled on server
442 e.description=String.Empty; 442 e.description=String.Empty;
443 443
444 if(e.transactiontype == 5008) // Object gets paid 444 if(e.transactiontype == 5008) // Object gets paid
445 { 445 {
446 sender = LocateClientObject(e.sender); 446 sender = LocateClientObject(e.sender);
447 if (sender != null) 447 if (sender != null)
448 { 448 {
449 SceneObjectPart part=findPrim(e.receiver); 449 SceneObjectPart part=findPrim(e.receiver);
450 if(part == null) 450 if(part == null)
451 return; 451 return;
452 452
453 string name=resolveAgentName(part.OwnerID); 453 string name=resolveAgentName(part.OwnerID);
454 if(name == String.Empty) 454 if(name == String.Empty)
455 name="(hippos)"; 455 name="(hippos)";
456 456
457 receiver = LocateClientObject(part.OwnerID); 457 receiver = LocateClientObject(part.OwnerID);
458 458
459 string description=String.Format("Paid {0} via object {1}", name, e.description); 459 string description=String.Format("Paid {0} via object {1}", name, e.description);
460 bool transactionresult = doMoneyTransfer(e.sender, part.OwnerID, e.amount, e.transactiontype, description); 460 bool transactionresult = doMoneyTransfer(e.sender, part.OwnerID, e.amount, e.transactiontype, description);
461 461
462 if(transactionresult) 462 if(transactionresult)
463 { 463 {
464 ObjectPaid handlerOnObjectPaid = OnObjectPaid; 464 ObjectPaid handlerOnObjectPaid = OnObjectPaid;
465 if(handlerOnObjectPaid != null) 465 if(handlerOnObjectPaid != null)
466 { 466 {
467 handlerOnObjectPaid(e.receiver, e.sender, e.amount); 467 handlerOnObjectPaid(e.receiver, e.sender, e.amount);
468 } 468 }
469 } 469 }
470 470
471 if (e.sender != e.receiver) 471 if (e.sender != e.receiver)
472 { 472 {
473 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender)); 473 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender));
474 } 474 }
475 if(receiver != null) 475 if(receiver != null)
476 { 476 {
477 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(part.OwnerID)); 477 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(part.OwnerID));
478 } 478 }
479 } 479 }
480 return; 480 return;
481 } 481 }
482 482
483 sender = LocateClientObject(e.sender); 483 sender = LocateClientObject(e.sender);
484 if (sender != null) 484 if (sender != null)
@@ -652,45 +652,45 @@ namespace OpenSim.Region.Environment.Modules
652 { 652 {
653 // If we don't know about the sender, then the sender can't 653 // If we don't know about the sender, then the sender can't
654 // actually be here and therefore this is likely fraud or outdated. 654 // actually be here and therefore this is likely fraud or outdated.
655 if (m_MoneyAddress.Length == 0) 655 if (m_MoneyAddress.Length == 0)
656 { 656 {
657 if (m_KnownClientFunds.ContainsKey(Sender)) 657 if (m_KnownClientFunds.ContainsKey(Sender))
658 { 658 {
659 // Does the sender have enough funds to give? 659 // Does the sender have enough funds to give?
660 if (m_KnownClientFunds[Sender] >= amount) 660 if (m_KnownClientFunds[Sender] >= amount)
661 { 661 {
662 // Subtract the funds from the senders account 662 // Subtract the funds from the senders account
663 m_KnownClientFunds[Sender] -= amount; 663 m_KnownClientFunds[Sender] -= amount;
664 664
665 // do we know about the receiver? 665 // do we know about the receiver?
