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authorJeff Ames2008-06-25 14:30:28 +0000
committerJeff Ames2008-06-25 14:30:28 +0000
commita2b1a1787d620f70c10221545414b41ffdfe27da (patch)
treefe356d669c4dffab062192a6676acb3cf4c6641c /OpenSim/Region/Environment
parentMantis#1584. Thank you kindly, Lulurun for a patch that: (diff)
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Minor formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs122
3 files changed, 63 insertions, 66 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 49347b2..1bda2a0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -470,7 +470,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
470 } 470 }
471 } 471 }
472 472
473
474 /// <summary> 473 /// <summary>
475 /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart 474 /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart
476 /// are all within the current estate limits 475 /// are all within the current estate limits
@@ -493,7 +492,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
493 double bakedHeight = m_revert[x, y]; 492 double bakedHeight = m_revert[x, y];
494 double requestedDelta = requestedHeight - bakedHeight; 493 double requestedDelta = requestedHeight - bakedHeight;
495 494
496 if (requestedDelta > maxDelta ) 495 if (requestedDelta > maxDelta)
497 { 496 {
498 m_channel[x, y] = bakedHeight + maxDelta; 497 m_channel[x, y] = bakedHeight + maxDelta;
499 changesLimited = true; 498 changesLimited = true;
@@ -509,7 +508,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
509 return changesLimited; 508 return changesLimited;
510 } 509 }
511 510
512
513 /// <summary> 511 /// <summary>
514 /// Sends a copy of the current terrain to the scenes clients 512 /// Sends a copy of the current terrain to the scenes clients
515 /// </summary> 513 /// </summary>
@@ -589,7 +587,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
589 } 587 }
590 } 588 }
591 589
592
593 #region Console Commands 590 #region Console Commands
594 591
595 private void InterfaceLoadFile(Object[] args) 592 private void InterfaceLoadFile(Object[] args)
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 5acad88..37da33d 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -849,7 +849,7 @@ namespace OpenSim.Region.Environment.Scenes
849 /// <returns></returns> 849 /// <returns></returns>
850 protected internal List<EntityBase> GetEntities() 850 protected internal List<EntityBase> GetEntities()
851 { 851 {
852 lock(Entities) 852 lock (Entities)
853 { 853 {
854 if (0 == Entities.Count) return null; 854 if (0 == Entities.Count) return null;
855 return new List<EntityBase>(Entities.Values); 855 return new List<EntityBase>(Entities.Values);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index d779dd7..b076855 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -918,7 +918,7 @@ namespace OpenSim.Region.Environment.Scenes
918 } 918 }
919 919
920 } 920 }
921 921
922 /// <summary> 922 /// <summary>
923 /// <see>ClientMoveTaskInventoryItem</see> 923 /// <see>ClientMoveTaskInventoryItem</see>
924 /// </summary> 924 /// </summary>
@@ -927,7 +927,7 @@ namespace OpenSim.Region.Environment.Scenes
927 /// <param name="primLocalID"></param> 927 /// <param name="primLocalID"></param>
928 /// <param name="itemID"></param> 928 /// <param name="itemID"></param>
929 public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) 929 public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
930 { 930 {
931 SceneObjectPart part = GetSceneObjectPart(primLocalId); 931 SceneObjectPart part = GetSceneObjectPart(primLocalId);
932 932
933 if (null == part) 933 if (null == part)
@@ -948,19 +948,19 @@ namespace OpenSim.Region.Environment.Scenes
948 return; 948 return;
949 } 949 }
950 950
951 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 951 MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
952 } 952 }
953 953
954 /// <summary> 954 /// <summary>
955 /// <see>MoveTaskInventoryItem</see> 955 /// <see>MoveTaskInventoryItem</see>
956 /// </summary> 956 /// </summary>
957 /// <param name="remoteClient"></param> 957 /// <param name="remoteClient"></param>
958 /// <param name="folderID"></param> 958 /// <param name="folderID"></param>
959 /// <param name="part"></param> 959 /// <param name="part"></param>
960 /// <param name="itemID"></param> 960 /// <param name="itemID"></param>
961 public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId) 961 public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
962 { 962 {
963 ScenePresence avatar; 963 ScenePresence avatar;
