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authorJustin Clarke Casey2008-06-17 20:36:21 +0000
committerJustin Clarke Casey2008-06-17 20:36:21 +0000
commit16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch)
tree30c2c790f64284dbce988554b0bb0c1ae3417307 /OpenSim/Region/Environment
parent* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff)
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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs33
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs9
5 files changed, 16 insertions, 51 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 5591ddc..db16601 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
45 { 45 {
46 XmlDocument doc = new XmlDocument(); 46 XmlDocument doc = new XmlDocument();
47 XmlNode rootNode; 47 XmlNode rootNode;
48 int primCount = 0; 48
49 if (fileName.StartsWith("http:") || File.Exists(fileName)) 49 if (fileName.StartsWith("http:") || File.Exists(fileName))
50 { 50 {
51 XmlTextReader reader = new XmlTextReader(fileName); 51 XmlTextReader reader = new XmlTextReader(fileName);
@@ -65,33 +65,6 @@ namespace OpenSim.Region.Environment.Scenes
65 //obj.RegenerateFullIDs(); 65 //obj.RegenerateFullIDs();
66 66
67 scene.AddSceneObject(obj, true); 67 scene.AddSceneObject(obj, true);
68
69 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
70 // Apply loadOffsets for load/import and move combinations
71 rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
72 bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
73 scene.m_physicalPrim);
74 if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
75 {
76 rootPart.PhysActor = scene.PhysicsScene.AddPrimShape(
77 rootPart.Name,
78 rootPart.Shape,
79 new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X,
80 rootPart.AbsolutePosition.Y + loadOffset.Y,
81 rootPart.AbsolutePosition.Z + loadOffset.Z),
82 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
83 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
84 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
85
86 // to quote from SceneObjectPart: Basic
87 // Physics returns null.. joy joy joy.
88 if (rootPart.PhysActor != null)
89 {
90 rootPart.PhysActor.LocalID = rootPart.LocalId;
91 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
92 }
93 }
94 primCount++;
95 } 68 }
96 } 69 }
97 else 70 else
@@ -196,10 +169,6 @@ namespace OpenSim.Region.Environment.Scenes
196 SceneObjectGroup obj = new SceneObjectGroup(xmlData); 169 SceneObjectGroup obj = new SceneObjectGroup(xmlData);
197 170
198 scene.AddSceneObjectFromStorage(obj); 171 scene.AddSceneObjectFromStorage(obj);
199
200 obj.ApplyPhysics(scene.m_physicalPrim);
201
202 obj.ScheduleGroupForFullUpdate();
203 } 172 }
204 173
205 public static void SavePrimsToXml2(Scene scene, string fileName) 174 public static void SavePrimsToXml2(Scene scene, string fileName)
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 9bbfc3d..e803122 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -197,15 +197,16 @@ namespace OpenSim.Region.Environment.Scenes
197 foreach (SceneObjectPart part in sceneObject.Children.Values) 197 foreach (SceneObjectPart part in sceneObject.Children.Values)
198 { 198 {
199 part.LocalId = m_parentScene.PrimIDAllocate(); 199 part.LocalId = m_parentScene.PrimIDAllocate();
200
201 } 200 }
201
202 sceneObject.UpdateParentIDs(); 202 sceneObject.UpdateParentIDs();
203 203
204 AddSceneObject(sceneObject, true); 204 AddSceneObject(sceneObject, true);
205 } 205 }
206 206
207 /// <summary> 207 /// <summary>
208 /// Add an object to the scene. 208 /// Add an object to the scene. This will both update the scene, and send information about the
209 /// new object to all clients interested in the scene.