666 if (!m_KnownClientFunds.ContainsKey(Receiver)) 666 if (!m_KnownClientFunds.ContainsKey(Receiver))
667 { 667 {
668 // Make a record for them so they get the updated balance when they login 668 // Make a record for them so they get the updated balance when they login
669 CheckExistAndRefreshFunds(Receiver); 669 CheckExistAndRefreshFunds(Receiver);
670 } 670 }
671 if (m_enabled) 671 if (m_enabled)
672 { 672 {
673 //Add the amount to the Receiver's funds 673 //Add the amount to the Receiver's funds
674 m_KnownClientFunds[Receiver] += amount; 674 m_KnownClientFunds[Receiver] += amount;
675 result = true; 675 result = true;
676 } 676 }
677 } 677 }
678 else 678 else
679 { 679 {
680 // These below are redundant to make this clearer to read 680 // These below are redundant to make this clearer to read
681 result = false; 681 result = false;
682 } 682 }
683 } 683 }
684 else 684 else
685 { 685 {
686 result = false; 686 result = false;
687 } 687 }
688 } 688 }
689 else 689 else
690 { 690 {
691 result = TransferMoneyonMoneyServer(Sender, Receiver, amount, transactiontype, description); 691 result = TransferMoneyonMoneyServer(Sender, Receiver, amount, transactiontype, description);
692 } 692 }
693 } 693 }
694 } 694 }
695 return result; 695 return result;
696 } 696 }
@@ -1003,50 +1003,50 @@ namespace OpenSim.Region.Environment.Modules
1003 return MoneyRespData; 1003 return MoneyRespData;
1004 } 1004 }
1005 1005
1006 private SceneObjectPart findPrim(LLUUID objectID) 1006 private SceneObjectPart findPrim(LLUUID objectID)
1007 { 1007 {
1008 lock (m_scenel) 1008 lock (m_scenel)
1009 { 1009 {
1010 foreach (Scene s in m_scenel.Values) 1010 foreach (Scene s in m_scenel.Values)
1011 { 1011 {
1012 SceneObjectPart part=s.GetSceneObjectPart(objectID); 1012 SceneObjectPart part=s.GetSceneObjectPart(objectID);
1013 if(part != null) 1013 if(part != null)
1014 { 1014 {
1015 return part; 1015 return part;
1016 } 1016 }
1017 } 1017 }
1018 }
1019 return null;
1020 }
1021
1022 private string resolveObjectName(LLUUID objectID)
1023 {
1024 SceneObjectPart part=findPrim(objectID);
1025 if(part != null)
1026 {
1027 return part.Name;
1018 } 1028 }
1019 return null; 1029 return String.Empty;
1020 } 1030 }
1021 1031
1022 private string resolveObjectName(LLUUID objectID) 1032 private string resolveAgentName(LLUUID agentID)
1023 {
1024 SceneObjectPart part=findPrim(objectID);
1025 if(part != null)
1026 {
1027 return part.Name;
1028 }
1029 return String.Empty;
1030 }
1031
1032 private string resolveAgentName(LLUUID agentID)
1033 { 1033 {
1034 // try avatar username surname 1034 // try avatar username surname
1035 Scene scene=GetRandomScene(); 1035 Scene scene=GetRandomScene();
1036 UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID); 1036 UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID);
1037 if (profile != null) 1037 if (profile != null)
1038 { 1038 {
1039 string avatarname = profile.FirstName + " " + profile.SurName; 1039 string avatarname = profile.FirstName + " " + profile.SurName;
1040 return avatarname; 1040 return avatarname;
1041 } 1041 }
1042 return String.Empty; 1042 return String.Empty;
1043 } 1043 }
1044 1044
1045 public bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount) 1045 public bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount)
1046 { 1046 {
1047 string description=String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 1047 string description=String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
1048 return doMoneyTransfer(fromID, toID, amount, 2, description); 1048 return doMoneyTransfer(fromID, toID, amount, 2, description);
1049 } 1049 }
1050 1050
1051 /// <summary> 1051 /// <summary>
1052 /// Informs the Money Grid Server of a transfer. 1052 /// Informs the Money Grid Server of a transfer.