964 964
965 if (TryGetAvatar(avatarId, out avatar)) 965 if (TryGetAvatar(avatarId, out avatar))
966 { 966 {
@@ -973,53 +973,53 @@ namespace OpenSim.Region.Environment.Scenes
973 "Avatar {0} cannot be found to update its prim item asset", 973 "Avatar {0} cannot be found to update its prim item asset",
974 avatarId); 974 avatarId);
975 } 975 }
976 } 976 }
977 977
978 /// <summary> 978 /// <summary>
979 /// Copy a task (prim) inventory item to another task (prim) 979 /// Copy a task (prim) inventory item to another task (prim)
980 /// </summary> 980 /// </summary>
981 /// <param name="destId"></param> 981 /// <param name="destId"></param>
982 /// <param name="part"></param> 982 /// <param name="part"></param>
983 /// <param name="itemId"></param> 983 /// <param name="itemId"></param>
984 public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId) 984 public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId)
985 { 985 {
986 TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); 986 TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
987 987
988 if(srcTaskItem == null) 988 if (srcTaskItem == null)
989 { 989 {
990 // error was already logged 990 // error was already logged
991 return; 991 return;
992 } 992 }
993 993
994 SceneObjectPart destPart = GetSceneObjectPart(destId); 994 SceneObjectPart destPart = GetSceneObjectPart(destId);
995 995
996 if(destPart == null) 996 if (destPart == null)
997 { 997 {
998 m_log.ErrorFormat( 998 m_log.ErrorFormat(
999 "[PRIM INVENTORY]: " + 999 "[PRIM INVENTORY]: " +
1000 "Could not find prim for ID {0}", 1000 "Could not find prim for ID {0}",
1001 destId); 1001 destId);
1002 return; 1002 return;
1003 } 1003 }
1004 1004
1005 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1005 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1006 1006
1007 destTaskItem.ItemID = LLUUID.Random(); 1007 destTaskItem.ItemID = LLUUID.Random();
1008 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1008 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1009 destTaskItem.AssetID = srcTaskItem.AssetID; 1009 destTaskItem.AssetID = srcTaskItem.AssetID;
1010 destTaskItem.GroupID = destPart.GroupID; 1010 destTaskItem.GroupID = destPart.GroupID;
1011 destTaskItem.OwnerID = destPart.OwnerID; 1011 destTaskItem.OwnerID = destPart.OwnerID;
1012 destTaskItem.ParentID = destPart.UUID; 1012 destTaskItem.ParentID = destPart.UUID;
1013 destTaskItem.ParentPartID = destPart.UUID; 1013 destTaskItem.ParentPartID = destPart.UUID;
1014 1014
1015 destTaskItem.BaseMask = srcTaskItem.BaseMask; 1015 destTaskItem.BaseMask = srcTaskItem.BaseMask;
1016 destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask; 1016 destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
1017 destTaskItem.GroupMask = srcTaskItem.GroupMask; 1017 destTaskItem.GroupMask = srcTaskItem.GroupMask;
1018 destTaskItem.OwnerMask = srcTaskItem.OwnerMask; 1018 destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
1019 destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask; 1019 destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
1020 destTaskItem.Flags = srcTaskItem.Flags; 1020 destTaskItem.Flags = srcTaskItem.Flags;
1021 1021
1022 if(destPart.OwnerID != part.OwnerID) 1022 if (destPart.OwnerID != part.OwnerID)
1023 { 1023 {
1024 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1024 if (ExternalChecks.ExternalChecksPropagatePermissions())
1025 { 1025 {
@@ -1035,18 +1035,18 @@ namespace OpenSim.Region.Environment.Scenes
1035 } 1035 }
1036 } 1036 }
1037 1037
1038 destTaskItem.Description = srcTaskItem.Description; 1038 destTaskItem.Description = srcTaskItem.Description;
1039 destTaskItem.Name = srcTaskItem.Name; 1039 destTaskItem.Name = srcTaskItem.Name;
1040 destTaskItem.InvType = srcTaskItem.InvType; 1040 destTaskItem.InvType = srcTaskItem.InvType;
1041 destTaskItem.Type = srcTaskItem.Type; 1041 destTaskItem.Type = srcTaskItem.Type;
1042 1042
1043 destPart.AddInventoryItem(destTaskItem); 1043 destPart.AddInventoryItem(destTaskItem);
1044 1044
1045 if((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0) 1045 if ((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
1046 part.RemoveInventoryItem(itemId); 1046 part.RemoveInventoryItem(itemId);
1047 1047
1048 } 1048 }
1049 1049
1050 /// <summary> 1050 /// <summary>
1051 /// Update an item in a prim (task) inventory. 1051 /// Update an item in a prim (task) inventory.
1052 /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> 1052 /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>