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author | Justin Clarke Casey | 2008-05-31 21:48:14 +0000 |
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committer | Justin Clarke Casey | 2008-05-31 21:48:14 +0000 |
commit | 8bc5cbb2bcad3bd5801ffe00da96d57542d519f9 (patch) | |
tree | 815505e102b771d37f5a2928d339c7ea6a36601d /OpenSim/Region/Environment | |
parent | * Change MySQL to check whether an asset already exists before inserting it i... (diff) | |
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* Enable loading of textures in OpenSim archives with load-oar/save-oar
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 6ad9fb8..a4e1627 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
75 | { | 75 | { |
76 | serializedPrims = m_asciiEncoding.GetString(data); | 76 | serializedPrims = m_asciiEncoding.GetString(data); |
77 | } | 77 | } |
78 | /* | ||
79 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 78 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
80 | { | 79 | { |
81 | // Right now we're nastily obtaining the lluuid from the filename | 80 | // Right now we're nastily obtaining the lluuid from the filename |
@@ -96,7 +95,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
96 | 95 | ||
97 | m_scene.AssetCache.AddAsset(asset); | 96 | m_scene.AssetCache.AddAsset(asset); |
98 | } | 97 | } |
99 | */ | ||
100 | } | 98 | } |
101 | 99 | ||
102 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); | 100 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); |