@@ -1134,63 +1134,63 @@ namespace OpenSim.Region.Environment.Modules
1134 1134
1135 } 1135 }
1136 1136
1137 public int GetRemoteBalance(LLUUID agentId) 1137 public int GetRemoteBalance(LLUUID agentId)
1138 { 1138 {
1139 int funds = 0; 1139 int funds = 0;
1140 1140
1141 IClientAPI aClient = LocateClientObject(agentId); 1141 IClientAPI aClient = LocateClientObject(agentId);
1142 if (aClient != null) 1142 if (aClient != null)
1143 { 1143 {
1144 Scene s = LocateSceneClientIn(agentId); 1144 Scene s = LocateSceneClientIn(agentId);
1145 if (s != null) 1145 if (s != null)
1146 { 1146 {
1147 if (m_MoneyAddress.Length > 0) 1147 if (m_MoneyAddress.Length > 0)
1148 { 1148 {
1149 Hashtable hbinfo = GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(), s.RegionInfo.regionSecret); 1149 Hashtable hbinfo = GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(), s.RegionInfo.regionSecret);
1150 if ((bool)hbinfo["success"] == true) 1150 if ((bool)hbinfo["success"] == true)
1151 { 1151 {
1152 try 1152 try
1153 { 1153 {
1154 funds = (Int32)hbinfo["funds"]; 1154 funds = (Int32)hbinfo["funds"];
1155 } 1155 }
1156 catch (ArgumentException) 1156 catch (ArgumentException)
1157 { 1157 {
1158 } 1158 }
1159 catch (FormatException) 1159 catch (FormatException)
1160 { 1160 {
1161 } 1161 }
1162 catch (OverflowException) 1162 catch (OverflowException)
1163 { 1163 {
1164 m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentId); 1164 m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentId);
1165 aClient.SendAlertMessage("Unable to get your money balance, money operations will be unavailable"); 1165 aClient.SendAlertMessage("Unable to get your money balance, money operations will be unavailable");
1166 } 1166 }
1167 catch (InvalidCastException) 1167 catch (InvalidCastException)
1168 { 1168 {
1169 funds = 0; 1169 funds = 0;
1170 } 1170 }
1171 1171
1172 } 1172 }
1173 else 1173 else
1174 { 1174 {
1175 m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId, (string)hbinfo["errorMessage"]); 1175 m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId, (string)hbinfo["errorMessage"]);
1176 aClient.SendAlertMessage((string)hbinfo["errorMessage"]); 1176 aClient.SendAlertMessage((string)hbinfo["errorMessage"]);
1177 } 1177 }
1178 } 1178 }
1179 1179
1180 SetLocalFundsForAgentID(agentId, funds); 1180 SetLocalFundsForAgentID(agentId, funds);
1181 SendMoneyBalance(aClient, agentId, aClient.SessionId, LLUUID.Zero); 1181 SendMoneyBalance(aClient, agentId, aClient.SessionId, LLUUID.Zero);
1182 } 1182 }
1183 else 1183 else
1184 { 1184 {
1185 m_log.Debug("[MONEY]: Got balance request update for agent that is here, but couldn't find which scene."); 1185 m_log.Debug("[MONEY]: Got balance request update for agent that is here, but couldn't find which scene.");
1186 } 1186 }
1187 } 1187 }
1188 else 1188 else
1189 { 1189 {
1190 m_log.Debug("[MONEY]: Got balance request update for agent that isn't here."); 1190 m_log.Debug("[MONEY]: Got balance request update for agent that isn't here.");
1191 } 1191 }
1192 return funds; 1192 return funds;
1193 } 1193 }
1194 1194
1195 public XmlRpcResponse GridMoneyUpdate(XmlRpcRequest request) 1195 public XmlRpcResponse GridMoneyUpdate(XmlRpcRequest request)
1196 { 1196 {
@@ -1204,7 +1204,7 @@ namespace OpenSim.Region.Environment.Modules
1204 Helpers.TryParse((string)requestData["agentId"], out agentId); 1204 Helpers.TryParse((string)requestData["agentId"], out agentId);
1205 if (agentId != LLUUID.Zero) 1205 if (agentId != LLUUID.Zero)
1206 { 1206 {
1207 GetRemoteBalance(agentId); 1207 GetRemoteBalance(agentId);
1208 1208
1209 } 1209 }
1210 else 1210 else
@@ -1228,7 +1228,7 @@ namespace OpenSim.Region.Environment.Modules
1228 /// XMLRPC handler to send alert message and sound to client 1228 /// XMLRPC handler to send alert message and sound to client
1229 /// </summary> 1229 /// </summary>
1230 public XmlRpcResponse UserAlert(XmlRpcRequest request) 1230 public XmlRpcResponse UserAlert(XmlRpcRequest request)
1231 { 1231 {
1232 XmlRpcResponse ret = new XmlRpcResponse(); 1232 XmlRpcResponse ret = new XmlRpcResponse();
