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authorJustin Clarke Casey2009-01-16 21:56:13 +0000
committerJustin Clarke Casey2009-01-16 21:56:13 +0000
commiteca6442bae4093019bd221e87413c74c77c4ff5d (patch)
treee62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Region/Environment
parent* minor: Future archiver test stub (diff)
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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs9
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs10
8 files changed, 32 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
index 42a4e91..cfac868 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
61 agent.InventoryFolder = UUID.Zero; 61 agent.InventoryFolder = UUID.Zero;
62 agent.startpos = Vector3.Zero; 62 agent.startpos = Vector3.Zero;
63 agent.CapsPath = "http://wibble.com"; 63 agent.CapsPath = "http://wibble.com";
64 client = new TestClient(agent); 64 client = new TestClient(agent, null);
65 ts = new TextureSender(client, 0, 0); 65 ts = new TextureSender(client, 0, 0);
66 testsize = random.Next(5000,15000); 66 testsize = random.Next(5000,15000);
67 npackets = CalculateNumPackets(testsize); 67 npackets = CalculateNumPackets(testsize);
diff --git a/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs b/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs
index 5fcb4bc..62f6df0 100644
--- a/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs
+++ b/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs
@@ -128,6 +128,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
128 return true; 128 return true;
129 } 129 }
130 } 130 }
131
131// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle); 132// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
132 return false; 133 return false;
133 } 134 }
@@ -138,12 +139,16 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
138 { 139 {
139 if (s.RegionInfo.RegionHandle == regionHandle) 140 if (s.RegionInfo.RegionHandle == regionHandle)
140 { 141 {
141 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 142 //m_log.DebugFormat(
143 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
144 // s.RegionInfo.RegionName, regionHandle);
145
142 s.IncomingChildAgentDataUpdate(cAgentData); 146 s.IncomingChildAgentDataUpdate(cAgentData);
143 return true; 147 return true;
144 } 148 }
145 } 149 }
146 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); 150
151// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
147 return false; 152 return false;
148 } 153 }
149 154
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 9c3aa96..8a9d295 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Environment.Scenes
2777 2777
2778 // Don't disable this log message - it's too helpful 2778 // Don't disable this log message - it's too helpful
2779 m_log.DebugFormat( 2779 m_log.DebugFormat(
2780 "[CONNECTION BEGIN]: Scene {0} told of incoming client {1} {2} {3} (circuit code {4})", 2780 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
2781 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); 2781 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
2782 2782
2783 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 2783 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
@@ -2977,13 +2977,16 @@ namespace OpenSim.Region.Environment.Scenes
2977 2977
2978 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 2978 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
2979 { 2979 {
2980 //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate FULL in " + RegionInfo.RegionName); 2980// m_log.DebugFormat(
2981// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
2982
2981 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 2983 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
2982 if (childAgentUpdate != null) 2984 if (childAgentUpdate != null)
2983 { 2985 {
2984 childAgentUpdate.ChildAgentDataUpdate(cAgentData); 2986 childAgentUpdate.ChildAgentDataUpdate(cAgentData);
2985 return true; 2987 return true;
2986 } 2988 }
2989
2987 return false; 2990 return false;
2988 } 2991 }
2989 2992
@@ -3030,6 +3033,8 @@ namespace OpenSim.Region.Environment.Scenes
3030 /// <param name="agentID"></param> 3033 /// <param name="agentID"></param>
3031 public bool IncomingCloseAgent(UUID agentID) 3034 public bool IncomingCloseAgent(UUID agentID)
3032 { 3035 {
3036 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3037
3033 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 3038 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
3034 if (presence != null) 3039 if (presence != null)
3035 { 3040 {
@@ -3056,9 +3061,11 @@ namespace OpenSim.Region.Environment.Scenes
3056 else 3061 else
3057 presence.ControllingClient.SendShutdownConnectionNotice(); 3062 presence.ControllingClient.SendShutdownConnectionNotice();
3058 } 3063 }
3064
3059 presence.ControllingClient.Close(true); 3065 presence.ControllingClient.Close(true);
3060 return true; 3066 return true;
3061 } 3067 }
3068
3062 // Agent not here 3069 // Agent not here
3063 return false; 3070 return false;
3064 } 3071 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 65e62ef..a46fa0b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -758,6 +758,7 @@ namespace OpenSim.Region.Environment.Scenes
758 // both regions 758 // both regions
759 if (avatar.ParentID != (uint)0) 759 if (avatar.ParentID != (uint)0)
760 avatar.StandUp(); 760 avatar.StandUp();
761
761 if (!avatar.ValidateAttachments()) 762 if (!avatar.ValidateAttachments())
762 { 763 {
763 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); 764 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
@@ -772,13 +773,13 @@ namespace OpenSim.Region.Environment.Scenes
772 // once we reach here... 773 // once we reach here...
