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authorJustin Clarke Casey2008-12-23 17:54:13 +0000
committerJustin Clarke Casey2008-12-23 17:54:13 +0000
commitcce1b096dbd8aba46c405b7654d67d3ba96de33a (patch)
treeae8208af8343d8d82df1343038855e1d3c91eba0 /OpenSim/Region/Environment
parent* Add a method to allow friendship offers to a logged in client from an offli... (diff)
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* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ISoundModule.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs23
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs20
3 files changed, 28 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ISoundModule.cs b/OpenSim/Region/Environment/Interfaces/ISoundModule.cs
index 0ec5652..3bb4c57 100644
--- a/OpenSim/Region/Environment/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/ISoundModule.cs
@@ -33,7 +33,9 @@ namespace OpenSim.Region.Environment
33{ 33{
34 public interface ISoundModule 34 public interface ISoundModule
35 { 35 {
36 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
37
36 void TriggerSound( 38 void TriggerSound(
37 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle); 39 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
38 } 40 }
39} \ No newline at end of file 41} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
index 7c89466..4547480 100644
--- a/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
@@ -61,20 +61,37 @@ namespace OpenSim.Region.Environment.World.Sound
61 client.OnSoundTrigger += TriggerSound; 61 client.OnSoundTrigger += TriggerSound;
62 } 62 }
63 63
64 public virtual void PlayAttachedSound(
65 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
66 {
67 foreach (ScenePresence p in m_scene.GetAvatars())
68 {
69 double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
70 if (dis > 100.0) // Max audio distance
71 continue;
72
73 // Scale by distance
74 gain = (float)((double)gain*((100.0 - dis) / 100.0));
75
76 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
77 }
78 }
79
64 public virtual void TriggerSound( 80 public virtual void TriggerSound(
65 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle) 81 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
66 { 82 {
67 foreach (ScenePresence p in m_scene.GetAvatars()) 83 foreach (ScenePresence p in m_scene.GetAvatars())
68 { 84 {
69 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 85 double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
70 if (dis > 100.0) // Max audio distance 86 if (dis > 100.0) // Max audio distance
71 continue; 87 continue;
72 88
73 // Scale by distance 89 // Scale by distance
74 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 90 gain = (float)((double)gain*((100.0 - dis) / 100.0));
91
75 p.ControllingClient.SendTriggeredSound( 92 p.ControllingClient.SendTriggeredSound(
76 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 93 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
77 } 94 }
78 } 95 }
79 } 96 }
80} 97}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index ddfb413..6795c0a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -37,6 +37,7 @@ using log4net;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenMetaverse.Packets; 38using OpenMetaverse.Packets;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.Environment.Interfaces;
40using OpenSim.Region.Environment.Scenes.Scripting; 41using OpenSim.Region.Environment.Scenes.Scripting;
41using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
42 43
@@ -2362,24 +2363,13 @@ if (m_shape != null) {
2362 if (soundID == UUID.Zero) 2363 if (soundID == UUID.Zero)
2363 return; 2364 return;
2364 2365
2365 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2366 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
2366 foreach (ScenePresence p in avatarts) 2367 if (soundModule != null)
2367 { 2368 {
2368 double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
2369 if (dis > 100.0) // Max audio distance
2370 continue;
2371
2372 // Scale by distance
2373 volume*=((100.0-dis)/100.0);
2374
2375 if (triggered) 2369 if (triggered)
2376 { 2370 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
2377 p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume);
2378 }
2379 else 2371 else
2380 { 2372 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags);
2381 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags);
2382 }
2383 } 2373 }
2384 } 2374 }
2385 2375