1233 Hashtable retparam = new Hashtable(); 1233 Hashtable retparam = new Hashtable();
1234 Hashtable requestData = (Hashtable)request.Params[0]; 1234 Hashtable requestData = (Hashtable)request.Params[0];
@@ -1236,36 +1236,36 @@ namespace OpenSim.Region.Environment.Modules
1236 LLUUID agentId = LLUUID.Zero; 1236 LLUUID agentId = LLUUID.Zero;
1237 LLUUID soundId = LLUUID.Zero; 1237 LLUUID soundId = LLUUID.Zero;
1238 1238
1239 Helpers.TryParse((string)requestData["agentId"], out agentId); 1239 Helpers.TryParse((string)requestData["agentId"], out agentId);
1240 Helpers.TryParse((string)requestData["soundId"], out soundId); 1240 Helpers.TryParse((string)requestData["soundId"], out soundId);
1241 string text=(string)requestData["text"]; 1241 string text=(string)requestData["text"];
1242 string secret=(string)requestData["secret"]; 1242 string secret=(string)requestData["secret"];
1243 1243
1244 Scene userScene = GetRandomScene(); 1244 Scene userScene = GetRandomScene();
1245 if(userScene.RegionInfo.regionSecret.ToString() == secret) 1245 if(userScene.RegionInfo.regionSecret.ToString() == secret)
1246 { 1246 {
1247 IClientAPI client = LocateClientObject(agentId); 1247 IClientAPI client = LocateClientObject(agentId);
1248 1248
1249 if (client != null) 1249 if (client != null)
1250 { 1250 {
1251 if(soundId != LLUUID.Zero) 1251 if(soundId != LLUUID.Zero)
1252 client.SendPlayAttachedSound(soundId, LLUUID.Zero, LLUUID.Zero, 1.0f, 0); 1252 client.SendPlayAttachedSound(soundId, LLUUID.Zero, LLUUID.Zero, 1.0f, 0);
1253 client.SendBlueBoxMessage(LLUUID.Zero, LLUUID.Zero, "", text); 1253 client.SendBlueBoxMessage(LLUUID.Zero, LLUUID.Zero, "", text);
1254 retparam.Add("success", true); 1254 retparam.Add("success", true);
1255 } 1255 }
1256 else 1256 else
1257 { 1257 {
1258 retparam.Add("success", false); 1258 retparam.Add("success", false);
1259 } 1259 }
1260 } 1260 }
1261 else 1261 else
1262 { 1262 {
1263 retparam.Add("success", false); 1263 retparam.Add("success", false);
1264 } 1264 }
1265 ret.Value = retparam; 1265 ret.Value = retparam;
1266 1266
1267 return ret; 1267 return ret;
1268 } 1268 }
1269 1269
1270 1270
1271# region Standalone box enablers only 1271# region Standalone box enablers only
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs
index 561c5cf..e2414b0 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs
@@ -949,12 +949,12 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
949 } 949 }
950 } 950 }
951 951
952 // If the economy has been validated by the economy module, 952 // If the economy has been validated by the economy module,
953 // and land has been validated as well, this method transfers 953 // and land has been validated as well, this method transfers
954 // the land ownership 954 // the land ownership
955 955
956 public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e) 956 public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e)
957 { 957 {
958 if (e.economyValidated && e.landValidated) 958 if (e.economyValidated && e.landValidated)
959 { 959 {
960 lock (landList) 960 lock (landList)
@@ -966,11 +966,11 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
966 } 966 }
967 } 967 }
968 } 968 }
969 } 969 }
970 970
971 // After receiving a land buy packet, first the data needs to 971 // After receiving a land buy packet, first the data needs to
972 // be validated. This method validates the right to buy the 972 // be validated. This method validates the right to buy the
973 // parcel 973 // parcel
974 974
975 public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e) 975 public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e)
976 { 976 {
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
index f9684e6..6e87a1c 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
@@ -73,20 +73,20 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
73 73
74 public LandData landData 74 public LandData landData
75 { 75 {
76 get 76 get
77 { 77 {
78 return m_landData; 78 return m_landData;
79 } 79 }
80 80
81 set 81 set
82 { 82 {
83 m_landData = value; 83 m_landData = value;
84 } 84 }
85 } 85 }
86 86
87 public LLUUID regionUUID 87 public LLUUID regionUUID