773 //avatar.Scene.RemoveCapsHandler(avatar.UUID); 774 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
774 775
775
776 string capsPath = String.Empty; 776 string capsPath = String.Empty;
777 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); 777 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
778 agentCircuit.BaseFolder = UUID.Zero; 778 agentCircuit.BaseFolder = UUID.Zero;
779 agentCircuit.InventoryFolder = UUID.Zero; 779 agentCircuit.InventoryFolder = UUID.Zero;
780 agentCircuit.startpos = position; 780 agentCircuit.startpos = position;
781 agentCircuit.child = true; 781 agentCircuit.child = true;
782
782 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 783 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
783 { 784 {
784 // brand new agent, let's create a new caps seed 785 // brand new agent, let's create a new caps seed
@@ -871,7 +872,6 @@ namespace OpenSim.Region.Environment.Scenes
871 teleportFlags, capsPath); 872 teleportFlags, capsPath);
872 } 873 }
873 874
874
875 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 875 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
876 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 876 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
877 // that the client contacted the destination before we send the attachments and close things here. 877 // that the client contacted the destination before we send the attachments and close things here.
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index bdb0836..77d5b93 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1017,9 +1017,12 @@ namespace OpenSim.Region.Environment.Scenes
1017 1017
1018 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1018 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1019 { 1019 {
1020 //m_log.DebugFormat("Found callback URI {0}", m_callbackURI);
1020 Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); 1021 Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
1021 m_callbackURI = null; 1022 m_callbackURI = null;
1022 } 1023 }
1024
1025 //m_log.DebugFormat("Completed movement");
1023 } 1026 }
1024 } 1027 }
1025 1028
@@ -2594,7 +2597,6 @@ namespace OpenSim.Region.Environment.Scenes
2594 /// </summary> 2597 /// </summary>
2595 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 2598 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
2596 { 2599 {
2597 //
2598 if (!IsChildAgent) 2600 if (!IsChildAgent)
2599 return; 2601 return;
2600 2602
@@ -2615,7 +2617,6 @@ namespace OpenSim.Region.Environment.Scenes
2615 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 2617 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
2616 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 2618 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
2617 2619
2618
2619 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. 2620 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
2620 if (m_scene.m_seeIntoRegionFromNeighbor) 2621 if (m_scene.m_seeIntoRegionFromNeighbor)
2621 m_pendingObjects = null; 2622 m_pendingObjects = null;
@@ -2662,7 +2663,6 @@ namespace OpenSim.Region.Environment.Scenes
2662 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 2663 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2663 } 2664 }
2664 2665
2665
2666 cAgent.GodLevel = (byte)m_godlevel; 2666 cAgent.GodLevel = (byte)m_godlevel;
2667 cAgent.AlwaysRun = m_setAlwaysRun; 2667 cAgent.AlwaysRun = m_setAlwaysRun;
2668 2668
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
index 548fea9..5ce78a3 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
63 agent.CapsPath = "http://wibble.com"; 63 agent.CapsPath = "http://wibble.com";
64 64
65 scene.NewUserConnection(agent); 65 scene.NewUserConnection(agent);
66 scene.AddNewClient(new TestClient(agent)); 66 scene.AddNewClient(new TestClient(agent, scene));
67 67
68 ScenePresence presence = scene.GetScenePresence(agentId); 68 ScenePresence presence = scene.GetScenePresence(agentId);
69 69
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
index 3c4049d..5fa897c 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
118 scene.NewUserConnection(agent); 118 scene.NewUserConnection(agent);
119 119
120 // Stage 2: add the new client as a child agent to the scene 120 // Stage 2: add the new client as a child agent to the scene
121 TestClient client = new TestClient(agent); 121 TestClient client = new TestClient(agent, scene);
122 scene.AddNewClient(client); 122 scene.AddNewClient(client);
123 123
124 // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance, 124 // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
diff --git a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
index a3d116d..d7342de 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
@@ -27,6 +27,7 @@
27 27
28using Nini.Config; 28using Nini.Config;
29using NUnit.Framework; 29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenSim.Framework.Communications; 33using OpenSim.Framework.Communications;
@@ -77,9 +78,14 @@ namespace OpenSim.Region.Environment.Scenes.Tests
77 78
78 TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId); 79 TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
79 80
80 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); 81 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
82 client.TeleportTargetScene = sceneB;
81 83
82 // TODO: Check that everything is as it should be 84 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
85 Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
86 Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
87
88 // TODO: Check that more of everything is as it should be
83 89
84 // TODO: test what happens if we try to teleport to a region that doesn't exist 90 // TODO: test what happens if we try to teleport to a region that doesn't exist
85 } 91 }