209 /// </summary> 210 /// </summary>
210 /// <param name="sceneObject"></param> 211 /// <param name="sceneObject"></param>
211 /// <param name="attachToBackup"> 212 /// <param name="attachToBackup">
@@ -216,6 +217,9 @@ namespace OpenSim.Region.Environment.Scenes
216 /// </returns> 217 /// </returns>
217 protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 218 protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
218 { 219 {
220 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
221 sceneObject.ScheduleGroupForFullUpdate();
222
219 lock (Entities) 223 lock (Entities)
220 { 224 {
221 if (!Entities.ContainsKey(sceneObject.UUID)) 225 if (!Entities.ContainsKey(sceneObject.UUID))
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index ebc721f..ff62a3b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1499,7 +1499,7 @@ namespace OpenSim.Region.Environment.Scenes
1499 { 1499 {
1500 string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); 1500 string xmlData = Helpers.FieldToUTF8String(rezAsset.Data);
1501 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 1501 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
1502 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment) 1502 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment)
1503 { 1503 {
1504 return null; 1504 return null;
1505 } 1505 }
@@ -1513,8 +1513,8 @@ namespace OpenSim.Region.Environment.Scenes
1513 if (!attachment) 1513 if (!attachment)
1514 { 1514 {
1515 pos = GetNewRezLocation( 1515 pos = GetNewRezLocation(
1516 RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), 1516 RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
1517 BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); 1517 BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false);
1518 group.AbsolutePosition = pos; 1518 group.AbsolutePosition = pos;
1519 } 1519 }
1520 else 1520 else
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b39e08d..7adfeca 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1460,7 +1460,6 @@ namespace OpenSim.Region.Environment.Scenes
1460 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; 1460 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
1461 rootPart.TrimPermissions(); 1461 rootPart.TrimPermissions();
1462 group.CheckSculptAndLoad(); 1462 group.CheckSculptAndLoad();
1463 group.ApplyPhysics(m_physicalPrim);
1464 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 1463 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
1465 } 1464 }
1466 1465
@@ -1578,9 +1577,12 @@ namespace OpenSim.Region.Environment.Scenes
1578 1577
1579 public virtual SceneObjectGroup AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) 1578 public virtual SceneObjectGroup AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
1580 { 1579 {
1580 //m_log.DebugFormat(
1581 // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
1582
1581 SceneObjectGroup sceneOb = 1583 SceneObjectGroup sceneOb =
1582 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); 1584 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
1583 AddSceneObject(sceneOb, true); 1585
1584 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 1586 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
1585 // if grass or tree, make phantom 1587 // if grass or tree, make phantom
1586 //rootPart.TrimPermissions(); 1588 //rootPart.TrimPermissions();
@@ -1591,9 +1593,8 @@ namespace OpenSim.Region.Environment.Scenes
1591 if (rootPart.Shape.PCode != (byte)PCode.Grass) 1593 if (rootPart.Shape.PCode != (byte)PCode.Grass)
1592 AdaptTree(ref shape); 1594 AdaptTree(ref shape);
1593 } 1595 }
1594 // if not phantom, add to physics 1596
1595 sceneOb.ApplyPhysics(m_physicalPrim); 1597 AddSceneObject(sceneOb, true);
1596 m_innerScene.AddToUpdateList(sceneOb);
1597 1598
1598 return sceneOb; 1599 return sceneOb;
1599 } 1600 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 877f196..f94830e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -350,10 +350,6 @@ namespace OpenSim.Region.Environment.Scenes
350 SetPartAsRoot(part); 350 SetPartAsRoot(part);
351 351
352 RegionHandle = regionHandle; 352 RegionHandle = regionHandle;
353
354 ApplyPhysics(scene.m_physicalPrim);
355
356 ScheduleGroupForFullUpdate();
357 } 353 }
358 354
359 /// <summary> 355 /// <summary>
@@ -412,10 +408,6 @@ namespace OpenSim.Region.Environment.Scenes
412 m_rootPart.ParentID = 0; 408 m_rootPart.ParentID = 0;
413 m_rootPart.RegionHandle = m_regionHandle; 409 m_rootPart.RegionHandle = m_regionHandle;
414 UpdateParentIDs(); 410 UpdateParentIDs();
415
416 ApplyPhysics(scene.m_physicalPrim);
417
418 ScheduleGroupForFullUpdate();
419 } 411 }
420 412
421 /// <summary> 413 /// <summary>
@@ -854,7 +846,6 @@ namespace OpenSim.Region.Environment.Scenes
854 if (part.UUID != m_rootPart.UUID) 846 if (part.UUID != m_rootPart.UUID)
855 { 847 {
856 part.ParentID = m_rootPart.LocalId; 848 part.ParentID = m_rootPart.LocalId;
857
858 } 849 }
859 } 850 }
860 } 851 }