88 { 88 {
89 get { return m_scene.RegionInfo.RegionID; } 89 get { return m_scene.RegionInfo.RegionID; }
90 } 90 }
91 91
92 #endregion 92 #endregion
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 9bf6728..40650f3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -730,11 +730,11 @@ namespace OpenSim.Region.Environment.Scenes
730 730
731 if (item != null) 731 if (item != null)
732 { 732 {
733 group.AddInventoryItem(remoteClient, primLocalID, item, copyID); 733 group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
734 m_log.InfoFormat( 734 m_log.InfoFormat(
735 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 735 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
736 item.Name, primLocalID, remoteClient.Name); 736 item.Name, primLocalID, remoteClient.Name);
737 group.GetProperties(remoteClient); 737 group.GetProperties(remoteClient);
738 } 738 }
739 else 739 else
740 { 740 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 8fdb468..5e0b8ba 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -134,10 +134,10 @@ namespace OpenSim.Region.Environment.Scenes
134 EventManager.LandBuyArgs args = new EventManager.LandBuyArgs( 134 EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(
135 agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); 135 agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
136 136
137 // First, allow all validators a stab at it 137 // First, allow all validators a stab at it
138 m_eventManager.TriggerValidateLandBuy(this, args); 138 m_eventManager.TriggerValidateLandBuy(this, args);
139 139
140 // Then, check validation and transfer 140 // Then, check validation and transfer
141 m_eventManager.TriggerLandBuy(this, args); 141 m_eventManager.TriggerLandBuy(this, args);
142 } 142 }
143 143
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 6e815a6..dd361bf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -258,32 +258,32 @@ namespace OpenSim.Region.Environment.Scenes
258 } 258 }
259 } 259 }
260 260
261 // Assumes a lock is held on the inventory 261 // Assumes a lock is held on the inventory
262 private bool InventoryContainsName(string name) 262 private bool InventoryContainsName(string name)
263 { 263 {
264 foreach (TaskInventoryItem item in m_taskInventory.Values) 264 foreach (TaskInventoryItem item in m_taskInventory.Values)
265 { 265 {
266 if(item.Name == name) 266 if(item.Name == name)
267 return true; 267 return true;
268 } 268 }
269 return false; 269 return false;
270 } 270 }
271 271
272 private string FindAvailableInventoryName(string name) 272 private string FindAvailableInventoryName(string name)
273 { 273 {
274 if(!InventoryContainsName(name)) 274 if(!InventoryContainsName(name))
275 return name; 275 return name;
276 276
277 int suffix=1; 277 int suffix=1;
278 while(suffix < 256) 278 while(suffix < 256)
279 { 279 {
280 string tryName=String.Format("{0} {1}", name, suffix); 280 string tryName=String.Format("{0} {1}", name, suffix);
281 if(!InventoryContainsName(tryName)) 281 if(!InventoryContainsName(tryName))
282 return tryName; 282 return tryName;
283 suffix++; 283 suffix++;
284 } 284 }
285 return String.Empty; 285 return String.Empty;
286 } 286 }
287 287
288 /// <summary> 288 /// <summary>
289 /// Add an item to this prim's inventory. 289 /// Add an item to this prim's inventory.
@@ -295,11 +295,11 @@ namespace OpenSim.Region.Environment.Scenes
295 item.CreationDate = 1000; 295 item.CreationDate = 1000;
296 item.ParentPartID = UUID; 296 item.ParentPartID = UUID;
297 297
298 string name=FindAvailableInventoryName(item.Name); 298 string name=FindAvailableInventoryName(item.Name);
299 if(name == String.Empty) 299 if(name == String.Empty)
300 return; 300 return;
301 301
302 item.Name=name; 302 item.Name=name;
303 303
304 lock (m_taskInventory) 304 lock (m_taskInventory)
305 { 305 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 099d0f0..0608fa7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes
97 public uint Category; 97 public uint Category;
98 98
99 // TODO: This needs to be persisted in next XML version update! 99 // TODO: This needs to be persisted in next XML version update!
100 [XmlIgnore] public int[] PayPrice = {0,0,0,0,0}; 100 [XmlIgnore] public int[] PayPrice = {0,0,0,0,0};
101 101
102 102
103 [XmlIgnore] public bool m_IsAttachment = false; 103 [XmlIgnore] public bool m_IsAttachment = false;
@@ -2038,18 +2038,18 @@ namespace OpenSim.Region.Environment.Scenes
2038 } 2038 }
2039 } 2039 }
2040 2040
2041 if(soundID == LLUUID.Zero) 2041 if(soundID == LLUUID.Zero)
2042 return; 2042 return;
2043 2043
2044 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2044 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
2045 foreach (ScenePresence p in avatarts) 2045 foreach (ScenePresence p in avatarts)
2046 { 2046 {
2047 double dis=Util.GetDistanceTo(p.AbsolutePosition, position); 2047 double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
2048 if(dis > 100.0) // Max audio distance 2048 if(dis > 100.0) // Max audio distance
2049 continue; 2049 continue;
2050 2050
2051 // Scale by distance 2051 // Scale by distance
2052 volume*=((100.0-dis)/100.0); 2052 volume*=((100.0-dis)/100.0);
2053 2053
2054 if (triggered) 2054 if (triggered)
2055 { 2055 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 3f70108..94dbbb3 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
270 } 270 }
271 271
272 m_pos = value; 272 m_pos = value;
273 m_parentPosition=new LLVector3(0, 0, 0); 273 m_parentPosition=new LLVector3(0, 0, 0);
274 } 274 }
275 } 275 }
276 276
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes
362 // Move them into an object to (hopefully) avoid threading issues. 362 // Move them into an object to (hopefully) avoid threading issues.
363 try 363 try
364 { 364 {
365 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); 365 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
366 } 366 }
367 catch (KeyNotFoundException) 367 catch (KeyNotFoundException)
368 { 368 {
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes
547 547
548 AddToPhysicalScene(); 548 AddToPhysicalScene();
549 m_physicsActor.Flying = isFlying; 549 m_physicsActor.Flying = isFlying;
550 SendAnimPack(); 550 SendAnimPack();
551 551
552 m_scene.SwapRootAgentCount(false); 552 m_scene.SwapRootAgentCount(false);
553 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); 553 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
@@ -570,15 +570,15 @@ namespace OpenSim.Region.Environment.Scenes
570 /// </summary> 570 /// </summary>
571 public void MakeChildAgent() 571 public void MakeChildAgent()
572 { 572 {
573 if(m_animations.Count > 0) 573 if(m_animations.Count > 0)
574 { 574 {
575 LLUUID movement=m_animations[0]; 575 LLUUID movement=m_animations[0];
576 576
577 m_animations.Clear(); 577 m_animations.Clear();
578 m_animationSeqs.Clear(); 578 m_animationSeqs.Clear();
579 579
580 SetMovementAnimation(movement); 580 SetMovementAnimation(movement);
581 } 581 }
582// m_log.DebugFormat( 582// m_log.DebugFormat(
583// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", 583// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
584// Name, UUID, m_scene.RegionInfo.RegionName); 584// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -611,10 +611,10 @@ namespace OpenSim.Region.Environment.Scenes
611 /// <param name="pos"></param> 611 /// <param name="pos"></param>
612 public void Teleport(LLVector3 pos) 612 public void Teleport(LLVector3 pos)
613 { 613 {
614 RemoveFromPhysicalScene(); 614 RemoveFromPhysicalScene();
615 Velocity = new LLVector3(0, 0, 0); 615 Velocity = new LLVector3(0, 0, 0);
616 AbsolutePosition = pos; 616 AbsolutePosition = pos;
617 AddToPhysicalScene(); 617 AddToPhysicalScene();
618 SendTerseUpdateToAllClients(); 618 SendTerseUpdateToAllClients();
619 } 619 }
620 620
@@ -1055,12 +1055,12 @@ namespace OpenSim.Region.Environment.Scenes
1055 1055
1056 public void AddAnimation(LLUUID animID) 1056 public void AddAnimation(LLUUID animID)
1057 { 1057 {
1058 if(m_isChildAgent) 1058 if(m_isChildAgent)
1059 return; 1059 return;
1060 1060
1061 // Don't let this animation become the movement animation 1061 // Don't let this animation become the movement animation
1062 if(m_animations.Count < 1) 1062 if(m_animations.Count < 1)
1063 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); 1063 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
1064 1064
1065 if (!m_animations.Contains(animID)) 1065 if (!m_animations.Contains(animID))
1066 { 1066 {
@@ -1072,8 +1072,8 @@ namespace OpenSim.Region.Environment.Scenes
1072 1072
1073 public void RemoveAnimation(LLUUID animID) 1073 public void RemoveAnimation(LLUUID animID)
1074 { 1074 {
1075 if(m_isChildAgent) 1075 if(m_isChildAgent)
1076 return; 1076 return;
1077 1077
1078 if (m_animations.Contains(animID)) 1078 if (m_animations.Contains(animID))
1079 { 1079 {
@@ -1083,21 +1083,21 @@ namespace OpenSim.Region.Environment.Scenes
1083 } 1083 }
1084 else 1084 else
1085 { 1085 {
1086 // What a HACK!! Anim list really needs to be an object! 1086 // What a HACK!! Anim list really needs to be an object!
1087 int idx; 1087 int idx;
1088 1088
1089 for(idx=0;idx < m_animations.Count;idx++) 1089 for(idx=0;idx < m_animations.Count;idx++)
1090 { 1090 {
1091 if(m_animations[idx] == animID) 1091 if(m_animations[idx] == animID)
1092 { 1092 {
1093 int seq=m_animationSeqs[idx]; 1093 int seq=m_animationSeqs[idx];
1094 1094
1095 m_animations.Remove(animID); 1095 m_animations.Remove(animID);
1096 m_animationSeqs.Remove(seq); 1096 m_animationSeqs.Remove(seq);
1097 SendAnimPack(); 1097 SendAnimPack();
1098 break; 1098 break;
1099 } 1099 }
1100 } 1100 }
1101 } 1101 }
1102 } 1102 }
1103 } 1103 }
@@ -1119,33 +1119,33 @@ namespace OpenSim.Region.Environment.Scenes
1119 /// </summary> 1119 /// </summary>
1120 protected void SetMovementAnimation(LLUUID anim) 1120 protected void SetMovementAnimation(LLUUID anim)
1121 { 1121 {
1122 if(m_animations.Count < 1) 1122 if(m_animations.Count < 1)
1123 { 1123 {
1124 m_animations.Add(Animations.AnimsLLUUID["STAND"]); 1124 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
1125 m_animationSeqs.Add(1); 1125 m_animationSeqs.Add(1);
1126 1126
1127 SendAnimPack(); 1127 SendAnimPack();
1128 } 1128 }
1129 else 1129 else
1130 { 1130 {
1131 try 1131 try
1132 { 1132 {
1133 if (m_animations[0] != anim) 1133 if (m_animations[0] != anim)
1134 { 1134 {
1135 m_animations[0] = anim; 1135 m_animations[0] = anim;
1136 m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; 1136 m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
1137 } 1137 }
1138 SendAnimPack(); 1138 SendAnimPack();
1139 } 1139 }
1140 catch 1140 catch
1141 { 1141 {
1142 m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery..."); 1142 m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery...");
1143 m_animations[0] = anim; 1143 m_animations[0] = anim;
1144 m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; 1144 m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
1145 SendAnimPack(); 1145 SendAnimPack();
1146 } 1146 }
1147 } 1147 }
1148 } 1148 }
1149 1149
1150 /// <summary> 1150 /// <summary>
1151 /// This method handles agent movement related animations 1151 /// This method handles agent movement related animations
@@ -1536,8 +1536,8 @@ namespace OpenSim.Region.Environment.Scenes
1536 /// <param name="seqs"></param> 1536 /// <param name="seqs"></param>
1537 public void SendAnimPack(LLUUID[] animations, int[] seqs) 1537 public void SendAnimPack(LLUUID[] animations, int[] seqs)
1538 { 1538 {
1539 if(m_isChildAgent) 1539 if(m_isChildAgent)
1540 return; 1540 return;
1541 1541
1542 m_scene.Broadcast( 1542 m_scene.Broadcast(
1543 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); }); 1543 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); });